Jump to content

Super Wabbit

Members
  • Posts

    59
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Quick test with update 2.9.7.59074 released today: Shilkas rearmed without issue but the Msta is still complaining that it's moving.
  2. Came here when I noted last night that Msta and Firtina artillery units are not reloading. When you hop into them with combined arms I get a similar message that the vehicle cannot rearm while moving even then the vehicle is stationary and the nearby ZIL-135 is also stationary.
  3. Now that the F-4E is released, for the first time I'm dropping strings of bombs and I'm finding that the bombs are destroying themselves before they land when using this script. A quick fix in using the MXU-735 plug and changing the function delay to 0.25s. Also increasing the interval time can help.
  4. With update 2.9.6.57650 the SON-9 Fire Can radar has a search cone, as if it is directional. I thought this was a 360 degree search and track radar, what is the search cone telling us?
  5. Realizing that made everything click into place.
  6. I just spent some time practicing and on the advice of another DCS friend I experimented with different trim settings. At a heavy loadout (say between 95% and 100% of gross weight), I found that setting trim to halfway between 0 and -1 works really well. My new takeoff procedure for this trim setting is: Full aft stick before 80kts There will be a slight nose up pitch as the nose gear fully extends, continue to hold full aft stick. At the next nose up pitch moment, release the stick to neutral and the rotation is captured at roughly 10 degrees. Make small pitch corrections as needed and the aircraft should fly-off momentarily. Apply nose down trim and/or stick to maintain 10 degrees of pitch as the jet accelerates to 350. Probably still needs a little more testing and practice but I'm not over rotating and on the replays, my takeoffs look very similar to videos of the real thing. A look at the manual suggest -1 to -3 trim for takeoff. It also notes that for light weight configurations may cause you to have an aft CG and to take note to not over rotate. Given than, using less nose down trim for a heavy takeoff makes sense to me. Trying -1 nose down trim works but isn't as error proof for me, but if you're stuck on flying by the book I think a little more practice and I can make that work. I did also try a 0 trim setting and easily over rotated. The nose just rotates way too fast and you need forward of center stick position (in the real world) to stop the over rotation.
  7. Thanks everyone. I did check and FFB was not enabled. I'm running the Thurstmaster Warthog and at this stage in its life my stick isn't as smooth as it once was. A stick extension would definitely help. I mean, I'm not really upset that this means I need to spend more time practicing!
  8. At heavier weights, such as two Wing tanks, missiles, centerline bombs, I'm finding that the procedure to hold full aft stick at 80 knots results and over rotating and a tail strike for me. I also set trim to -3 instead of the -2 that it seems to start with on a hot start. Since the aircraft won't lift off like it does in a clean configuration when it rotates with aft stick applied, you sit there at nose high attitude for a bit before it wants to go flying. Also worries I'm technically exceeding the tire speed rating. In other aircraft, I would simply release back pressure on the stick as the nose rotates but, the F4 does not seem to have a one-to-one ratio between my real world stick inputs to its virtual stick causing me to over correct. It feels like the stick is extremely sensitive in the pitch axis as if there is a large curve on it (no curves are set). I think that's cuz they're replicating how the control surfaces work in the real world but it's really throwing me off. Bringing up the control indicator with the aircraft sitting on the ramp, you can see that the stick naturally rests full forward with a little bit of down pitch trim. In this state, my real world joystick is centered. Pulling full aft on my stick from the centered position sees the virtual stick go from full forward to full aft, which is why it feels overly sensitive. Does anyone have tips on not over rotating on takeoff with a heavy aircraft? Is there a setting I'm missing, or a tip on when to actually rotate, say after 80 knots? If I wait to pull aft stick to 100 or 120kts I don't over rotate and the jet takes off quite well. But is that the real world procedure?
  9. Yep! Was able to easily make a 2 point landing for the first time: *Not great but not bad for a hasty test.
  10. The Power Settings chart in the manual (pg. 111) makes note of a 90 degree "command angle" labeling it as Emergency power used for increased take-off power. Its RPM is listed as the same as the Take-off, combat and climb power setting. What's the difference between those two RPM settings of 3250 and how do you know if you're using one or the other? Is it simply that Emergency power is with MW50 switched to on?
  11. Anyone else have trees across the runways since one of the latest patches?
×
×
  • Create New...