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harryharry

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Everything posted by harryharry

  1. Helicopter: As I mentioned some posts above in my 5. version of the plugin I replaced Roll with rollvelocity and it works very well. I stated that i cant see a reason for yaw because it delivers an absolute degree between 0 and 360 so i didnt use it in my default profiles. But then i replaced yaw with yawvelocity and its perfect for helis in my opinion. In a hover you sense the slightest pirouetting movement and can countersteer with the pedals in a blink of an eye. Also very usefull for transitioning between hover and forward flight and usefull for turns. My 6. Version will contain this feature. I have to do some testing, because i always include a heli and a prop profile in wach version. And with prop i am not sure at the moment and have to do some more flights.
  2. Roller25, i hope you get your motors soon. Hmds and sfx-100 are the best in flightsim with dcs in the last 2 decades.
  3. No, don't have flight sim videos at the moment. Movements are slow and you feel more the different pressure than you see it. But it feels very impressive. First i used to much rubber bands so that when i was pulling a lot of gs i got so much pressure from the side that i did not sink in the bottom paddles. But now its fine and i can take small breaths while pulling high gs :-)
  4. If you are still in the process of building i would recommand to construct a g-Seat on top of you platform driven by the same actuators. While i find it better for driving its a lot better for flying. https://vimeo.com/322818836
  5. The seatbelts are fixed to the ground. So they tighten up too.
  6. Doesnt hurt! But i am not a programmer. So i am very slow and have not the time to do that. But in the flight sim community are some programmers and the more users the greater the chance to get more plugins. The actuators can only move according to the information the underlying flight model delivers and i think the model of dcs is the best of all sims.
  7. Thanks Roller25 , ok first jets: it feels with jets as good as with props. I fly the sabre sometimes and I enjoy it. Of course you dont feel the engine as in props but you have a lot more heave motion because you are flying faster and pull and push more gs. Therefore I copy the prop-profile and adapt the heave sensitivity. Wmacky, the plugin works good. Its not finished yet, but in the discord you can download my 5th version (and the older versions too ) which I like most. You can adapt of course heave, sway, surge, pitch and rollvelocity to your likings. I exported rollvelocity instead of roll because if you go vertcal roll produces unwanted motion. It works realy good with rollvelocity. Yaw makes no sense at the moment. You coud use it but it is depending on the absolute direction. So I dont use it in my profile. Unfortunately we can count all sfx 100 flying interested people by one hand. In the discord I know only one more who is interested in flying dcs. And I have not much experience with motion simulators. What I can say is that for cars it is very very good. And for my flying it is very good too. But motion is very individual and I cant compare it with other systems. So the following is really only my opinion and not more: - in flying even more than in cars its important to have a 6-point-harness which makes all motions more impressive. This must be mounted to the floor and i added one more belt for sway. With this setup you feel the smallest motions of the plane. When you pull on the stick you feel the harness getting loose if you push the stick you think you jump through the glass above you. In knife edge flight and all slipp figures you feel the belt pressing in your side. When you use the air brake in the sabre it rumbles and you hang in the harness. If you go on the back you feel it by the harness. Making a turn in the p51 it starts to shake on the point where you reduce power. The same while tumbling. On landings you feel it was good or you touched down left or right first or you descendrate was a bit too high.... rolling to the start is a pleasure too you feel like in knive edge when you are turning too fast. I cannot fly anymore without motion. I use the gametrix jetseat for higher vibrations too. Bassshakers could even be better - I dont know. One real pilot was very impressed with my system. Others were impreesed too, but are not real pilots.:smilewink: Hope to see you in the virtual air....
  8. Thanks! I dont know weight limits. I think mine is around 200 kg. You find more Information about building on https://github.com/SimFeedback/SimFeedback-AC-Servo/wiki. There are threads where the founders will answer questions. It started as a car project and i only invested some time in the dcs plugin because i like flying. In the building video on github there is someone standing on the top of one actuator while the driver is not sensing this. So normally the weight of a rig should not be a problem.:)
  9. Hi, I would like to give you some impressions how it is to fly with sfx-100 actuators. I like it!:) https://vimeo.com/317809446
  10. Hallo Chris, herzlich willkommen! Fliege schon länger dcs und habe letztes Jahr einen diy G-seat gebaut. Funktioniert so gut dass ich deswegen nun auch vor ein paar Monaten mit sim racing angefangen habe.. Unter folgendem Thread wird eine Lösung zum roll bug beschrieben: https://forums.eagle.ru/showthread.php?t=173966. Viele Grüsse Harry
  11. Hi gnouze, I would like to fly with you and a few other people and have fun in formation flight with the F-86 or TF 51. The problem is I have not much experience with multiplayer and no xperience with teamspeak and almust no experience in formation flight. Some time ago I flew some touch and goes with another p51 pilot on the virtual aerobatics server and we tried to stay near each other while repeating the same pattern. That was a lot of fun. So I had to learn a lot but would like to try it... Harry
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