-
Posts
179 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Backdraft
-
Hey All #1 how do I get the controls indicator to move positions? Its in my botyom right corner and would like to move it. And secondly, how do I slow down.I was trying to do a formation link up. And I either pass them, or I slow down with a flare and collective Down and get level and re trim. But then I just overtake them again. Its like im full throttle all the time. I can't fly like 40-80 knots. Its always 100 or 20 and below.
-
You guys are awesome and moespeeds too if you are out here. Ok now all that worked and my timings are down best as I can get them in testing. But 2 issues I can't figure out how to fix. I did some more yputubing and forum search and saw a couple examples. And tried theirs and still doesn't work. So I'll try here. And sorry if it simple. #1 I have an AI plane I want to RTB from an orbit when it's triggered. By another plane coming in. And this is how I have it. AI Plane WP 1,2,3,4,5(normal route) WP 6 advance waypoint-add- perform task-orbit, WP 7 advance wp triggered action ( trigger zone RTB<current>, 7landing) Trigger Zone. 1 Once(Bingo)--->part of group in zone(bingo)--->Sound to all Message to all AI Task push(Recce Flight Rtb) But nothing works he just still orbits. What am I missing. #2 I have an AI AAA gun i want to not shoot/go hot till a certain time. Or A\C enters an area, How do I do this. It moves to position good. But is taking out eveything.
-
Zayets, thank you, I will try this. Now I have a question in regards to late activation. I made a help group with late activation but when I test in game they never activate?? And their time boxes are all zeros even though I put a time in there. Any clue to that guys??
-
So the first numbers(10 is the flag) and second are the seconds for the message to play after that flag(10).
-
Oo oh Ok brother i got ya. I thought so. But maybe it was something you wanted to have constant. Im curious if you rexord the sounds and then blend together, and play from start of mission throught your whole time. Like your partynin the tent( or airmans club) like you land at a new base or something. Love your ideas.
-
Hideki, Audacity.com. I just used for a mission I'm making for a group take off. Its awesome.
-
So Baltic in last colum. Sound to all Message to all Flag On Flag 10 Next entry 1 Trigger 12345(no event)------->Time since flag 120----> Sound to all Message to all(30sec) Flag ON Flag. 11 Is this right??
-
Ok, I think this is where im, confused you say flag is 10, the 11,12 etc. But how are they set? So here is what I have 1 Trigger( TanK) No event----->All group in zone( Eagle Flight)-----> Sound to all,message to all.25sec. So what's next is where I'm lost as well as Flag 10 you say. And for example the radio talk is about 7 minutes total with 10 messages in between. My trigger above. And the following one I have here. 1 Trigger (On Station) No Event------> All Group in Zone(eagle flight)-------> Sound to All, Messgae to all 25 sec.
-
Ok all, I know this is dumb ? But all my Google Fu, you tube searching, reading the manual. I still don't under stand basic flag use.. I have the basic trigger sfuff. I am building a mission for my group.( First mission too btw) and I am trying to get a message chain to play. Between triggers. I have my first group flying into a trigger zone. That starts the chain and do their activity but say min later I want an info message to generate. between 2 units as if they were talking.And the last message tasks the actual flying group to another point on map. Ex. My 4 ship eagles are going to do tanker ops. And when they get there and start tanking is when I want the chain. To start. ( Non playable but AWACs is telling another unit to go check out this area, and then grid and distance and such back and forth. But the last message between them is " Nickel flight good work you can RTB, break Ford flight you are tasked for high cap. Head 118 for 75, angels 20 grid an 1234 5678. " I got the message. The message to work and the voice sound. But I can't figure out how to do the conversation part ( Awacs and ford). Between when the eagles get in zone to tank. When they get tasked to move. I've tried time more, group in zone and stuff but nothing all the messages play at once when I test. Please help. I am new to MB so yellow book version would be great. Thank you so much in advance. Backdraft.
-
Fee fi, yeah the 2 squads we have well only 2 4 ships, 2 F-5's as FAc. Are in the slots. And I did build a farp already for the 4 helos. Lol. Ok thanks i appreciate it. I would think you do everything with AI. I could just make them delay take off for 2 minutes. Since they are already on runway. Like they were waiting for clearance or something.
-
OK I have done as you guys say. My throttle is set. To collective as in real helo I pull back and collective rises. But it goes almost all the way up before I lift. And when I do. I shoot up. In the controls box indicator it is almost to the top. Also. I set the hover trim to down and left alittle and the rudders left. Like ive seen in the videos. And I feel it get light. And then boom straight up and back. And then ive got it done back down but I just start swinging, trying to settle her.
-
Iron hand Yeah. They are on the runway, at Bahtumi. Which is fine I just want them to take off like 1-2 min after mission start. Like idle on runway then go. For example like on some of the missions in game. . When you are cold starting and such they would take off past you after a couple minutes. And you can see them.
-
OK guide me. I have a triggered message,(no event---part of group in zone---Sound to all,message to all). then I want a message chain after that. Do I need to keep going in the last colum with the messages and sounds. Or do they have to be separte events for each unit? Example. When Dodge, enters its message zone. message starts from anoter unit, (ford). But I want have it set up like they are talking. Dodge this is Ford we are at your 3 oclock, hover practice. Ford this is dodge, I see you we are 5 miles, passing for IP jester. Dodge this is Ford. Roger that nice little show you guys got going there. Fly safe. Ford out!! So how is that set up. I can't get it to go.. I set flag on and then flag value 1,1 under the first message. But nothing. I tries after with no flag value and nothing..
-
Aww I see, thbaks. When I click take off ramp it moves to another airport :(
-
Yeah fellas still not working they still take off right away from Runway. There was no uncontrolled or Perforn Command sart item either.
-
Man you guys rock, it worked. had to change to put a sound in and remove a flag too. I still don't understand how the time more and flags work. LOL
-
OK All easy on new guy. I have looked and looked in search and you tube and cant find what I'm looking for. Its pretty simple. I am trying to get the understanding of the FM homing for huey. I made an Infantry guy, set frequency FM. and then put my huey like 3 miles away. Dialed in FM freq, turned to home and nothing. ive tried multiple times in different spots different freqs, and nothing the lines stay centered. next I tried a hummv in trees set frequency, then had the EPLRS on. and still heli wont hom in. Please help. I am just trying to pick up 2 infantry in 2 different places. and the helo to home in on them. Please help. Thank you
-
Ok guys I did the trigger.And nothing still. I want the message to pop when the F-15' taking off pass thru. Take off(trigger)...coalition part of zone(condition)... Welcome to the Show!! This is Magic I am your controller for this op period. Check Freqs, and flights leads check in when ready. Magic out.(Action,Transmission to Coalition). But nothing happens I've changed to 2 minutes later and still nothing.
-
Hi guys can you explain this again? I am having same issue. I have 2 F-15 with start in ramp waypoint as all normal spots full. But they take off as soon as mission loads. I want to make them wait like 2 minutes before taking off. After the message from the AI awacs. And secondly they start in middle of runway how do I get them to take off from end of runway. I am stuck!! Please help. And I am not to computer savvy with files and script and such. So I need yellow book version. Thanks in advance.
-
Hello All New to mission building but cannot find anywhere on how to get your. Visual message to Voice. When triggered. Like when the tanker is on station you get voice and the visual. Ive seen 2 videos on you tube but real quick and dont explain to much on how and where it goes how its triggered and such. I also found a morse generator to try and add some alert times. But cant figure how to get in mission builder. Sorry if these are dumb but ive searched all thru formula and you tube.
-
UH-1H. Sim. It says. I got the collective to respond ok now at 30. I just dont shoot up like before. I just can't stop spinning and or backwards. Even if I get just 5 ft off skids. I dont know how to rexord to show you. Its not an option after training mission .
-
Yeah I looked, and they all are clear. No doubles
-
Hello All new Huey guy here, I have looked and looked and cant find what I'm looking for, I have got my stick set up now ok and figured how to set trim I think. but my problem is, I keep spinning around trying to hover and or I awlays am flying back ward. I have read aout curve for rudders somewhere. but it hasn't helped I can kick all the way left an it barely moves. Can anyone give me a couple set up to help ease the pain so I can actually practice. all the x,y stuff saturation or curves for flying. I haven't even attempted landings I keep falling out of sky . trying to hover or land. I cant even slow down under 40 to try. thanks in advance. Backdraft
-
HI all new Huey guy here, been reading about controls last day or so, but still cant seem to find what is the sweet spot to hover for huey. I have heard use a curve or use saturation but what is that?? and what do I do. I have thrustmaster 16000m stick HOtas and CH pedals. Please help. thanks. BAckdraft
-
thanks I thought cause its a different drive it wouldn't work