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FlyBoyd

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Everything posted by FlyBoyd

  1. I was afraid I would have to do that! Quick question for you though, I thought all flags start off FALSE, until told to be true. So you are saying that you first have to setup a trigger to call them false first? And can they all be same value (ie., 0) or do you have to have them be 11, 21, 31 etc? Thanks!
  2. Yeah the weird thing is for us is it seems to be just me. We are using my own dedicated server, but it is on the same internet connection as my DCS computer so maybe that's part of the problem?? And it is across multiple modules for us too. We haven't deleted SRS yet for this reason, but we do like the in game chat, we just need it to work consistently for us to transfer over to it completely. Thanks for the reply!
  3. I tried either increasing the flag value, or just turning a flag on once a unit is activated and either way I cannot get it to work. The menu item shows back up once you re-enter the range.
  4. I'll try that! Thanks for the help. I will let you know how that works out!
  5. Negative! Still haven't figured it out yet.
  6. Gents, I could use some help with some advanced Trigger setup. Here's a overview of what I am trying to accomplish: Have two separate "ranges" on a map for training. A SAM range and a A2A range (air to air). Setup a trigger zone for each range When a plane enters the A2A range, a F10 menu will pop up with options to select. For example, MiG29, F-5 etc. If the plane does NOT activate any aircraft but leaves the trigger zone, I want the F10 menu to disappear If the plane then re-enters the menu pops back up Here's the complicated part - Once you activate an asset (the MiG29 for example) then I want that removed from the F10 menu permanently no matter how many times you exit/re-enter the range. Also, another complicated part, is I only want the F10 menu to appear for the group that is entering the range and if there is a group entering another range, their menu is for that range specifically. Where I am having issues is once you activate an asset and leave the range, once you re-enter the F10 menu item reappears, even though you can't select it anymore. Any ideas?? Attached is a visual representation of what I want and an example of the current trigger solution I am attempting.
  7. Kira, thanks for the reply! I was able to decipher what you said and got it working. Here is what I had to do: on the "RADIO ITEM ADD FOR COALITION" trigger I had to add "FLAG IS FALSE - XX" under conditions Then when the someone activates from the F10 menu I also added under ACTIONS "FLAG ON - XX" Then I had to add another trigger that the condition is "FLAG IS TRUE - XX" and the action is "RADIO ITEM REMOVE FOR COALITION" That seemed to work.
  8. Hello! So I have Voice Chat all setup and working appropriately and I can hear and transmit fine within my own flight. For example if I am Viper 11, I can hear Viper 12, 13 and 14. I can't hear other flights however and just hear a clicking. All the other players can hear everyone. I do use a Steelseries and it is set to "chat" under the headphones audio options. Any ideas why I would be able to hear my wingman but not the other flights??
  9. Gents, Need some help trying to program some AI CAPs in the mission editor. Nothing cosmic, just some basic ROE. Here's what I am trying to do: 1. Enemy AI CAP takes off and established in CAP - Got this part down, no issues 2. Specific BLUEFOR group enters specific trigger zone. For example, Viper flight enters trigger zone "VIPER CAP". 3. Once the BLUEFOR enters, the enemy CAP starts hunting the VIPER flight down. 4. I am also trying to get it to where specific RED CAP flights only target specific BLUEFOR flights. For example a flight of MiG-21s only search and go after Viper Flight, and then a flight of MiG-29s only go after Panther flight. Here's how I have it setup at the moment: Under the "Triggered Actions" (next to Paylod) for the RED CAP flights I have "Search then engage group - Viper" for one example Then under Triggers I set "ONCE", the condition is "Part of group in Zone - Viper", then the Action is "AI TASK PUSH", then I select the triggered action I set up before for that Enemy CAP flight. I have tried to fly this and all the enemy CAP planes just fly their CAP and don't engage. Also when they are engage, meaning I lock them up on radar, they also don't do any evasive maneuvering and are easy pickings. Any ideas on what I am doing wrong, or how to do it better?? Thanks! Panic CAUCASUS_Sandman_Day 4_032325.miz
  10. Gents, Need some help with some trigger guidance. Here's what I have so far: I have a training sortie with a SAM Range. When you enter the range a menu item appears to activate SA-2. If you leave the area and do NOT activate the SA-2 the menu item goes away. Got that no problem. The issue is if you DO activate the SA-2 and you leave, the "Switched Condition" still brings up the menu item for the SA-2. I have it set so when the SA-2 is activated the menu goes away, which it does while you are in the zone. However if you exit and re-enter the menu item comes back even though you have no SA-2 to activate. Is there a way to remove the item from the menu even with a switched condition?? I don't mind just having it go away when you leave the zone, but I would like to have it disappear completely if it has been activated, so a new player doesn't think it is available. Any thoughts?? Thanks for the help!!
  11. For one of my training missions I have the GDUB off the coast and use 73X as the TACAN. While in the middle of the map however, I am getting TACAN info for ALN which is Al Ain International. I haven't set that airfield to blue and there isn't a TACAN on the airfield. Does anyone know why it would be grabbing 73X as a TACAN station??
  12. Despayre, so it appears that the issue is what sthompson is describing. To answer your questions though, it depends... Sometimes when I say "Select Shell" it goes to 256 or 258, but that appears to be based on which one is closest. Same thing for "approaching to refuel". If I am on 256 sometimes that will switch to 258 and vice versa. sthompson - Thanks for the reply! Just a couple of quick questions: 1. With "select tunes Radio" - off, does that turn easy comms back on? 2. Unfortunately in EDs wisdom there are only three callsigns for tankers, yet for our training missions we use four. Navy, USAF fast mover, Marine and a A10 USAF one. So I have to duplicate at least once. Although, I can geographically separate these, so if I leave select tunes radio on and then just fly closest to the tanker I want that should work right? Or is it just the closest tanker when the mission started? Thanks for the help!!
  13. Having a problem in a training mission where I have to Shell tanker callsigns. One is Shell 11 and the other is Shell 21, one is for fast movers and the other is for the Hawgs. Easy comms is OFF. Shell 11 is set to 256.00 and Shell 21 is set to 258.00. When I tune the radio to 256.00 and call for the Tanker it will switch the radio to 258.00 automatically and Shell 21 will respond. The only workaround is to then say "Shell Select" and it will switch back to 256, then say "approaching to refuel" and that seems to work. Is there a way to fix this??
  14. Thanks Flappie! That worked! The lesson learned is to call it “SINAIMAP_terrain”.
  15. Gents, Tried to install Sinai map for the server, but I keep getting “module not found SINAI_terrain”. I am running the install command after the updater.exe and it doesn’t take. I’ve even purchased it on the account I am using to sign into the server, but still doesn’t work. I’m pretty sure you don’t need to buy the terrain for that to work, but I wanted to try it anyway. Any ideas? Thanks!
  16. Sorry yes VAICOM.
  17. Gents, Can't seem to figure this one out. So I have the WInwing F-16 throttle. I setup the comm switch in DCS to be like it is on the handle. VHF forward and UHF backward. I then setup the forward VHF to be TX1 and the UHF to be TX2 in Voiceattack. When I setup up UHF for the tanker for example, it transmits over UHF and you can see the light in DED light up and you can see the call go out in the upper left asking for "approaching to refuel". However I get no response. When I transmit on VHF though I see the VHF light up on the DED but the response comes through the UHF side and that lights up. So I'm stumped! What setting am I missing? Any ideas??
  18. Need some assistance trying to Host at home. I finally figured out how to open the specific port on my router (had to create static IP) and I have two separate DCS accounts with separate module purchases. I can host a mission on my desktop and my friends can see me, however when I try to join from my laptop on the same network I can see the mission just fine, but when I click on it the "Connection to Server" window pops up where you put in the IP and password. The IP address is that of my desktop (again static now) but when I click enter it appears to load for like half a second, but then backs out the same connection window. Any ideas?? Something I'm missing? Thanks!
  19. I am having trouble getting the port 10308 to open on my router. I have the netgear XR500 router and I am hardwired into it for my desktop. I use Spectrum for my ISP and my speeds are great. The issue is when I go into the port forwarding setting of my router I set it to the internal IP address of my computer which is 192.168.1.22. I setup the port I want to open and hit apply. When I go to check with a port checker it keeps saying that it is closed. I even tried setting up the internal IP address to static in windows and that didn't help either. I am at the end of my rope here and can't think of anything else to try. I tried calling support for the router, but the girl on the phone could only walk me through the process of port forwarding (which I already know) and not how to troubleshoot. I don't think my external IP address from Spectrum is static. Does that make a difference? Any help would be appreciated!!
  20. Unfortunately in the Orbi there isn’t a setting for that. It does have a built in firewall but there isn’t a way to turn it off. I think the only way for me to do this is going to be buy a new modem and then use the Orbi as air drops instead of a router. I do have a lot of friends I fly with with the Xfinity routers and they have all ran into that same issue you described.
  21. I have been trying to find an answer to this for weeks. I have a netgear modem with the Orbi router (best wifi in the house!) but when I go to host a multiplayer no one can see me. I've tried to open the standard port 10308 but still nothing. Do I need a static IP in order to do this? Every time I play with the guys and check my IP is always seems to be the same, but I have a feeling it's still considered a dynamic IP. Also the IP in the orbi settings under the port forwarding tab starts with 192.168 and isn't the same as my actual IP. Is that the issue?? I would like to be able to host missions when the other guys can't but for the life of me I can't figure this out. Please help!!
  22. Gents, Still have some stuff for sale: Oculus CV1 with in ear headphone and two extra sensors - Used but still excellent condition. Still have box with everything you need. $225 EVGA 1080Ti FTW3 Video Card - Used for about six months before getting my 2080. $500 Thrustmaster T16000M brand new in box - $90 I also have a used one for $60. (This includes throttle and joystick) Saitek X56 Rhino used - $100. Thrustmaster Elite Rudder Pedals (old school version) used - $40 Thrustmaster Elite Rudder Pedals with RUSBA from Realsimulator - $80 2 brand new Cougar HOTAS sticks. Just the stick and original base - no throttle. - $100 Prices do not include shipping, just send me a private message if interested or if you need more information or pictures of any of the above items. Panic
  23. The TGP will lase when you are in Auto mode. The reason it does it down to 10 seconds to impact is to give the weapon more energy before it starts guiding on the laser. GBU-10s and 12s work with guidance where the fins are moving full deflection when tracking a laser, losing a ton of energy in the process. Most pilots wait for 10 seconds to impact so the bomb is streamlined in the air at 400 knots until then.
  24. My squadron mates were doing some training with it tonight and we think they messed with the TGP in preparation for the ground attack radar. It’s similar to when they were going to release the super carrier, the update right before that messed up the normal carrier ops. It is definitely frustrating but not unusable. I’ve heard the 3rd of June update is supposed to release the radar, so maybe then it will be fixed.
  25. You don't have to watch the whole thing, but in the beginning there is some discussion on the time it takes to build modules. It's all about man hours. What may seem simple to us, could actually be a very complex, challenging task. Not saying you have to like it, but waiting is all we can do.
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