

Hippo
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Everything posted by Hippo
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That's very helpful, thank you. Problem solved.
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Coulda, shoulda, maybe. I have the greatest admiration for ED, and all they've done over the years, and there is a sense in all of these posts that they are beyond criticism and can do no wrong. Well, sorry, but forcing deferred shading, which cuts frame rates in half, on users, as a simple one line bug fix in a readme, with no explanation, no warning, is to treat their users with complete disdain. It's just not an acceptable way to behave. I think that we should complain loudly, and that it's right and fair to do so.
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Mucho mejor:
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Descargadas. Muchas gracias.
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Ah, ahora entiendo. El problema es que la instalacion de DCS la prefiero en ingles. No se como va lo de misiones de entrenamiento, pero seria posible descargarlas en castellano y abrirlas / volarlas en el editor? O incluirlas en la version DCS en ingles como VO? Gracias por contestar, me imagino que ya teneis bastante con que ocuparos. Y disculpa pf ortografia, tildes, etc - UK keyboard only.
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Is it possible to detach cursor motion from head motion?
Hippo replied to Hippo's topic in Virtual Reality
Options, please options. I believe that locking the cursor to head motion is (or has the potential to be) a real issue in VR that has been overlooked by developers. I haven't had too many issues with DCS, but as example I offer the (Majestic) Q400 in P3D. In this aircraft, the knobs on the MCP (at the top of the instrument panel) affect the MFD displays. So, e.g., to set the altitude / heading / etc you have to put the cursor on the knob and turn the knob while looking down at the changing value in the MFD. If the cursor moves when you move your head this is extremely inconvenient, if not impossible. Of course, IRL, the pilot puts his hand on the knob, looks at the display and turns the knob. There has to be some way of replicating this. I would suggest that the cursor stays put unless the mouse is moved again (to some adjustable threshold), at which time it would reappear (centred?) on-screen. -
I would like to have the option that the cursor does NOT move when I move my head, i.e. mouse only. Is it possible to do this currently? Reason: on occasion you need to click a switch and look at a result somewhere else in the cockpit. This is very difficult to do if the cursor moves as you move your head. It would be the equivalent of keeping a finger on a switch while looking around.
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Yes, please give us TABS. Real pain to have to go through multiple pages and back again when switching between checklist / charts / manual / etc. Would need keybind prev / next tab.
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Muy bien, muchas gracias.
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Thanks for replying, but I must be missing something. I don't know where to set the localisation to ES and can only find four missions under \DCS World OpenBeta\Mods\aircraft\C-101\Missions\EN\Training (no ES folder). Just to be clear, what I mean is whether there are versions of these missions with the instructor speaking in Spanish?
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Hi. Sorry if I'm being a bit dense, but I can't proceed past step 36 (intercom panel). I don't have the option to press "Space", and I'm not sure if I'm supposed to do something. Are there versions of these missions in Spanish? Thanks for any help. **** EDIT **** I haven't tried yet, but I think it's probably because I haven't pulled the various knobs. I was only rotating them - I'll give it another go tomorrow. **** EDIT **** Yes, it was me. Apologies. After pushing and pulling in several knobs I managed to progress. Apologies for wasting anyone's time. I'll leave this here in case it helps anyone else. These training missions really are excellent as are the cockpit graphics, your artist(s) have done a fantastic job. Really looking forward to the advanced flight model.
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Agree entirely. To add to the frustration, I pre-ordered the F-18 assuming I had found settings which would work for me. This is no longer the case, and the sense of disappointment is enormous. I'm thinking of asking for a refund.
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Well on my system, with my particular settings, MSAA off is an atrocious shimmering mess. 2x is a lot better, and 4x is considerably better than 2x. Unfortunately fps goes down the toilet. When reading your comments, I wonder at how our subjective experiences can be so different.
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Well I bit the bullet and allowed the latest 2.5.1 update. IMHO, my experience in VR has been completely ruined. When I test as I describe here, I used to get around 115 fps (in 2.5.0). Now with the same settings I get 50 fps. If I turn off MSAA (from 4x), I get 100 fps, but it looks like sh1t. I realise VR users are a minority, but I am now very annoyed. I have spent a lot of money upgrading my system, in the main for this game. The way ED just made the DS change on us without warning, causing a cut of > 50% of frame rate, is, I think, unacceptable.
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VR zoom function?
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Great post. Hope someone's listening. Yet - perhaps slightly unfair on ED. They are now the only study-level combat sim game in town; and I guess their development tactic is what they've found to work best for them - so it's that or nothing I suppose. Still, they do sometimes drop significant changes like this on us out of the blue, and with no explanation, which I find a bit frustrating.
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Entirely agree. And IMHO VR without MSAA is a no-no. I'm rather gutted as enforced DR is going to FAQ it all up for me. I'll stay on 2.5 for now, but I have the F18 on preorder and assume upgrade will be necessary.
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Pls ignore. Sorry.
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Thanks for replying. I do not see any judders or any difference with alt-enter. With the variation in systems, settings, etc, I suppose it's not surprising that different people are having different experiences. If you can spare the time and hassle perhaps you could try what I posted here and let me know if you see a noticeable frame rate difference between full-screen and windowed?
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Exactly my experience as well. I suppose it's possible to cause a problem if you click right on the edge of the VR display, but I find this to be a very unlikely scenario. And one that only a pedant would find the need to bring up in this particular discussion ;)
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Please could you elaborate on this statement, what other metrics do you use?
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Is this a known issue? I don't get this, fullscreen or not.
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Dear Neil "How to Win Friends and Influence People" Willis, I apologise for my previous post, now deleted (by a mod who aspires to join the FSB, perhaps?). I was merely commenting on your posting style, which runs the risk of making you come across as pedantic and supercilious. More's the shame as, no doubt, away from these forums, you are polite, charming and considerate. And handsome. Still, after numerous posts of handbag swinging, we are no further as to whether running DCS fullscreen improves performance in VR. Is anyone able to provide me with a quantifiable way for me to test this on my system? As I have posted previously, my (limited) testing has so far shown no discernible difference. So far all we have are unverifiable assertions.
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I'd be very grateful if you could: - Explain how you have tested to come to your conclusion - Quantify your findings Your argument does sound reasonable, although I suspect that in practice any gains are negligible on today's systems. I notice that you are not using a Rift, so are presumably not running the Oculus software layer; I think that probably makes your system different enough from mine so that comparisons may not be completely valid.
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There is an option in Settings -> VR : "Cursor confined to game window" which accomplishes the same thing. I sometimes find it very useful to have the spare desktop space available for other windows. I will be keeping the fullscreen option in DCS unticked for now.