

rhinofilms
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Agree that the map is beautiful but can feel deserted without the civilian activity. Why not just make civilian units immortal so they can't become targets?
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Dust cloud increase should occur after collective pull
rhinofilms replied to -0303-'s topic in Bugs and Problems
I agree.- 4 replies
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- dust cloud
- uh-1h
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(and 2 more)
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I'll typically start with an aircraft (F2) or ground unit (F7) view then jump to free camera (F11) and adjust the height and direction and speed so I can watch its behavior from a good angle. If I jump to a different ground unit to quickly check its status or position but want to return to my previous F11 map to observe the original unit I have to start all over selecting F2 / F7, then F11 then making the same height, direction and speed adjustments. Is there a way to return to the previous (adjusted) F11 view?
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The mast of each windmill blade should lead, not trail. See 0:33 of the trailer This is about a 1 on a scale of 1 to 100 but I did notice it. Here's how it should spin
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Thanks guys I did indeed forget to actually fire the laser/IR pointer. It does work but the laser emanation point jumps around between the TPOD and other areas in front of the wing so it looks pretty funky. However I really just wanted a visible (with NVG) target designation beam from a JTAC to a ground unit which does work using IR. It's fun driving a convoy at dusk and destroying units hidden among city buildings by following a JTAC designation beam. Thanks again for looking at my tracks.
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Strange I still can't get it to work, even if I position the TGP so there's no M. BIGNEWY's screenshot also has the solid "M" nullon the TGP but it works. IRBeamTest.trk
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Deleting / rebuilding the folders had no effect. Track attached.IRBeamTest.trk
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My drone is using a laser, not the IR pointer, but when I switch to IR nullpointer I still don't see the beam. I also couldn't replicate a visible IR pointer beam as in your screenshot (in an A10C-II).
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That's a bummer because it was fun using the predator lase line and NVG to find targets.
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I'm no longer able to see the laser from the predator to the target with NVG. Was that intentional as well?
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I wish I could create a bombing zone where WWII planes would drop bombs randomly within the zone so that targets in that zone would have a random chance of being hit. Right now bombing with the ground attack or carpet bomb functions hit the exact same point every time the mission is run. Maybe something similar to the zone radius function in the artillery zone but of course the plane would only randomize the drop point along it's flight path.
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I want this too but was unable to figure it out. Best I could do was get the AI to search & engage ground targets using radio item triggers. I want to lase a specific target in a convoy and have an AI plane destroy it but I don't think AI buddy lasing is possible?
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The latest bomb and aircraft impact explosion effects are fantastic and really add to the immersion IMO. I wish the fire and smoke effects for destroyed vehicles were updated to look more realistic.
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Same as GomesPT as of 5 min ago.
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I have no pilot sight at all in multiplayer when I'm armed with rockets, cannon or mistral missiles. It's not that it's retracted, it's just not there. I tried mapping a keys to it in case it would appear but no joy. Does anyone else have this problem?