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EmilDamian

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  • Flight Simulators
    DCS World
  • Occupation
    Software Developer
  1. Hi f4l0, I do have a Realteus ForceFeel, wich lay unused because I only play DCS. I also have an Oculus headset and a motion rig (3DOF). I'm also a programmer, so I was wandering if I can help testing the Wings integration with DCS for Forcefeel. Thank you
  2. Hi Andre, I have a Realteus ForceFeel. Any idea about the Wings integration with ForceFeel and also DCS? Thank you
  3. The real goal of RTX is VR Well put. What nobody is talking about is that Nvidia is paving the way for the next VR headsets. Raytracing is absolutely needed to advance VR. Take a look at this article from 2017 by Dr. Morgan McGuire of NVidia https://www.roadtovr.com/exclusive-h...-of-vr-part-1/ https://www.roadtovr.com/exclusive-n...ure-vr-part-2/ And one year later we already have the foundation tech: - raytracing - AI chip on board - special VR connector on card For people blinded by FPS, CUDA core number, specs, please try to see a little bit in the future and not hang on meaningless figures. I remember when someone was really happy that the Linux kernel can fit into a 1.44 Mb floppy disk. What a big advantage :) RTX is not a marketing trick, is the future.
  4. Pray for a new generation of VR headsets :)
  5. The screenshots are so crisp. In VR (Oculus) the text is not visible on controls (pixel density 1.4)...
  6. Huge news from Nvidia: https://nvidianews.nvidia.com/news/nvidia-rtx-technology-realizes-dream-of-real-time-cinematic-rendering It will be probably used with the VR generation 2 wave devices. DirectX 12 full support (on Volta GPU) but nothing yet about a Vulkan implementation. Until now all of this were just research subjects: https://www.roadtovr.com/exclusive-how-nvidia-research-is-reinventing-the-display-pipeline-for-the-future-of-vr-part-1/ https://www.roadtovr.com/exclusive-nvidia-research-reinventing-display-pipeline-future-vr-part-2/ Now it's almost a reality with real products announced. Can't wait ...
  7. So detaching the wings from the fuselage save me power for another x FPS. But I still have enough power to render hundreds of cockpit shiny switches, some of them not implemented. They should be rendered because are important. I'm not complaining about the wheels, I don't see them. But please, render the wings correctly, they are important. Look at the RAZBAM planes. A joy to look at... No complaints there.
  8. Well, Mig21-bis it's the only plane in my inventory with this problem...
  9. Hello, In the training missions of MiG-21bis (I'm using Oculus CV1), the cockpit is open. I can take a look back and see that the right wing is not connected to the aircraft body. The same thing during flight. Any one having this issue? If I stand up the whole rendering is completely broken but I can accept that is not a normal position. But as a pilot, seeing the detached wings during flight, broke the thin immersion (already too difficult to keep in VR on normal hardware). Can someone else confirm the issue? Thank you, EmilD
  10. Thank you Baltic Dragon for your fast reaction.
  11. Hi, I cannot enable tooltips on the first training mission of M-2000C. In VR the texts are very small and hard to read. Some tooltips will help. Anyone knows how to enable them? Is this a bug? Thank you, EmilD
  12. I'm using 1024 every frame. I will retest with different hardware, the old configuration is not available right now. And I think I need to upgrade anyway...
  13. There is definitely something going on with the TGP https://forums.eagle.ru/showthread.php?t=200167&highlight=tgp+vr+fps
  14. I was pointing the TGP to Las Vegas neighbourhoods when entering the city.
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