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CrazyGman

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  1. In my testing on head on targets going over 1100km head on I can't achieve radar lock even inside 10km with coop mode. They'll pass right by without the radar locking on in the irst search mode.
  2. This will be pretty handy
  3. Often when trying to acquire and engage targets quickly near the merge with radar guided missiles I'll switch the radar to dummy (coop will already be on) and switch to IRST vertical or helmet, where I will lock the target (Assuming I've maintained visual) with the IRST. Once locked I'll switch to IRST search and press lockon to get radar lock, and get R-27 ready to fire. Usually the R-27R will miss against well defending targers but it doesn't matter because it's allows me to now press to the merge where I'm inside R-73 seeker range. The main things are remembering to switch radar to dummy in the heat of the moment. (Also rembering to turn it back to active) if you want to use it to search for targets after)
  4. On another note. I really like how on the exterior model when you cycle through the IRST modes you can see the seeker move. In IRST search you will see it move side to side and up and down as it scans, and in IRST cc it fixes forward and moves up and down at a faster pace. It's subtle, but if you look closely you'll see it.
  5. I mean I find the IRST modes useful for the obvious close range engagments. And for locking beaming and cold targets, and the slaving of the radar to support which is kinda it's intended role anyway which was to assist aquiring rear aspect targets. The search mode I do find I use the least, execpt to switch to once I IRST lock in either helm or IRST CC so I can then lock beaming or cold targets with the radar again outside 10km. It's main limit is trying to reaquire targets that have gone head on again but not in AB. Inside 25km but outside 10km So you have to either switch to the radar and try to aquire that way, or get IRST lock at 12-10km, at which point your at best firing second against your opponent.
  6. So something useful.....if you lock in IRST opt/helm or IRST close combat....and your outside of 10 km, and you want to lock with the radar....you can then switch to irst search, the IRST lock will maintain through the switch, and then you can use the IRST search mode to and press lockon again to lock a target with radar guided missiles outside 10km.
  7. This is something that I have had trouble testing, because as mentioned before when fighting AI even if I remove the chaff and flair pods on say the F-4 the AI magically can still use chaff and flairs, and on high difficulty where they will actually notch they use A LOT of counter measures (more then they in fact could carry if I hadn't removed the countermeasures) this makes it difficult for me to check because I can't tell if I'm just being notched, or if the massive chaff cloud is interfering with radar. The times that I have maintained radar lock when underneath them when they did notch it does seem that was one of the rare times when the AI didn't drop chaff but I'm not sure. While locked on I've been switching from HPRF to MPRF depending on the target aspect and speed and it does seem to make a difference, but I don't really have anything definitive yet I feel like I need to get an actual person to do the testing to better control variables that you can't do as well when facing just the AI in mission editor.
  8. Not sure. I didn't have any manual point entered in. I just made sure the piper was on the target in my testing and was bang on each time now after the update, where as before the update my bombing looked like yours. Did the update install properly for you?
  9. Yeah I was testing it to see if helped when jousting ACE AI and maintaining lock when they then notch at high Alt and dumped an absolute absured constant trail of chaff. Regardless if the aircraft has chaff launchers attach or chaff loaded.
  10. Usually I do, but not always. Might have been one of these times. What does the down position do? When I have it on in search no target will show up. But after locking the target, and i flip it in the down position things seem normal. Granted I'm doing the search at long range. I think in the down position it forces anti-jamming constantly, with the result of reduced range, which is why I'm not seeing contacts in search mode.
  11. Odd. I found exactly the opposite with bombs now falling pretty much directly on target. Before the patch I would have to have the piper pass over to get bombs on. Now as long as the laser A shaped symbol comes on on the left of the hud it's bang on. did it with multiple times in testing low drag dumb bombs FAB 250 and FAB 500. Both CCIP and CCRP last night
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