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CrazyGman

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  1. Just want to confirm if this is being looked at? Thanks!
  2. Hopefully this gets looked at.
  3. You also get used to the diamond, and while it's not correct currently in showing vertical gimbal offset, it is useful enough most of the time to help get eyes on target, and pretty helpful for cranking.
  4. Well you do still have chaff in the 29. So no worries there.
  5. If R-27R always takes 4 seconds to prepare why if I lock them inside max range do they seem ready in less then 2 seconds?
  6. Gotcha that then tracks. Is there any way to use any coop mode and lock radar past 10km?
  7. Practicing against ACE AI and in Mutliplayer the radar does most of the time drop lock if the target beams and drops chaff. Espessially when going cold. Even when using head on and then switching the pursuit, at high altitude.
  8. Something I noticed is that when in coop mode if I lock a target and at a fairly long distance with the helmet mounted site. -say 15 km- the irst will lock, and I will eventually get my R73 preped and ready to fire, but the radar will still not fully lock, and prep the R27R radar missiles till several seconds after the R73 are ready to fire. This is annoying because I often want to throw the R-27R out at further range to press the target.
  9. Pretty much I feel auto mode that gives me the most problems. Usually what I do for success is Head on mode for the bvr engagement...once the target cranks, and we are under 20km, i'll switch to pursuit...that usually maintains lock. Part of what I had to get used to was the scale change between head on and pursuit, and that I need to make sure my antenna position is properly set. especially with pursuit mode, as you can easily have the dish point way off to the heavens or into the dirt, when you want it just in front of you. It's helped a bunch right now for me on contention, and I've been getting more R-27R kills
  10. Remind me. What where the actual physical limits of the radars gimbal?
  11. I agree. The antenna vertical angle component shown on your Hud is what is in relation to your aircraft currently. For example if your nose down from your target, but at the same altitude the diamond will be shown at level with your crosshairs, even though the gimbal for the antenna should be pointing up, since your nose down from it, and thus the Diamond should actually be above your crosshairs Mig29 vertical anttena bug.trk just submitted a track file for it on my comment above
  12. Oh I misread the changelog. I assumed that the coop mode worked in illuminate (i thought dummy was just a training mode for simulated targeting) so I thought it was part of the bug
  13. Pretty much in game you only get IFF if you lock with the radar as the primary sensor, either in auto, pursuit, or head on. Or the radar close combat mode. If you use "ANY" of the IRST modes -so anything outside of RAD on the selector-, even if you are using coop you won't get IFF for your target, though the radar will do a STT so you can get ranging and target vector and can slew radar missiles, but this "only" works right now if when in radar mode you switch into the dummy setting rather then illuminate, and from there you go into the IRST close combat modes. Which is the current bug. Note: while being in dummy mode would normally prevent your radar from locking any thing in this instance with the bug it will lock, track and guide missiles in coop mode when you lock first with one of the IRST modes Second note: if your going to go back into the RAD mode You will need to switch from dummy back to illuminated to lock anything again in rad mode. Third note: you must be in dummy before switching out of rad mode to make coop work, if you switch to a IRST close combat mode, and then switch to dummy, coop doesn't work. Forth note. Currently the radar will lock in coop mode automatically without having to press anything also likely a bug
  14. you'll have to ask Gloria for it. I don't have the manual where it is
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