

harryharry
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Everything posted by harryharry
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Hallo MoeZ, Du kannst gerne mal vorbeikommen. Spiele auch nur iracing und dcs. Allerdings wohne ich in der Nähe von Bremen. Ich wohne in einem Mehrfamilenhaus und würde trotzdem sagen es ist dafür grundsätzlich zu laut bei iracing. Ich habe aber sehr nette Nachbarn und benutze auch beim Racing Profile mit nicht so viel harter Bewegung. Bei Dcs ist es eher unproblematisch weil die Bewegungen sowieso meist langsam sind ausser man crasht. Ich würde mal im virtual racing forum fragen ob du in der Nähe von München wo probefahren kannst. Aber wie gesagt , wenn du mal in der Nähe bist gerne. Viele Grüße Harry
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Andre, ich finde Deine Einschätzung passt hier super rein. Durch persönliche Einschätzungen kann man meist mehr erfahren als durch Verkaufsvideos. Hind, bist Du schon mal eingestiegen in das Teil? Ich finde es klasse dass er das durchgezogen hat. Gibt es dazu eine Einschätzung wie es sich anfühlt von Dir oder Deinem Geschwaderkameraden?
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Ich kann das sehr gut nachvollziehen. Die meisten fangen deshalb mit irgendeiner günstigen Eigenkonstruktion mit Rc servos oder Scheibenwischermotoren nach Anleitung aus dem xsimulator forum an. So entstand auch mein g-seat als erstes mit rc servos aufgrund von bergisons ersten gseat der ihn aber sinnvollerweise damals gleich mit Scheibenwischermotoren gebaut hat. Und von der Idee bis zum Baubeginn habe ich 12 Monate gebraucht. Der Bau dauerte ca 4 Wochen und es folgten 3 Monate Spass pur! Dann musste ich die ersten Servos tauschen und wusste bald dass in meiner Konstruktion die Servos nicht dauerhaft den Kräften gewachsen sind. Da kam zum Glück das sfx-100 Projekt raus und ich habe die aktuatoren einfach unter meinen gseat geschraubt. Zunächst mit starren Flaps später mit angelenkten Flaps. Die Faszination war für mich auch schon bei der rc-servo Version so groß, dass ich froh war , dass ich mich getraut habe damit anzufangen. Aber seit dem Umstieg von 160 Watt auf 3 Kw und der hohen Geschwindigkeit und der feinen Auflösung der Aktuatoren bin ich restlos von dem neuen Hobby begeistert. Man kann ungefähr aufgrund der Videos ermessen, wie sich das anfühlt, wie man auf dem Fernseher einschätzen kann,wie es ist eine VR-Brille zu tragen. Die Hürde mit Motion anzufangen ist riesig. Wir sind weltweit nur ein paar Verrückte. Wer es mal testen möchte, kann sich bei mir melden und wir finden sicher mal einen Termin an dem man es mal ein paar Stunden ausprobieren kann. Bei dem geringen Interesse im Forum kann ich das glaube ich einfach so vorschlagen. Falls mich so ein vielleicht naives Angebot doch überrollen sollte, bitte ich um Verständnis. Bin 184 gross und das System ist in der Breite aber nicht in der Länge einstellbar. Viele Grüße Harry
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Danke RightStuff, genialer Zusammenschnitt! War auch da und würde beim gucken am liebsten gleich wieder hin. Viele Grüße Harry
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Man kann aber grundsätzlich auf jeder Motion Platform auf 4 Füssen mit wenig Aufwand einen G-Seat montieren, dessen Flaps indirekt durch die Bewegung der Plattform gesteuert werden. Konstruktionsweise ist im Video erkennbar. https://vimeo.com/331749892 Dann spürt man bei entsprechender Einstellung auch die g-Kräfte Heave, Surge und Sway solange sie wirken. Und sway, die Querbeschleunigung kommt zum Beispiel in unsauber geflogenen Kurven vor, beim absichtlichen slippen, bei gesteuerten Rollen und auch bei Fassrollen, beim Trudeln, beim Taxiing und z.B. wenn die Maschine in der Abwärtsphase nach einem Turn anfangs etwas pendelt. Das tolle am G-Seat ist, dass man die Kräfte spürt solange sie wirken, also z.B. Heave positiv solange man in der Kurve in den Sitz gepresst wird oder zB Heave negativ solange man im Rücken fliegt. Benutzt man am Boden befestigte Gurte sind auch negative g's duch den Druck der Gurte auf Schultern und Becken sehr gut spürbar. Bergison hat am Anfang seines Threads zu seinem Motion integrated g-Seat ein paar sehr schöne Videos gemacht, die die Funktionsweise und Vorteile eines plattformgetrieben G-Seats sehr anschaulich erklären. https://forums.eagle.ru/showthread.php?t=231012
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Danke! Verschiedene Einstellungen brauchten noch etwas smoothing. Das Video entstand kurz nach der Fertigstellung des plugins. Bei dem gewackel war es auch fast nicht möglich Instrumente zu bedienen. Bei 13 Parametern kann man endlos abstimmen und bei jedem Flug gefällt es einem noch besser
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Ein paar Videos und Erfahrungen zu einer "ähnlichen" DIY-Plattform gibt es hier und lass Dich von meiner prototypischen Holzkonstruktion nicht erschrecken - die meisten bauen alles in Alu: https://forums.eagle.ru/showthread.php?t=242768&highlight=simfeedback https://forums.eagle.ru/showthread.php?t=226522&highlight=sfx+100
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Vielen Dank für die herzliche Aufnahme in den Anwärter-Status! Hab es meiner Frau heute morgen beim Frühstück ganz stolz erklärt, als sie nach dem Unterschied zu bisher gefragt hat: "Bin jetzt in der whatsapp-gruppe!" Sie hat verständnisvoll mit dem Kopf genickt... Ihr seid echt ein lustiger Haufen! Macht sehr viel Spass mit Euch! Freu mich auf den nächsten Flugabend und danke Euch allen für Eure Geduld, weil ich ja außer der Autostart - Tastenkombi noch nix bedienen kann. Viele Grüße Harry
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Hallo Flieger, unter https://github.com/SimFeedback/SimFeedback-AC-Servo/wiki findet Ihr Informationen rund zum Selbstbau-Projekt einer Motion-Plattform, die im September 2018 im Sim-Racing Umfeld das Licht der Welt erblickt hat: Bestell-Listen, Bauanleitungen, 3D-Druckdaten, ... und vieles mehr. . Ich hatte mein System im Oktober in Betrieb genommen und dann in den Folgemonaten mit der Hilfe von Michael, dem Programmierer der zuhehörigen Software "Simfeedback" ein DCS-Plugin programmiert, das nun vor ein paar Wochen fertig geworden ist. Das Projekt ist gegen kommerzielle Verwendung geschützt und hat mittlerweile im Sim-Racing-Bereich weltweit viele Leute erreicht, die das System gebaut haben und sehr zufrieden sind. https://vimeo.com/335722381 Ich bin selber sowohl begeisterter Sim-Racer und auch Sim-Flieger und möchte Euch auf dieses Projekt hinweisen, da es mir unglaublich viel Spass bereitet. Das Plugin ist seit ein paar Wochen veröffentlicht und kann von Euch jederzeit verbessert werden. Die folgenden Parameter werden vom Plugin verwendet und erlauben eine sehr individuelle Abstimmung auf jedes Flugzeug und das selbgebaute Motion-System. -Angle of Attack -Pitch -Pitchrate -Pitch Rate of Change -Roll -Rollrate -Roll Rate of Change -Yawrate -Yaw Rate of Change -Heave -Surge -Sway -Speed Die meisten Simracer bauen Rennsitze auf ihre Plattform. Mit 2 Umlenkrollen und etwas Stahllitze kann man sich aber auch für ca 100 Euro einen G-Seat draufbauen und anlenken. Das finde ich für uns Flieger am besten, da man dadurch die G-Kräfte solange spürt, wie sie wirken. Nebenbei finde ich es auch fürs Racing das beste aber ich bin kein guter Fahrer:) Viele Grüße Harry
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Thank you for your motivating words guys. MetalnWood , dont forget to use the newest plugin since i recommanded upload 6 to you a few days ago. The newest plugin makes a big difference.
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Hi, DCSTelemetryProvider_1_2_v2 is released in the discord. The sources are public on https://github.com/SimFeedback/SimFeedback-AC-Servo. You can adjust your profiles by the following parameters: -Angle of Attack -Pitch -Pitchrate -Pitch Rate of Change -Roll -Rollrate -Roll Rate of Change -Yawrate -Yaw Rate of Change -Heave -Surge -Sway -Speed this allows you to create very individual profiles. Have fun and please give some feedback as soon as you get some experiences with the Simfeedback-DCS-Plugin! By the way: Sorry, that I repost the video, which shows the new plugin in action - but it has over 2000 plays since i uploaded it to vimeo 5 days ago and from these plays only 20 (in words: twenty) came from the DCS-Forum. I would be happy if a few flight enthusiastic people on the world could have the fun that I have flying a plane or heli in DCS with this plugin. https://vimeo.com/335722381
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I try to get more immersion. https://vimeo.com/335722381
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I would try to get the Center of gravity nearer to the ground. So i would put the flight pedals on the left and right side of the car pedals. Then i could Mount the gseat directly with the bottom on the Plattform. I would Mount the actuators outside of the platform. Deeper cg and a bit wider means faster movements possible.
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In post https://forums.eagle.ru/showpost.php?p=3889580&postcount=29 you can see in the third video how the 4 flaps are connected mechanically to the ground. This system has grown over the last 2 years and i would not recommand to build it this way. i always screw the wood together with only an idea in my head to find out how it works. If you have a gseat you can drive the flaps as shown in the video. If you have no gseat , than build the Platform First with a very simple wooden seat. You can than replace it by a wooden gseat at each time by connecting the flaps to the ground and with a few rubber Bands as shown in the video. I have no guide but i could make some Fotos you need from Details which are not Clearing and try to answer any questions.
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< 2000 € including a 3d printer. You find all information for the DIY Projekt here: https://github.com/SimFeedback/SimFeedback-AC-Servo/wiki
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Hi, the next version of the plugin will be released soon. Michael and I did work together a lot of hours last week and I am so enthusiastic about it, that I would like to show you the plugin in action. https://vimeo.com/335722381
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i dont know how this bird behaves in reality. But i think if it shakes that much than the whole plane should shake so that you can feel it in some dofs. Or the shaking is visually exaggerated, because there are only some vibrations and the visual shaking will be corrected in the future at some point. By the way- i find it flys really nice and i like that it needs trimming and rudder input and feels heavy.
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I cant confirm that Cockpit shake is only transmitted to ffb Chanel. But i can confirm that the shaking is not transmitted to the 6 dofs.
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Thanks, as I know the software will only work with the motors from the project in github. But to get then from China to germany was no problem.
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The Cockpitshake seems to be an additional Parameter which is exported from the f14. You can feel it in the ffb and the jetseat vibrating uses this Parameter too. Unfortunately the physics modell of the f14 doesnt compute the shake into 6 dof. It only says now shake, shake more,shake less....I find this annoying.because the shaking seems to be intensive but you cant feel feel it in the movement of the plattform. So it is disturbing for me to see it and not feel it. To feel the vibrations in the ffb is ok but i would like to turn of the shaking animation. Do you now if i can disable the wildly moving Cockpit shaking animation?
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Plugin Version 6 is now in the discord for download: -yawvelocity instead of yaw for better tumbling and snap rolls in planes and better pirouetting feeling in helis. -pitchvelocity for more neutral feeling in the vertical in both. -some default-profiles to start with Have fun!
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Nice construction. I like it!
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Vibration pad/chair make it easier to fly?
harryharry replied to WelshZeCorgi's topic in PC Hardware and Related Software
For me the jetseat is essential . I use it since 2016 and remember that there was a little problem where i had to contact andre and wait over a week for a spare part. I could not enjoy flying dcs without the jetseat. So i prefered to stay grounded. Andre has the best service. It was a pleasure to see him searching for the problem by a lot of questions and many emails. -
Hi sinuos, here is some heli footage: 1) you can see the movement relative to the monitor https://vimeo.com/331749829 2) same flight: you can see the movement of the paddles https://vimeo.com/331749869 3) some details https://vimeo.com/331749892 have nice flights Harry
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Hi Wmacky, i copied and autotranslated what i have posted in the virtualracing-forum. I think we still are under 5 people on the planet earth who consider putting a diy gseat on a diy sfx-100 System. Feel free to ask any questions: DeepL Deutsch (erkannt) × 2403/5000 Übersetze nach Englisch Hello, I have tinkered the last days again and again and tried my once with servos operated gseat whose movable plates I had shut down for the SFX 100 actuators, to move indirectly via the SFX actuators. I am so enthusiastic about the driving and flying experience that I would like to post the result here in the forum, where I also had the opportunity to I first heard about the actuators. The G-forces during acceleration and cornering and also in the airplane at DCS now come over permanently as long as the curve or the acceleration process (or e.g. looping with DCS) continues. This is for me again a clear increase of the experience. The lateral guides mounted almost vertically on the plates give the upper body and the legs a lateral feedback. I didn't know before. One is also squeezed correctly into the seat when driving through hollows and when accelerating. In the video you can see that I can catch the Lotus again and again when it breaks out. That didn't work out so well before. Now I can also ride without motion sickness. Before I had to take my head finally over helmet and rubbers into the movement, so I wouldn't get sick. At least for my head, the movements now seem more natural. I also like the fact that the distance to the steering wheel increases when accelerating and decreases when braking. So overall I think a diy gseat on the system could be a possible development. As you can see in the video, I don't know anything about building. Maybe someday someone will be able to find the SFX 100 Alurig construction so extended that everyone can reproduce the whole again sometime in good quality and "in beautiful"? Ideally the seat: - be adaptable to different people - it should allow a cheap mechanical coupling with the 4 actuators - but also 4 more actuators for an even better adaptable control should find space (they might come in the future?) - the same applies to 4 points (pelvis, shoulders) of the 6-point harness (mechanically attached to the floor or plates) - the center of gravity should be deeper than mine - an airplane joystick and pedals for the airplane should find their place (Sidewinder FFB Stick and FFB Wheel redirected to pedals) . The Christen Eagle 2 now also provides telemetry data and I put it into operation with my sfx-gseat. So far the whole effort has been worth it. My long and almost forgotten childhood dream to be able to fly an aerobatic plane at some point became as "real" as I could never have imagined on a simulator. The pilot, who helped with the development, also wrote that he had to stay on the ground for a month while his CE2 had to practice the Torque Roll on the sim and when he tried it out in real life everything was just right. Unfortunately the G-forces were missing. With the SFX-Gseat they are not missing anymore. Rather I use almost 80 percent in my setup only the G-forces and they are clearly too weak but always correctly present. And at least for me the rest is done by the brain. That means the weak but correct G-forces are enough for the impression that everything is right. On my last flight I would have preferred to stop the 20 min flight after 10 min, because I thought I couldn't keep it up. Maybe it sounds too positive now, and I admit I would rather fly in a real aerobatic plane if I could afford it. But I'm really happy that I can now practice aerobatics on a proper level.In my opinion the G-forces are the best supplement for the SFX and I'm really curious what Michael will come up with in that direction. Sorry to all racers for offtopic flying but I'm similarly enthusiastic about driving, though not since early childhood and I really believe that even there the G-forces can increase a lot. . that's a really difficult question, because you experience different strengths in different parts of your body. I only want to deal with the forces you can feel permanently, e.g. over the whole curve. For simplicity's sake I leave out the forces that trigger for a short time and occur, for example, during a lane change or when turning into the curve. They can be relatively high due to the speed of the actuators. I try to write down what comes to my mind. Please correct me if you think something is wrong or if you can imagine that it could be as I describe it. There aren't so many people who feel like exchanging such thought games, that's why I'm sweating in my own juice. I differentiate between real G-forces, which are caused by tilting the platform and forces, which act on the driver in the simulator and should generate felt G-forces at the driver, e.g. the compression of the upper body by the plates during acceleration and also by the indirect tightening of the 6 point belt e.g. during braking. I now assume that the simulator uses a profile via the software that only contains Heave, Surge and Sway, although I find that by mixing very, very small parts of pitch and roll or even their rate of change, even more lively profiles can be created without noticing any mixing of the effects. The mixing happens, but if you can see the cause and assign it, like with a crank you drive on, the brain can filter it out, I think. Ok, so only Heave, Surge, Sway: Real G-forces by inclination: Surge and sway => plus minus 0.1 g so very weak but correct for the brain. Heave: After Heave has moved the platform into a certain static position e.g. in an ideal hollow the permanent vertical G-force is 1g like on the couch. Forces that should appear to the brain as permanent G-forces but are not G-forces: Heave positive - all plates move into most narrow position. In my case their force depends on the preload of the rubbers, which pull the plates forwards or upwards. In a car this happens only within a hollow some longer, in an airplane constantly for many seconds: it hurts in the flanks. In the beginning I had so strongly pretensioned the rubbers that the back plates locked me in place and I didn't want to I slipped down. However, this weakens the effect of the lower plates, which squeeze the thighs together while you sink deeper. That's why I have less preloaded the rubbers and it still hurts like an aerobatic, but I also slide deeper. It feels damn real, but I don't have a dynamometer. My brain says 4g. Heave negative - in the car drive over the top, in the plane outside looping. Now the platform is moving upwards with all the power of the 4 SFX 100 actuators. The harness hangs on non-flexible thin wire ropes, which are fixed under the actuators and all plates drive into the widest and flattest position, thus intensifying the effect of the tightening harness. During my first test ride it immediately bent my metal reversing levers behind the seat. Now I have something more massive and that means only the body gives way. Pelvis, chest and shoulders and also the legs are taken by the harness in the forceps. You have to be really careful with the adjustment. In the inverted flight I estimate times - 1G and if one presses then into the vertical it becomes rather unpleasant - as in genuinely. felt -3g. Surge positive: When accelerating the force is again determined by the tension straps, which pull the back plates outside forward, so that the upper body is pressed into the seat. Surge negativev: When braking, the force is determined by the rear 2 actuators, which pull the back plates backwards on the outside, so that the upper body is pressed forward by the large surfaces into the narrow belts, which are simultaneously tightened by the rear 2 actuators. Here again only the body can give way so be careful when adjusting the harness. Feels violent. Translated with http://www.DeepL.com/Translator[http:/www.DeepL.com/Translator] DeepL Deutsch (erkannt) × 2276/5000 Übersetze nach Englisch Sway e.g. right curve: the right lower plate and the right upper plate are moved by the 2 right actuators in extreme cases to the highest / foremost position, while the right pelvic belt and the right shoulder belt tighten. At the same time the left lower plate lowers and the left part of the back sinks back and the left lateral guides build up pressure on the flank and left thigh. This gives the feeling of rolling out of the seat to the left, which is prevented by the lateral guides and the right shoulder and lap belt. The force of the side guides is determined by the preload of the rubber and the maximum force of the harness corresponds to the right 2 SFX actuators. So be careful when adjusting. Does not feel as strong as inverted flight or brakes, but is credible for me. The harness also puts a lot of strain on you. Let's say better than in my w124 diesel on the motorway entrance. I have no experience with sports cars. I would say this system has nothing to do with my Gseat which was powered by 8 model servos with a total of 175 watts. The forces are dangerously strong and my brain sorts it so that it doesn't notice that most forces are not G-forces. I think that's because the 0.1 g forces are transferred by the SFX 100 without delay due to the inclination. With that my brain says, yes you fly/drive and the other extreme forces which are not G-forces are so sorted in this illusion that I still think - yes you fly and you have to take care in inverted flight that not too much blood is pressed into your brain - at least 2-3 g negative. I sit upright in my study. What I would still find exciting: For reasons of simplicity, my records are bound to the movement of the actuators. This always guarantees that the real weak forces, approx. 0.1 g, arrive correctly in the brain. If you now had 4 more actuators to realize pitch and roll, for example, it would be possible to make a roll more violent than a sway due to the inclination of the road. How does the brain cope with this?