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Posts posted by Iceviper
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Now that we have the excellent massun92 assets I spent some time laying down hesco perimeters to a FOB static template on the Afghanistan map. Just placing the perimeter without anything else took hours and I had to keep jumping into the mission to check placement. In the end I didn't use it because of the fps hit. The only arial picture I have of FOB Price shows it was a very large base.
Even the unit count option in the statics page doesn't seem to work for anything except FARPs. It's not available to most assets and if it did it would place them with a fair distance between units. I have begun using the excellent templates others are adding to the user downloads but we are all in the same boat when we are trying to add life to our missions.
What would be perfect is the ability to lay them down according to a drawn line.
I realise people have created scripts and hacks to do this but not everyone is comfortable with scripts. As a compromise could more templates be added for groups. Maybe patrol groups, sections etc and for more countries than just USA and Russia. Anything to speed up mission creation.
Are there any plans to add FOBs to the Afghanistan map based on dates in the future? I think there would be far more user missions created if the editor was more friendly for placing groups. Our fantastic campaign creators are having to plan a years+ amount of work to create saleable campaigns.
Finally can afghanistan be added to the countries list and more countries have their infantry units represented (camouflage patterns).
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I really wish ED would include you in their discussions along with the other script developers. DML is such a brilliant kit. It's such a shame a patch has caused so many issues for script/mod developers. @cfrag we appreciate all your efforts.
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I only use Windows AV, my folders are already added to the exceptions lists. I've tried a few repairs. I also tried turning off the few FC3 aircraft I have and a few mods. It hasn't worked so I submitted a support ticket. They confirmed on Discord that they were aware of the problem. It's really frustrating as I've been building a template for hours on Afghanistan. These last two patches seem to have introduced loads of issues.
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new post just gone onto discord from nineline -
NineLine — Today at 23:56
@here We are currently experiencing some issues with Authorization on some modules including but not limited to Normandy, Afghanistan and FC3. The team is aware and working on a fix. We apologize for the inconvenience.-
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Same here and I've been flying it for the past 3 hours. I restarted DCS to sort my TrackIr and suddenly Afghanistan disabled not authorised. I'm in the middle of building a large static template. I don't own FC£/4. I do have a couple of FC3 aircraft.
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Have a look at this thread.
You can use cockpit param equal to, to capture the frequency and then trigger actions to play a radio transmission or fire a flag, create a menu or whatever. Im pretty sure that with a combination of triggers you can also determine which button was used to tune which radio, it's been a while since I did it. Your solution would be more elegant but it is possible to do it now. Hooe this helps until a better solution is implemented.
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Just as the title says it would be great to be able to insert a sound files to the briefing page. A play button would allow the player to decide if they want to hear the file or not. Some of the campaigns have very long back story intros (setting the scene) and whilst I appreciate the time designers put into this, some of them are massive. I'd like to be able to listen to them rather than read them. That way I can have the option to read the mission activity brief and listen to the back story.
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Sorry don't have a track. Is INS gnd alignment broken? Tried to align last night. EHSD>DATA>AC but odu stays dark so unable to select position. Flipped it to IFA and it lit up and allowed coordinates but didn't start alignment however after a few minutes route showed. Guessing its a bug and hopefully can be looked at when things with Razbam go back to normal. I have the option set to require alignment so its not a settings issue.
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OK thanks for the quick reply. As always
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Quick question. I'm using valet zones on a mission to play a sound when the player passes through them. The zones work fine for me but when I'm hosting to play with a couple of mates they don't get the sounds. Eg have a small zone in front of aircraft that play a 'squid 1, rolling' sound. I get mine but they don't get theirs despite the zones being set for their units. Is this a multilayer thing, is valet only designed to play sounds to player aircraft rather than client? Is it something I've done wrong? I have other zones and again working fine for me but not them. Any ideas?
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Still an issue to be looked at when normal service resumes. Thanks
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Yeah that's the way I usually do it. Tbf there are only ever three of us flying in the missiin so it's not a huge issue for take of actions or hard decks. There are other functions in DML that are a God send. I just wanted to clarify what was available in DML. DML so far is playing very nicely alongside other traditional methods and scripts although I did have an issue with MOOSE atis and I'm not sure that is a dml thing. I'll need to double check.
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Thank you for the quick reply. I'm only just dipping my toes into DML and it's very impressive so thank you for creating such a great system. The manual is substantial and I am busy working my way through it, I just wanted to check if the things I mentioned where available in some way. I can continue to do it the way I've done it in the past and DML still helps to vastly speed up my mission creation. Thanks.
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Is it possible, and if so which modules should I be looking at, to monitor in game events and output a sound file based on a clients agl. Scenarios I'm thinking of player x has taken off and once height above x feet a soundfile for wheels up or creating a hard deck for acm, player x has gone below x feet and sound file for knock it off. I'm also thinking about other events such as hit, shot etc. Can they be monitored and utilised?. Thanks in advance.
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Thanks for the info. I don't back seat either so can only go off the little I understand of the front lol
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Having a strange issue. Trying to create a mission with a pre planned building as the Target. I'm placing a waypoint at the centre of the target at ground level and have also tried placing an ST point in the centre of the building however when queing the target with the lantirn pod the crosshairs are always off to the side of the building instead of the centre and thus requiring a manual adjustment. What am I missing? I dont think its a magvar issue as its happening on various maps and the target is always offset to the side.
Is there an alignment that needs to be done for the pod or is there a bug or something else? I didnt want to report it as a bug in case its user error. Any help appreciated.
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On 5/26/2013 at 8:39 PM, aussieboy said:
The F-16's use a different method for liveries then the C-130 et al.
The key is the ID#, which I've highlighted in red below.
livery = {
}
name = "usaf f16 standard-1"
id = 4
countries = {
"USA",
}
What you'll notice is that ID# is in the textures name example:
f-16c-paint-def-r4.bmp.dds
These increase sequentially so the next available ID# is 11 and the description entry would look like this
livery = {
}
name = "NAME of repaint"
id = 11
countries = {
"USA",
}
and the textures name would be:
f-16c-paint-def-r11.bmp.dds
What format do you save the texture file as in Nvidia export tools? My folders show in Model Viewer and when I load my texture the textures appear in the texture drop-down but don't load on the model. The fuselage disappears. Thanks in advance.
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On 9/26/2023 at 11:12 AM, baltic_dragon said:
Hey, I am doing an update of the whole campaign and changed a few things in this mission - but in all my trials everything worked as intended in the part you describe (flew it three times). Now some people have this bug, while others don't, I was never able to reproduce it nor was any of my testers. Blade will fly 40NM out and all the calls are made on Strike freq (channel 3 - that is what's in the kneeboard in the mission). Anyway, hope it will work OK after the overhaul, adding a lot of cool features (some of them listed in the video below). Cheers!
Cheers. Ill give it another go once the update is out. Thanks for your continued hard work.
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@baltic_dragon Looks like Mission 2 may still be bugged. Followed it to the letter. After tanking Wingman cuts away. I anchor at waypoint 4 and wait but there's nothing. Tried putting more distance between me and him by flying to waypoint 3 as he seemed to only fly about 40 miles before turning back but there were no tapes on call or magic calls other than the checkin. Tried this mission 4 times now but same every time. Also noticed that the in-flight kneeboard has strike on Comm 1 channel 4 but the briefing kneeboard is correct with magic/strike on 3 and ship on 4. In the end, I just returned to the ship and landed (3rd attempt
). Scored a 50 draw so decided to take it and crack on but would have liked to have played the mission out. I'm flying on open beta latest edition for this date. Don't expect a reply and not complaining. Just a heads up. Cheers
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It would be very useful if we could hold ai aircraft when taxiing. Would allow for a mission scripted atc with custom voice overs. So, for example, we could hold an aircraft at the active runway while it is given clearance to depart or to hold aircraft in zones or on ramps while others taxi.
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Currently if trying to monitor bomb in zone the condition will be true even if the bomb flies through the zone but doesn't actually land in it. Could the logic be changed somehow to register only those bombs that land in the zone. Possibly an altitude function.
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Yep having exactly the same problem as described in op. Tried Urbis autoexec.lua but still no joy. Was hoping to have a go at a livery for the mossie competition recently announced. I'm not willing to install stable just to get the model viewer though so guess its tough luck
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1 minute ago, irq11 said:
Why i paid only 24 $ ?!
Same here but I'm guessing I'll get an invoice for the extra?
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I got the 502 gateway error but the order has gone through. I have the receipt and its showing in my profile as order completed.
DML - Mission Creation Toolbox [no Lua required]
in Scripting Tips, Tricks & Issues
Posted
Have you tried loading sounds as sound to country and choosing a country which is not a coalition being used in the mission when loading files?