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FullGas

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  1. Hello, First, thank you very much for introducing the mission state save utility, which is a real plus for tracking long missions. Unfortunately, I encountered a bug when trying to save the footHold mission, whether on a local server or a public server. I received the following two errors, and the save was not completed: LuaGUI (Main): [string "./MissionEditor/modules/me_exportToMiz.lua"]:98: [string "./MissionEditor/modules/me_exportToMiz.lua"]:1835: table index is nil 98: The first error is due to the fact that when calling function start(a_fixFile, a_pathMiz, a_debriefFile, a_pathMizName), the 'a_pathMiz' parameter is set to nil. The only peculiarity of my use case is that the mission is not stored in the standard path (F:\Saved Games\DCS.openbeta\Missions\), but in another folder on the same disk. 1835: The second error generated by the createTblIds() function comes from the fact that the ID of a group present in base.pairs(country[grType].group) sometimes doesn't have an associated group.groupId (this bug is not systematic). Is there anything we can do to analyze/correct this code, without which saving the mission is impossible? Thank you in advance. Greetings
  2. Hello WWII fans, here is some thing for you Enjoy
  3. FullGas

    Runway lights

    Hello WWII fans, here is some thing for you Enjoy
  4. Hello Friends, a little thing for nice WWII night missions Fans.. Mod_download_Zone (https://drive.google.com/file/d/1R19Kycojyvkz7LqwzZEWHfhuv0WRmGt9/view?usp=sharing) Readme instructions are in Mod folder. Standard installation in SavedGames/DCS/Mods/tech. Made with Blender and the Tobi EDM pluggin for Blender (thank's to him) Enjoy
  5. Hi flanker, sorry, but I can't, because I don't have enough time to devote to modding, so I try to focus on the few topics I choose.
  6. look at : Enjoy !
  7. FullGas

    Runway lights

    look at :
  8. Yes, all the tests done works in multiplayer. Relatives : > For a modern form : >
  9. Hello Friends, a little thing for nice WWII night missions Fans.. Mod_download_Zone (https://drive.google.com/file/d/1o7N04QFVU4UCYUEKWYNkyY-QIvf5jfv7/view?usp=sharing) Made with Blender and the Tobi EDM pluggin for Blender (thank's to him) Enjoy
  10. Hello Friends, little thing for nice night missions.. Made with Blender and the Tobi EDM pluggin for Blender (thank's to him) Enjoy FG_AeroLamp_ON_OFF.zip
  11. Hello, Static "PLAY ARGUMENT" ME action doesn't Word for many years !! Can you do something for it please ? thank's
  12. Hello friends, look at :
  13. Hello, when in the mission editor we set a triggered action "go to WP x" for a land unit, the movement mode cannot be chosen (on road, all terrain ...). Would it be possible to add the possibility of choosing the mode of movement applicable to the triggered action? Thank you in advance
  14. Hello, when we use the ground units (infantry, vehicles), we very often have groups blocked in the scenery (buildings, trees). Perhaps it is due to the management of collisions? This strongly harms the missions, which cannot be completed as a result. Would it be possible to have a parameter (checkbox) in DCS which allows to inactivate the management of collisions on the ground between the ground units, and the scenery? It will be much less disturbing to have units crossing objects, than to abort missions on blockages that one cannot predict or avoid. Thank you in advance
  15. Hello, Some updates have seriously impacted the functioning of infantry on the ground: > when disembarking from a helicopter, they are too close to each other and remain blocked by pivoting on themselves; > if they start to move, the collision management algorithm no longer works, and they push the chopper, until the beam breaks; > when infantry is placed in a populated area (buildings / trees), while they have been given a road (wp on road) to follow, they are blocked against the buildings and trees. It looks like the anti-collision algorithm has been severely degraded. Can you please do something to get back to good operation. It is all the more delicate, as these problems have been brought to the stable recently! Thank you in advance.
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