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FGSchtuzer

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  1. Back to this question. The simulator engine says to load previous mission if scores are under 50%, reload the same mission if score equals to 50% and load next one if score is above that.There are few options that have their own pluses and minuses. 1) Current principle. To give 0% score and let the pilot earn the score 50% and more with % bonuses depending on the complexity of each submission. Simple and just but gives a risk of falling back if for some reason (subjective or objective) mission can not be completed. 2) To give 50% score at the very beginning so that no roll-back is possible under any condition. No technical problem with that but from the authors' point of view - why should pilot get 50% just for sitting nicely in the cockpit, why not require from the pilot earning of these minimum 50%? This will also prompt the player to get more serious and "realistic" - he must prepare his time and tools (and family :D) to complete the mission once it's started. 3) To set 50% score at start-up but give additional % after some group of tasks is completed. What I know from leroni who is in fact programming the missions that there are peculiarities on programming side that make this solution not so straightforward. We're now testing one of the alternative solutions - if it works fine, we will try to realize that before release (remember - any change is not just change of code but also testing time).
  2. Exactly! While we try to adapt the language, structure of sentences etc. to everyday English, this is still Russian military language with all its features, terms and phrases. Since you're flying Russian helo for Russian airforce in this campaign this looks rather natural. In any case, JaBoG32_Prinzartus, you will get used to that very fast. Actually, a big part of Russian thread is devoted to discussion of the above (we've got 14 pages there already :smartass: ). I'll give you squeezed essence of that discussion later today when I have more time. Thanks for feedback.
  3. Good to hear that! What exactly did you dislike in translation? Errors, style, etc?
  4. Спасибо на добром слове. Чтобы перейти в след. миссию надо набирать очки (проценты), желательно 100% - посмотреть можно во время полета.
  5. Message from leroni: We regret to inform you that the release is postponed for 3 weeks. February 23rd was original release date. The reason is that one of the chief project participants has got into head-on car crash. Nothing really serious but half-broken ribs and one can't sit more than 10 minutes in front of the computer! We are now testing two versions: english and russian. Every tester has to fly 40 hours which together will small amendments and check-ups of amendments will take at least 100 hours. The last missions are not simple. The testers had to fly mission #19 12 times before they got 100% score. In principle, we are ready to release the first part of "VG" campaign. But a little patience is needed. Please excuse us. The reasons where announced.
  6. That's because forward and backwards routes are close to each other and sometimes when you fly not exactly acc. to route in ABRIS you might activate the triggers supposed for return flight. This is a known thing and we tried to put forward and backwards routes parallel yet not overlapping. After some time with programming the missions, we made up the method to bypass this "problem" and you will hear the "return" radio communication only after you reached the WPs on the other side of the route. We are using that now.
  7. Finishing working on mission #20, the last mission of the first release. All beta-testers liked the story (and tasks for pilot) that develops from mission #13 which is part of demo. We still have to adjust first 10 missions (which actually are ready) to new requirements (modern military Russian radio communication). This will take a while and then we go for release.
  8. Hi, Here we're using the logics "from the contrary". Nobody in HQ would provide the pilot with the helo which is not able to complete the mission or, with high probability, cause the crash. It's a crime otherwise. So the hardware is ready for the flight as much as it's needed by the task. If you refuse to fly - you won't be able to complete the campaign. This is an order. There will be a few missions where you face a choice: to fly :pilotfly:or not to fly :no_sad:. But in general I understant your point. :shifty:
  9. fangav Thanks for your feedback. We've actually finished the testing of demo mission with subtitles. It took more hours than expected but I believe it was worth it. The download links below (unpack and replace the old versions of the files): http://rapidshare.com/files/344261161/demo_VergeevGroup_campaign_en.rar http://depositfiles.com/files/lorqwgtcx http://shareua.com/get_file/1f2b4f/3736491[url=http://shareua.com/get_file/1f2b4f/3736491][/url]
  10. А в английской ветке еще говорили, что плохо слышно...:megalol:
  11. It's the ideal which everybody wants to achieve - "100000% crystal clear".:phone: But the reality is not perfect, especially the reality we want to reproduce - in Russian army the radio communications do have noise etc.:dunno: Then consider that Ka-50 is often flying in the mountains where quality of communication with HQ (which has more powerful broadcast equipment) is objectively worsened.:mobile: 1. We plan to have 2-3 female and 1 male voice at HQ (or Flight Operation(al) Officer as we call him\her). They will rotate from time to time. Women can often be found on these positions in many places of the world. :flowers: To our knowledge in NATO armies this is the case much more often (aviation, infantry, special task force, general HQs). 2. The hero in our story is kinda newbie with 40 hours (+ 10 missions) flight time. He is, therefore, treated with a slight indulgence and instructed with accuracy. Tactical officers may have flight training&experience. So they can provide some piece of advice. Sometimes the pilot is of higher rank than tactical officer and he has to obey by position, not by rank. Soviet army and now, Russian army, practice that. :smilewink: Ok, here we certainly will have some situations where non-natives are listening to non-natives. Subtitles might help, at least in the start. Let us add subtitles to demo and see what happens. You're the first to report on this. Probably some software (textures, video drivers) or hardware (videomemory errors or overheating) issues. The only other strange report we had was from the guy who forgot to install the patch before launching the campaign - that was :doh:! :D
  12. WindWeapon Thanks for feedback. We'll definately consider adding subtitles. But I think many of users will get gradually accustomed both to radio noise (it's even worse in reality) and "russian" accent. :beer:
  13. Спасибо, нам с leroni приятно читать позитивные отзывы. :v: В чем заключается киношность? :music_whistling: Слишком хорошее качество звука или плохое? Интонации или еще что-то? Звук записывается в студии, потом обрабатывается в профессиональных программах. Мы знаем об этом. Насколько я знаю, это будет исправлено в след. патче к Акуле и тогда все будет тип-топ. leroni может позже распишет детальнее.
  14. Ok. Your task to be close to ships until further clear order is given. As simple as reality. Notwithstanding the time it takes. Then the events happen and you react. Keeping strictly to orders is the only way to get 100%.
  15. Thanks for feedback. Did you fly 2nd and 3rd already? Actually, we're thinking about adding the subtitles, because it will take not too much of our time (despite we always feel short of it :P). Could anyone of native English speakers let us know his opinion. We had responses only from non-native speakers so far... :smilewink:
  16. It's demo... :director::smilewink:
  17. Как человек отвечающий в т.ч. за английскую версию кампании, даю возможность желающим ознакомится с англоязычной версией. http://rapidshare.com/files/339830639/demo_VergeevGroup_campaign_en.rar http://depositfiles.com/files/1oz63ba9p http://shareua.com/get_file/56cb4a/3710381 Эти линки также есть в аналогичной ветке в англоязычной части этого форума.
  18. «Vergeev Group» campaign demo-version _________________________________________________________________________________________________________________________________________________ Flight school gates behind your shoulders. The training is over. Along with next higher rank graduating officers got their first assignments. You are the only one from the whole graduate year who volunteered for “100 days”. Colleagues, same year students are looking at you with esteem rather than with amazement. They know that 100-day mission trip – this is a way to war. You’re assigned to Adler town, to the Caucasus, where peace is a rare thing. You will serve amoung beauty spots of the Caucasian mountains, on famous “Mandarin path”. But this is where all fascination of consecutive 100 days ends. The media pays slight attention to southern borders of Russian Federation, but local turmoil is well known. Open fight actions occurred fast and long time back (“888”) and much was forgotten since then. And you are about to plunge into whirl of undeclared war. Don’t look for politics. It’s not for officers. There is only service and performance of the duty – a job too dangerous and difficult in order to be concerned with other problems and questions. Equally don’t look for full correspondence of names to real life heroes. Your virtual colleagues – just fictional characters. But you flight (and partly training) job is made-up only to some extent – it is real! Real due to conditions around. Don’t look for extreme hot sensations in forthcoming service either. The real pilot job is often more routine than one can imagine. All task conditions must be fulfilled for successful completion. Nevertheless, there will be enough difficult missions full of offensive unexpected surprises. The campaign is built along with “easy to heavy” principle. This means that first missions are more sparing for pilot- newbie. Some text tips are available in the beginning. They will disappear after some time. It’s advisable to have at least of 40 hours of flight time. We warn you (or ask if you will): complete the flight on the same place where you took off; and pass all waypoints, otherwise you will not get 100%. Unfortunately the missions’ difficulty can’t be locked against tuning into more comfort settings... But this shall be said – all tasks are feasible! “Vergeev Group” campaign will contain approx. 200 missions. Of course, to complete 200 flights in 100 days in real life – that’s too little. 4-8 flights daily is normal on front-line. “Vergeev Group” provides with load of 1-4 flights daily allowing for weather conditions (in bad weather we sit in dormitory). Presented demo version missions are taken out of context. Still, they rather nicely represent the initial level of complexity that you will face. «Vergeev Group» has a plot, thus it is linear: every flight is a separate stage. It’s also advisable to remember the past events for success in next missions. All latest developments have direct impact on those that are or will be taking place. To wait all 200 missions at once – that’s going to be long. It takes about 30-50 man-hours of several people to produce one mission. On request of “senior colleagues” we will publish every 20 (twenty) missions. We are right now finishing the final test of first 20 missions which will be published by end of February. If you’re happy with all said above and you’re realism (say: seriousness) fan then welcome to 100 combat work days of Ka-50 pilot in “Vergeev Group”. _______________________________________________________________________________________________________________________________________________ Download links: http://rapidshare.com/files/339830639/demo_VergeevGroup_campaign_en.rar http://depositfiles.com/files/1oz63ba9p http://shareua.com/get_file/56cb4a/3710381 With subtitles: http://rapidshare.com/files/344261161/demo_VergeevGroup_campaign_en.rar http://depositfiles.com/files/lorqwgtcx http://shareua.com/get_file/1f2b4f/3736491
  19. Не думали, что Rapidshare настолько загружен. Вот альтернативный линк - http://depositfiles.com/files/xgtcw87oy
  20. Now it's clear. Then you really don't need to do anything now.
  21. I think the SP and MP missions will not automatically start working after FC2 comes out. You will have to check and correct your missions with any new patch that brings significant modifications to code used in your missions. Anyway it would be great for community to get the updated version before FC2 comes out. :smilewink:
  22. Defense of Gelendzhik is cool multiplayer hardcore mission. Highly recommended for experienced players. :pilotfly: We've tried to play it 5-6 people and that was very interesting despite we experienced low fps (some as low as 5 fps). Then I hosted a local server with only me as the player and still it was round 18 fps on 4,5 Ghz Core 2 Duo. Of course, Mi-24s attack freezes the picture so next time we'll try to get them down (hopefully) before they start firing. We haven't yet finished the mission due to technical problems, but it's on our "to fly" list. :joystick: Keep up good work! :thumbup:
  23. MadShark Как человек имеющий некое отношение к созданию кампании, хочу похвалить за хорошо проделанную работу. Работа, так сказать, взрослая. Видно, что подошел не с наскока. :thumbup: Самое ценное - роль вертолетной авиации раскрыта на "5" с учетом того, что миссий немного. Озвучка также понравилась - на голову выше многих других. Сюжет конечно фанатастический. Но тут мало что сделать можно, симулятор крепко связан с территорией\странами. Когда сделают карту Невады, я себе представляю что наши не сделают, чтобы забросить туда Су-25 или Ка-50. :lol:
  24. Hi Mbot, I just wanted to undersign under the posts above that Red Snow is not compatible now with patched version any more. It would be great if you would ever think about updating your mission - to my mind this is one of the best MP missions made so far. It's very agile and different every new try. I was always playing it from time to time before patch.
  25. Post №32 updated.
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