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Super Wabbit

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  1. Mk-82 delay fuzes are doing the same thing for me. Nose plugged, FMU-152 Tail Fuze set to a 4 h Function Delay. Dropped from an F-4E, I tried all 4 arming settings. Only safe didn't detonate. I also replicated the issue with M115, M116, and M117 delay not working, dropped from a Corsair Mk-82 Delayed Fuze Not Working F-4.trk M115-M116-M117 Delayed Fuze Not Working F4U.trk
  2. I'm seeing the same thing. I found this video from 2022 (pardon if it's already been posted) of an F4U-1A doing an engine off 180-ish. It definitely shows that the tail wheel should be castoring at least 90 degrees. I know this is probably a minor issue for most, it isn't Digital Taxi Simulator after all, but it'd be nice to get it updated. My test was a taxi up to 20kts at 20in full prop rpm the full left rudder and left toe brake and I could barely get the plane to rotate past 90 degrees where it just came to a halt. I honestly can't get this thing to ground loop at all, even abusing the hell out of it. Might have been a conscious choice to make it easier to taxi and takeoff while it's in early access?
  3. That got me thinking that those options might be hidden but they aren't. Checking the options file in a .miz archive shows: ["F4U-1D"] = { ["Shake"] = 200, ["CPLocalList"] = "default", }, -- end of ["F4U-1D"]
  4. I was noticing that the tail wheel doesn't caster more than a few degrees one way or the other. Maybe 15 degrees each way. In addition to the weird friction feeling of the main gear. It's almost like the auto rudder helper is on regardless of your personal settings.
  5. Also experiencing this on Caucasus. It almost feels like the tail wheel has a centering spring in it. Full left or right brake, tail wheel unlocked and lot of power to get it to turn on a point and the tail wheel does not seem to caster more than a couple degrees off center.
  6. Is this why the engine shuts off when the Main Tank Fuel level drops below 50 gallons?
  7. Clean config with 50% fuel, +25C, and no wind, I was able to get the following: 268 kts @ 277 ft rated power (max cont) 307 kts @ 311 ft full power (edited to add weather conditions)
  8. There's a seperate button wired just to the rockets. In the cockpit it's the red button in front of the throttle area, in front of the flaps indicator. There is some white lettering that says FFAR.
  9. Quick test with update 2.9.7.59074 released today: Shilkas rearmed without issue but the Msta is still complaining that it's moving.
  10. Came here when I noted last night that Msta and Firtina artillery units are not reloading. When you hop into them with combined arms I get a similar message that the vehicle cannot rearm while moving even then the vehicle is stationary and the nearby ZIL-135 is also stationary.
  11. Now that the F-4E is released, for the first time I'm dropping strings of bombs and I'm finding that the bombs are destroying themselves before they land when using this script. A quick fix in using the MXU-735 plug and changing the function delay to 0.25s. Also increasing the interval time can help.
  12. With update 2.9.6.57650 the SON-9 Fire Can radar has a search cone, as if it is directional. I thought this was a 360 degree search and track radar, what is the search cone telling us?
  13. Realizing that made everything click into place.
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