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Krag6

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Everything posted by Krag6

  1. Same for me, just spent an hour troubleshooting. Same thing, putting water detail on medium/low fixes it.
  2. Hey bud, noticed a pretty big bug in Attacking Guadata to Sukhumi. I'm unable to add any tanks in BASE ATTACK mission. The mission just doesn't want to compile. We think its because its trying to spawn tanks in water (guadata is close to the shore).
  3. Any chance for F/A-18C over hormuz?
  4. RC5 works with resaving yes. I still haven't played 1.2. We will be doing this tonight with Shein.
  5. Hey hey, were not ignoring you. We've been playing RC5 for last couple days, very successfully. I'll change to 1.2 today and try couple things as well. Now that client is stable, we should think about changing the default loadouts. Literally 90% of em are terrible, also maybe a way for the game to discern whether F/A-18C are CAP or CAS. I understand that you can change those manually most of the time in the editor, but we should strive for the missions to be complete on generation.
  6. More Testing Here's something interesting. I did not have a problem with parser at all. However, unless I re-saved the mission in the editor before playing (Thanks Morod!), i could not get the "Activate" trigger to pop at all. Here are 2 Briefings from the same mission with and without re-save. One didn't spawn any enemy units: "No Resave debrief.log" One worked as intended: "Resave debrief.log" Also, both times i started with server Paused (Manual Unpase). briefings.rar
  7. There's no download link there bud... :D
  8. Included in attachment is a cockpit view from Su-33 with corrupted Texture. https://imgur.com/a/1vT3CK5 It happens only with rain on canopy. All maps, Every time of the day. My game is unmoded. I repaired the game. I deleted FXO/Shaders.
  9. Testing done! Result: Client Aircraft is alive, but it otherwise kills most/every unit on the map. In attack missions that is automatic Base capture. https://imgur.com/a/oDIxCxV Result: Client Aircraft is LOST. Result: Client Aircraft is LOST I also have encountered that sometimes enemy will not spawn any units.
  10. Still doesn't work I am the friend, and yes Single Player seemed fine. Multiplayer doesn't work on His default installation path and my custom installation path.
  11. It is weird. I entered a Minute based location, and it was shown of HSI inaccurately. I even switched to decimal mode to check that precise location. It seems it gave me accurate translation on WPT page.(hornet computed it correctly, but displayed it wrong on HSI). Have you experienced the same? HSI computed course is 12.9 at 321, when the point is 12.9 at 326. EDIT2: Flied to the point. It seemed fine. I guess its inaccurate only right after putting it in. Weird behavior.
  12. Upon further inspection it seems that. Whatever you use it seems that you need to input your LAT and LONG in Minutes, and Waypoint page switches it to Decimal. Edited: You are right I'm wrong thank you.
  13. I Switched the Standard and Decimal in options. And it switched it in the aircraft. It was never correct. It was always flipped. This is multiple tests.
  14. As we know we can change the way coordinates are displayed between Standard and Decimal. Hornet automatically switches the input method based on your choice in the options. Except the input as it flipped. If F10 screen displays standard, input needs to be in decimal. If F10 is in decimal, hornet needs standard. For Example N 40 07 75 (decimal) ufc input, will result in N 40 07 45 (standard) waypoint. Making the waypoint placement inaccurate. To clarify, waypoints are displayed correctly. The input method is switched.
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