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Xoho

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Everything posted by Xoho

  1. Retracted. Reason: I had something come up at the last minute. Sorry, but hopefully next time I'll be able to make it.
  2. The Fw-190D-9 in game DOES have MW-50. It's even in the mission editor. When in game you can hit the MW-50 button and watch the MW-50 gauge rise to the expected level.
  3. Yes and no. It doesn't really depend on one "magic" resolution. For example, switching to 1440p and putting AA to 4x or 8x made it significantly easier to spot things for me due to the reduction of "shimmer". In certain conditions aircraft are even visible well past 60nm. Spotting isn't consistent between hardware, settings, or resolutions. LODs have issues at times, but for aircraft they've been pretty consistent for me at least. As for the rest of this stuff, I've mostly stopped playing on Burning Skies as it just isn't as enjoyable now that it's left Normandy and the asset pack in the dust. It's really just focused on air combat now in a way that seems relatively aimless. I was waiting for it to return, but it doesn't seem like that's going to happen any time soon...
  4. Xoho

    An2

    I love props in DCS, and one of the roles that are sorely lacking is some sort of light cargo/transport. It's also extremely heavily utilized all the way up into the 2000s. We have plenty of them as static models at various airfields in the Caucuses, so it'd be nice to be able to fly it. I could see it being used in MP servers like Blue Flag or DDCS as a light cargo aircraft to repair bases, insert troops, or more. I also have several ideas for it and possibly a few campaigns I'd like to try and make.
  5. Ok, so balance should NOT be a consideration at all when it comes to how the aircraft are modelled. If the aircraft did not have NVGs used, then it should not have them. My understanding is that the Su-25T is primarily a daytime attack aircraft, however the mercury LLTV pod could be used at dawn/dusk. The fighters you can fly perfectly well without NVGs as all the ones listed have radar (and some EO). You don't need to fly low level at all times, and if you do you can do so by navigating the good ol' way. As Harlikwin mentioned, check terrain features and base your flight plan off that. If it's too dark for you to see, fly off instruments. It's not impossible, and with some practice you can make use of illumination rockets and bombs in order to hit a target even in pitch blackness. As I said before, the modules should not be modelled with multiplayer balance as a consideration. They should be as accurate as possible, since that's what many of us play DCS for, and what it's sold as.
  6. Hummingbird, how do you know how it works if even actual pilots don't use it? Why don't we ask the real world operators how many people they know who have actually used the paddle switch? I wish I had your omniscient powers oh ancient one...
  7. Georgian Su-25 out of Vaziani please.
  8. Ghost 2-1 | Xoho: Russian Su-25 out of Mozdok HQ Airport.
  9. Yeah, that's what I was trying to test. Unfortunately the bomb does despawn on impact and doesn't even explode in place.
  10. The SC-500 is consistently despawning when I attempt to skip bomb using the delayed (MV) fuze for level bombing. Release parameters were as follows: Altitude - 6ft MSL, airspeed - 625 kph TAS, pitch roughly -1 degree. Fw-190 Bomb Skip Fail.trk
  11. This would be very cool to see in game. Morkva 55 was/is working on an Su-24M mod as well that looks fantastic, but I'm not sure if it's still WIP or released. https://www.youtube.com/watch?v=BSKAJNjHjLQ
  12. At times when flying the L-39C or ZA, the audio from the engines and various cockpit noises will "duplicate" with a very slight delay as if I'm hearing the audio from both the front and back cockpits at once. (including engine audio) I have not been able to get a track as this issue comes and goes seemingly at random.
  13. +1 for the Third Reich in Saint Pierre du Mont HQ Airport Fw-190D-9 for Ghost 2-1 | Xoho
  14. Starting as of yesterday, there have been multiple instances where everyone dies instantly. Even while starting up in a hangar. This sort of thing has occurred in the past in other servers, and in at least one situation was caused by a player instantly teleporting to the location of every object/aircraft and "crashing" into them. Track file: https://www.dropbox.com/s/7fcsodfl8hzwqhb/Operation_Urban_Thunder_V1.5.3-20190402-124331.trk?dl=0 Are there any known fixes or ways to prevent this?
  15. Does anyone have a download link for the mod and it's update? The links provided in the original post are no longer valid. Just error 404 and file not found messages.
  16. The issue I have with night lighting is that when in an external view things seem to appear properly. However, once in-cockpit, entire cities stop rendering, and the terrain is much darker. It's as if someone "turned out the lights" as can be seen here: https://imgur.com/a/IIYVMo0 The taxi/landing lights are also pretty much invisible in the second situation, which is noticeable in more modules than just the Su-25T. If it wasn't for this difference, the night lighting would be significantly better.
  17. The RWR is unable to detect the aim-120 at all in testing. It also has a blind spot roughly equal to the width of the flight path velocity symbol on the HUD, dead center. When facing a hostile aircraft you cannot detect their radar signals currently. See attached tracks. (dropbox link as normal method seems to be broken) https://www.dropbox.com/sh/wdf841pe6ztqa5h/AABg_n2JZzxIW5a5h8ungwwRa?dl=0
  18. When entering the Bandar Abbas rail tunnel, when attempting to land you will bounce/be forced upward into the ceiling where you will either explode or be ejected through the mountain. If you attempt to fly through the tunnel instead, in the AJS-37 you will reach a point where control inputs do nothing and you are forced through the ceiling, and in the F-5E you will be forced through the ceiling and consistently ejected through the mountain into the sky. Track files are also included in the following link. https://www.dropbox.com/sh/5x1p3u7p9x4kpui/AACEOjdZP1iOEFhk_yRqB5xqa?dl=0 AJS-37 Viggen PG Tunnel Control Bug 2.trk F-5E PG Tunnel Ejection 1.trk F-5E PG Tunnel Ejection 2.trk
  19. As can be seen in this track, once entering the tunnel, the road ceases to act as a road, and aircraft sink in to the road/bounce/get stuck. Tunnel Issues.trk
  20. Is there a plan to return the Viggen shirts to your store? I asked a while ago and was told they'd be out soon, but I'm assuming the F-14 pushed that aside temporarily. Thank you!
  21. This issue consistently appears as of the update to DCSW Version 2.5.4.28615 in multiplayer servers. The AIM-9M Sidewinder consistently fails to acquire a lock on a hostile aircraft, as can be seen in the track file. The audio tone (when present) will change, however the missile will not lock a target until it has already been fired, and will not change symbology. Track file is included in the following link: https://www.dropbox.com/sh/g7voch7rkkhlhmg/AADTK2dxCzRt70eilW1dJ6xJa?dl=0
  22. The game has a tendency to crash to desktop without an error message when Jester STT locks a hostile aircraft. (Within 0.5s of the lock being acquired and symbology appearing on the HUD) Currently 30-40% of lock attempts lead to a crash for me. The last 7 lines of the log are as follows. 2019-03-15 22:03:01.047 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 1.000000. Update lod buffers. 2019-03-15 22:03:01.047 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer() 2019-03-15 22:03:01.047 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer() 2019-03-15 22:03:04.201 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 0.950000. Update lod buffers. 2019-03-15 22:03:04.201 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer() 2019-03-15 22:03:04.201 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer() 2019-03-15 22:04:01.494 ERROR SOUND: invalid source_params(woLA-16874242:aircrafts\engines\f110afterburnerrearclose): gain Full game log: https://www.dropbox.com/s/j5x8dcup27ng3p1/dcs.log?dl=0
  23. Jester's audio seems to be independent of all current audio sliders, which is good, however there is no option to set his audio level aside from getting in game and scrambling for the ICS audio knob, which isn't always an option in tutorials or instant action missions before he speaks. His audio is painfully loud by default, so could we have an option to change his audio level under the "Special" tab in the menu?
  24. When firing the AIM-7 Sparrow in STT, the missile will sometimes (~40% of the time so far) fail to guide despite maintaining lock. The problem is inconsistent, and when watching a replay back it will alternate between guiding and failing to guide. (Not due to replay corruption, as the replay was backed up and replaced in between each play-through) The attached track file is what I was using in order to test this. It occurs both in multiplayer and singleplayer. https://www.dropbox.com/s/63tk8nw13vcj6iy/F-14%20Mig-21%20Merge2.trk?dl=0
  25. The SPO-2B RWR functions even when unpowered. Audio and visual cues (tone and light) sound off when fired upon. See example below. https://cdn.discordapp.com/attachments/552592327340851220/552593974033121280/Screen_190305_123715.png
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