

Shibbyland
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DCS crashes when hard landing on Essex class carrier.
Shibbyland replied to Jexmatex's topic in Bugs and Problems
I also have this bug. I've got performance issues with the F4u after latest update too. Very choppy particularly in flyby view. No issues with other modules, I've got a pretty decent system too. -
I’ve just been talking to a guy I know who flies the Corsair and this is what he had to say: “The takeoff isn’t too bad as long as trims are set but we set take off power in two stages”. He went on to say it would expect it to be horrendous applying full power from stationary for take off. I also asked whether it felt weighty compared to other period fighters he’s flown. He said ”it’s light and balanced. A pleasure to fly. Easy in the air, a beast on the ground”. So just based on this one pilots input I think they’ve got the flight characteristics in game a bit back to front. In game I find the aircraft all over the show once airborne and really easy to take off and land. Sounds like it should be the other way round.
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I've been playing around a little with curves. I'm using a TM16000m as that's the best I can get right now. Anyway I've reduced saturation Y on pitch to 60 and set curvature to 20. It's tolerable now but I still think the aircraft feels way too light. I did a trial of the Christen Eagle just to get a comparison to M3s other prop based module and it feels more authentic with exact same curves. The best word I could use to describe the Corsairs handling in this game is jagged and thats in all regards, the ground too. It's just so so pointy, like a go kart. I don't regret buying the module, it's seriously good looking and such a cool aeroplane but yea I go from the F4u to the P-47 and I find myself wishing the F4u had the same feel to it.
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Shibbyland started following Has the $10 upgrade finished? , Why is it so easy to take off , Flight model how is it and how's FFB and 5 others
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I agree, take off very easy, landing really easy too. Aircraft flies like a small aerobat. Fingers crossed it goes through some meaningful development.
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Haven't flown a Corsair (but I know people who have so I could probably ask them). That being said, I've flown other aircraft from light to heavy and I find the flight model of the F4u in game unconvincing. Well done to Magnitude 3 for what they've achieved. The aircraft looks awesome, the carrier is great too and I'm stoked we've got at least some Pacific theatre content (fingers crossed with the potential for more) after years of waiting. But yea I really hope they work on the flight model. The aircraft has absolutely no feel of weight, it's super pitchy, it feels weird on the ground and I didn't notice any of the usual flight sim genre cues that warn of the stall. They could probably give the aircraft much greater feel by giving the player feedback through more sound. The Corsair is a big machine, it weighs more empty than some models of Spitfire fully loaded and yet in game it flies like a little aerobat. If you haven't already bought it, I'd recommend holding off and seeing how development progresses, it's just a bit arcadey at the moment.
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DCS with Windows 10 after 10/2025
Shibbyland replied to BJ55's topic in PC Hardware and Related Software
I had to upgrade my mobo and therefore a heap of other stuff just so I could get windows 11 (and I still haven't gotten round to grabbing the upgrade). Old mobo (and it wasn't even that old) didn't meet security requirements. I just about spat out my tea when I saw how much prices had gone up on hardware when essentially everything was running just how I wanted it to. That being said I just blasted across the Syria map in the f-14 and got performance I've never had access to before. -
I recently upgraded my CPU, mobo, RAM and cooling mostly because my old mobo couldn't support windows 10. I went with i7 14700k but still only have 32gb of RAM, albeit it's DDR5. The performance increase from my old i7 9700k is incredible. I'm not a VR player and I'd love to have 64gb RAM but I just ran out of money and as much as people say RAM is cheap, it's not where I live but I'll add a couple more sticks down the track when I've saved up. Holding off getting the cold war map until I get 64gb.
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Please help me understand CPU performance
Shibbyland replied to Shibbyland's topic in PC Hardware and Related Software
I've got water cooling but it's only a 240mm, Corsair nautilus. It's TDP is 250watts. Price was becoming an issue with this build and looking at my case, I think i'd be struggling to fit anything much bigger than 240 coolling. I'm not running DCS maxed out tho. Next move is to increase to 64gb RAM but where I live, RAM is actually pretty expensive so I wait. I was previously running an i7 9700k but that was only air cooled and I haven't increased my settings since the upgrade. I just wanted to be able to run the more intense maps at the same settings. I build my PC for DCS as thats the most intense thing I run, otherwise I'm playing games that require only half the performance. Cheers for all your input. -
I've recently upgraded to an i7 14700k. I don't overclock so it's clock speed is 3.4gHz. This is below the recommended settings for many terrains in DCS and yet I'm able to run them reasonably well. I only play at 1080p but with textures high and pretty good shadows. How come I'm able to achieve this performance when my clock speed is so much lower than recommended. Should I be overclocking and how do I do this without damaging parts? I've got water cooling. Edit: The CPUs base clock speed is 3.4gHz but it's obviously capable of higher. Does it boost to a higher frequency automatically if demand is high? System specs: i7 14700k, z790 mobo, 32gb DDR5 RAM, GeForce 4070. DCS on standalone nvme with 500gb space free.
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Just saw a video reckoning it needs 64GB of RAM to run well. Is this true? I'm running 32gb DDR4 with an RTX 4070 at 1080p and find Syria pretty good. Marianas I've always found not so great. Thoughts on this?
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What internal work is being done? Is there a timeline for release? I've just scrolled back through all changelogs to January 2024 and unless I missed something, the mosquito only features twice (not including third party campaigns). Once for a fix to tailwheel and once for a fix to AI bombing after the player. That's not really meaningful development of the module. It's not all that different for modules like the supercarrier and the hind.
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If I already own the full fidelity version of the aircraft featured in flaming cliffs 2024 AND I already own flaming cliffs, is there any benefit from having the upgrade? New campaigns or anything?
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Mike Force Team started following Shibbyland
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What work, if any, is still being done on this? It's been early access for a long time now and it's as if it's been forgotten. Still hanging out for some ability for the AI to operate the aircraft so player can act as navigator or at least for the player to direct an AI navigator to tune radios, navaids etc.
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DCS Mosquito FB VI 3rd Anniversary (17 Sept 24)
Shibbyland replied to bart's topic in DCS: Mosquito FB VI
Feels forgotten. Been waiting for basic AI pilot stuff for literal years now. Even just the ability for ai pilot to fly straight and level, or orbit just so one can use the navigator position during missions...better yet, being able to ask the navigator to tune frequencies would be great. So much early access, so much money spent, map after map after map with little content to actually do in them. I've stopped making purchases due to lack of confidence. -
Roger dodger, thank you very much