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About Airbusjoerg
- Birthday 09/07/1977
Personal Information
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Flight Simulators
MSFS, DCS World
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Location
East Germany
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Interests
Simracing, Flightsimulation, Gaming, Music
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Occupation
Administrator, Programmer
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RAZBAM Situation Post Archive (will be deleted)
Airbusjoerg replied to Rhinozherous's topic in RAZBAM
This almost sounds as if someone is using the customers as leverage against the other. Which brings me to the question: are those involved really acting in the interests of the customers or is it just a power play? -
RAZBAM Situation Post Archive (will be deleted)
Airbusjoerg replied to Rhinozherous's topic in RAZBAM
Let's hope that no "structural" problems come to light here. -
RAZBAM Situation Post Archive (will be deleted)
Airbusjoerg replied to Rhinozherous's topic in RAZBAM
„Shocking“ was not related to the dispute / disagreement with a business partner which can and will happen indeed but to the way of communication / non-communication and that a part was discussed publicly. -
RAZBAM Situation Post Archive (will be deleted)
Airbusjoerg replied to Rhinozherous's topic in RAZBAM
I don’t know. I feel there is a difference between this new, full priced product and a product which simply reaches EOL after a long time. I know, nowadays the label „early access“ is used to get away with everything and there is always an EULA so legally everything may be alright - but as a company you could think about customer satisfaction, customer loyalty and customer confidence as well. -
RAZBAM Situation Post Archive (will be deleted)
Airbusjoerg replied to Rhinozherous's topic in RAZBAM
It's not just “not acceptable”, the whole situation and communication is shockingly unprofessional. The least they should do is to remove the modules from the stores until this is resolved. They sell stuff that nobody knows whether it will still be usable in a month's time at the moment. They can be happy that this is going so quietly. I've seen massive sh..storms for much less on the internet.- 5221 replies
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Sorry, I'm a little late to the burble party. Just again for me to confirm: The burble effect in combination with the flight model of the Hornet is unrealistic, isnt it? At least it should not be necessary to make wild changes in the pitch just before (or above) the deck to prevent the permanent 3PTS landings (and the C-gradings)? The way I learned and understood it is that the AoA is fixed during landing, I only control the sink rate with thrust and the stick is only used for lateral movements. I got along great with that before the burble effect. Now the burble effect throws me out of the correct AoA every time shortly before the touchdown, the nose lifts up right above the deck and falls down again and I could only correct this by courageous interventions on the stick - which is a big no-no for my understanding. That's not realistic, is it? And did I understand correctly that this pitch-down is due to the Hornet's flight model, which may be improved again in the future? PS: just did a _OK_ pass, but had to pull the stick quite a bit in the very last moments, almost like flare out... this feels so wrong...
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F18 Fuel system - finer details and operations
Airbusjoerg replied to Airbusjoerg's topic in DCS: F/A-18C
Thank you very much. That answers all my questions (regarding F18 fuel switches ). -
Can someone please explain the function of the switch "INTR WING" to me, also with regard to air refueling? Similarly, the function of the "EXT TANKS WING" and "EXT TANKS CTR" switches is difficult to understand. If I want to empty the external tanks first, I can set those to "ORIDE", right? But can I prevent the external tanks from being refilled during air refueling, for example, if I set those switches to "STOP"? Are there any practical examples somewhere? I can't find anything concrete about this.. I would like to understand in which way these switches are involved in the (normal) operations, i.e. when they are used and how. Thanks in advance!!
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A quick question about the AGM-62 Walleye. Can it be used in conjunction with the Litening Pod / ATFLIR and does the system then display the in-range cues and the countdown to the target?
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I'd like to know that too....
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fixed Impossible to designate a target via HUD in AUTO mode
Airbusjoerg replied to Airbusjoerg's topic in Bugs and Problems
So, now I've packed all the stuff into a quick & dirty video. At the beginning you can see the mission I choose. After that (min 0:15) you see the settings AUTO, MFUZ nose, EFUZ inst, sensor on HUD. After that (min 01:40) you see the approach. The moment I designate the target (TDC depress), the bomb drop line and the target marker appears. Now it comes: as I pull up the nose, the marker moves with it and sticks somewhere in the Sky. It doesnt stay on the target (min 01:50). I turn left/right to show this. Also pay attention to the values like TOT etc. After that I do the whole thing again (min 02:40) - this time I refine (slew) the marker a bit with the TDC. Again, the result is the same, as I move the nose up, the target marker moves up with it and doesn't stay on target. At the end you can see my correct assignment of the TDC button in the settings (min 03:21) Now I am curious about your comments. -
fixed Impossible to designate a target via HUD in AUTO mode
Airbusjoerg replied to Airbusjoerg's topic in Bugs and Problems
That is exactly the problem. In my case, it does not stay. I tried this for two hours yesterday and almost threw my computer out the window. The only other thing I could imagine is that my TDC does not center perfectly and always "wanders" minimally. I'll try that out later. -
fixed Impossible to designate a target via HUD in AUTO mode
Airbusjoerg replied to Airbusjoerg's topic in Bugs and Problems
I´m doing basically the same. Go into a (not so shallow) dive, centre the ball and chain and designate (via TDC depress or Return). But when I lift the nose again to level, the target marker does not stay on the target but comes up with the nose, it gets "stuck" in the HUD, moves together with the HUD and also shows nonsensical distance values and TOT. Can you see this in my track file? -
fixed Impossible to designate a target via HUD in AUTO mode
Airbusjoerg replied to Airbusjoerg's topic in Bugs and Problems
Yes I know and I tried, but as in my track can be seen the designation doesn’t work. -
fixed Impossible to designate a target via HUD in AUTO mode
Airbusjoerg replied to Airbusjoerg's topic in Bugs and Problems
I dont understand your second sentence. Do you mean: "When you dive at an angle bigger than 7.5°, the targeting reticle will be caged to the VV"? If so - I know that, but that doesn't help me with my problem.