

Krag6
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Hey PB0, is the Tomcat campaign a cap or multirole?
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You need to put em in specific folders. If they don't exist on dedicated server, create them. You don't need F14 or F/A-18 to run the campaign, just create the folder chain manually.
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We should compile new "fixed" versions of the campaigns and upload em.
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Yeah seems to work fine. More play is required to see if there's any problems.
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[NOT A BUG] SA page showing hidden SAMs
Krag6 replied to beppe_goodoldrebel's topic in Bugs and Problems
Good Stuff. As long as there's a way to fiddle with it. -
I cant get it to work, restarted the campaign. Even passed the mission. Checked in editor, no EPLRS is added to awacs, even on the waypoints.
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Holy crap, great job. I'll get in testing ASAP.
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[NOT A BUG] SA page showing hidden SAMs
Krag6 replied to beppe_goodoldrebel's topic in Bugs and Problems
Here it is NineLine. Mission me and my buddy use to test ARMs. None of the units are activated, yet threat circles are showing on SA page. Also a track file. HARM PARTY.miz harmparty.trk -
Hey PB0_CEF, it seems that if you force add EPLRS to unit's task, the Link16 will work again. Before this patch EPLRS was not availible to Awacs class. These are the units that are able to share Link16. E-2D E-3A F-15C F-15E F-16C F/A-18C F/A-18C Lot 20
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That's a negative. Place new unit or change unit type and back into desired.
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Might as well do the work for others ;) E-2D E-3A F-15C F-15E F-16C F/A-18C F/A-18C Lot 20 If you're a mission designer you need to make sure to open the mission that has those types of units in em, and refresh them. By refresh i mean, change unit into something else, then back into desired and re-saving mission. If you don't do that, those units will not show up correct on SA page for the Hornet.
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Sadly we have a problem with Link16/SA capabilities in our Hornet campaigns. Units that were placed on the map before current version of DCS don't contribute to SA picture. For example E3 doesn't share their data with you. You can fix it by changing E3 into a different unit then back into E3 and re-saving the mission. However as new mission is generated it will brake again. I tried modifying current missions then skipping, i tried fixing the base_mission.miz then regenerating. Nothing work untill i "fixed" the units manually in every mission. This is a fundamental change to how editor saves units. Frankly, the same is the case for my training mission that me and my friends play.
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Any1 has a good list for all the units that can contribute to Link16 currently in dcs?
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E2/E3 Not contributing to Link16 when started from late activation. Might be the case with other Link16 enabled aircraft Found during: Multiple Custom Missions Version: Open Beta 2.5.4.28090 100% reproducible. If you would activate an AWACS aircraft (whether F8 manually or automatically) it will not contribute to Link16 Datalink How to reproduce: 1.Create new mission in editor. 2. Place E2/E3 on the ground hot, set it to be late activation. 3. Set up activation trigger. Awacs will not be recognized as donor for Link16 data nor show up as Command and Controll (Double dot) on S/A page. e2bug.trk
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Radar might not show currently detected targets while on left DDI. Found during: ACM 4 vs 4 Mig29 default instant action Version: Open Beta 2.5.4.28090 100% reproducible. If you detect (observe, not lock) radar contacts while RDR ATTK page is on the right DDI (Default when starting), and you set RDR ATTK to the left DDI, contacts will no longer be visible. Switching back to right DDI shows the targets again without issues. You can still blind acquire targets if you click on a correct area of RDR ATTK. How to reproduce: 1.Start ACM 4 vs 4 Mig29 instant action 2.Set auto pilot to barometric altitude hold (for stability, it works whether you do it or not) 3. Increase the range of radar on right DDI to 40nm (still bugged if you switch to aim7 prior) You should see a line of targets 30nm ahead. 4. Switch Left DDI to RDR ATTK: Targets will not be there. 5. Switch Right DDI to RDR ATTK: Targets will be visible again leftddiradarbug - Copy.rar
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That's the thing. I thought it was somethign along that lines, but we (server and client) both hit the same object with 4x mk83 each and the mission decided there was no damage done. Frankly the most recent mission we did, I (server) hit the bridge and my buddy provided sead on nearby sa8. I've seen it visually destroyed as i egressed and mission said it was not destroyed.
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Bridges are definitely a hit or miss. Some are no problem, and some don't get destroyed at all. Not to mention they get rebuilt. I'd remove em from the list, maybe add some factories or something.
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Yeah we were able to destroy other bridges. Frankly every single mission was a bridge strike. I'll try manual deletion. Thanks bud. If you figure it out we'll be very happy.
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Problem with Harrier on Caucasus Hi, me and my buddy have been having fantastic time with Harrier over Caucasus but we found an objective we can't get past. Bridge South Elhotovo N431922 E0441282 is unable to be registered as destroyed. Things we tried: 1. Regular runs, 2x mk83 over length of the bridge 2. Destroying units by the bridge, killed all AAA defenders 3. Overkill, 8x mk83 impacted into every section from beginning to end of the bridge We never achieved 50% or 100% destruction. We have been running strike missions on bridges for 5 sorties now and didn't get that issue with any other objectives.
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[MISSING TRACK FILE] Radar not displaying targets on left DDI
Krag6 replied to Krag6's topic in Bugs and Problems
Added Track File. -
Radar might not show currently detected targets while on left DDI. Found during: ACM 4 vs 4 Mig29 default instant action Version: Open Beta 2.5.4.27314 100% reproducible. If you detect (observe, not lock) radar contacts while RDR ATTK page is on the right DDI (Default when starting), and you set RDR ATTK to the left DDI, contacts will no longer be visible. Switching back to right DDI shows the targets again without issues. You can still blind acquire targets if you click on a correct area of RDR ATTK. How to reproduce: 1.Start ACM 4 vs 4 Mig29 instant action 2.Set auto pilot to barometric altitude hold (for stability, it works whether you do it or not) 3. Increase the range of radar on right DDI to 40nm (still bugged if you switch to aim7 prior) You should see a line of targets 30nm ahead. 4. Switch Left DDI to RDR ATTK: Targets will not be there. 5. Switch Right DDI to RDR ATTK: Targets will be visible again EDIT: Added Track File. radarbug.trk
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2 things Hey, been having a lot of fun with your Hornet Over PG campaign. However you have placed SA-2 batteries without the search radar, they have to visually acquire you to even fire. This makes them literally useless. You need to Add P19 radar to the battery to make em work correctly. Also noticed that the ARM defense script no longer needs the "destroy weapons or they score ballistic hit every time" part. So if you comment it out it still works as intended and missiles don't just vanish into thin air.
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Using MBot campaign i set up a TOT on waypoint 4 (didnt set gspd), designated it as a target waypoint (waypoint 4 became boxed in). But no matter for accurate i fly, the caret on the hud does not move (i timed myself manually to be within 20-25 sec of waypoint switch) Can any1 else test TOT function in different missions to see if it works for them?
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Hey buddy, i experience the same thing sometimes. It happens when i spawn on Stennis and there's other ships around, as soon as i move my head to look at them, the game locks for a second and my fps becomes really stuttery. You can press CTRL+num 1 to disable ASW ingame when that happens. I managed to get it under control by looking at ships myself before i get into aircraft (press F9 to rotate thru ships) and then loading into aircraft.