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Airbusjoerg

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About Airbusjoerg

  • Birthday 09/07/1977

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  • Flight Simulators
    MSFS, DCS World
  • Location
    East Germany
  • Interests
    Simracing, Flightsimulation, Gaming, Music
  • Occupation
    Administrator, Programmer

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  1. Sorry, I'm a little late to the burble party. Just again for me to confirm: The burble effect in combination with the flight model of the Hornet is unrealistic, isnt it? At least it should not be necessary to make wild changes in the pitch just before (or above) the deck to prevent the permanent 3PTS landings (and the C-gradings)? The way I learned and understood it is that the AoA is fixed during landing, I only control the sink rate with thrust and the stick is only used for lateral movements. I got along great with that before the burble effect. Now the burble effect throws me out of the correct AoA every time shortly before the touchdown, the nose lifts up right above the deck and falls down again and I could only correct this by courageous interventions on the stick - which is a big no-no for my understanding. That's not realistic, is it? And did I understand correctly that this pitch-down is due to the Hornet's flight model, which may be improved again in the future? PS: just did a _OK_ pass, but had to pull the stick quite a bit in the very last moments, almost like flare out... this feels so wrong...
  2. Thank you very much. That answers all my questions (regarding F18 fuel switches ).
  3. Can someone please explain the function of the switch "INTR WING" to me, also with regard to air refueling? Similarly, the function of the "EXT TANKS WING" and "EXT TANKS CTR" switches is difficult to understand. If I want to empty the external tanks first, I can set those to "ORIDE", right? But can I prevent the external tanks from being refilled during air refueling, for example, if I set those switches to "STOP"? Are there any practical examples somewhere? I can't find anything concrete about this.. I would like to understand in which way these switches are involved in the (normal) operations, i.e. when they are used and how. Thanks in advance!!
  4. A quick question about the AGM-62 Walleye. Can it be used in conjunction with the Litening Pod / ATFLIR and does the system then display the in-range cues and the countdown to the target?
  5. I'd like to know that too....
  6. So, now I've packed all the stuff into a quick & dirty video. At the beginning you can see the mission I choose. After that (min 0:15) you see the settings AUTO, MFUZ nose, EFUZ inst, sensor on HUD. After that (min 01:40) you see the approach. The moment I designate the target (TDC depress), the bomb drop line and the target marker appears. Now it comes: as I pull up the nose, the marker moves with it and sticks somewhere in the Sky. It doesnt stay on the target (min 01:50). I turn left/right to show this. Also pay attention to the values like TOT etc. After that I do the whole thing again (min 02:40) - this time I refine (slew) the marker a bit with the TDC. Again, the result is the same, as I move the nose up, the target marker moves up with it and doesn't stay on target. At the end you can see my correct assignment of the TDC button in the settings (min 03:21) Now I am curious about your comments.
  7. That is exactly the problem. In my case, it does not stay. I tried this for two hours yesterday and almost threw my computer out the window. The only other thing I could imagine is that my TDC does not center perfectly and always "wanders" minimally. I'll try that out later.
  8. I´m doing basically the same. Go into a (not so shallow) dive, centre the ball and chain and designate (via TDC depress or Return). But when I lift the nose again to level, the target marker does not stay on the target but comes up with the nose, it gets "stuck" in the HUD, moves together with the HUD and also shows nonsensical distance values and TOT. Can you see this in my track file?
  9. Yes I know and I tried, but as in my track can be seen the designation doesn’t work.
  10. I dont understand your second sentence. Do you mean: "When you dive at an angle bigger than 7.5°, the targeting reticle will be caged to the VV"? If so - I know that, but that doesn't help me with my problem.
  11. I am trying to use TDC to set a target in AUTO mode via the HUD. In 9 out of 10 attempts this does not work. This is what I do: A/G-Mode on, ARM Select bomb (no matter which one) Mode: Auto MFUZ: Nose EFUZ: INST DRAG: FF Sensor control switch to HUD (forward) Now point nose at target and press either TDC depress / Enter / Weapon relase button - in 9 out of 10 cases the target point is not marked successfully, but somehow "sticks" to the bomb drop line (and can be moved using TDC, but marks nothing). In the attached file you see exactly what I describe. I tried three times to nail a target, first time with TDC depress, second time with weapon release, third time with ENTER on keyboard. The target is not marked. After every try I undesignate and try again. Either I'm completely stupid or this is a bug (I hope the former because I can fix that quickly if someone tells me what I'm doing wrong). auto_bombs.trk
  12. I often ask myself what I actually expect from such a dynamic campaign. That's because I have an on-off relationship with DCS and am always struggling between excitement (the planes) and boredom (the world around). My main problem with DCS is really the "dead" and "empty" world. Playing single missions don't change that, because then there are a few military units standing around and interacting somehow, but the world is still dead and without meaning. And building missions myself? I tried. That's like writing my own horror story and then being surprised that I don't get scared by my own jump scares. When I have the usual 2-3 hours of time for DCS in the evening after a long workday, I expect the following: Disclaimer: that is my opinion. Other opinions can (and may!) differ greatly from it. I choose a map / conflict and a plane I get a short overview of the situation and the choice from several possible missions, which differ in length, complexity and difficulty When I'm at the airport, I want "immersion" - a plane captain, ground crew, vehicles, other jets getting ready, proper radio - these empty, dead aprons are one of the biggest immersion killers in DCS - regardless of dynamic campaign or not (supercarrier is a start - but nothing more) In the air, I want to feel like something is happening around me. This doesn't have to be super much (would kill FPS anyway) and hyper realistic, a few other units with meaningful(!) tasks and some radio chatter would be okay After the mission, back at the airport, it would be nice to be welcomed by the ground crew and that the debriefing not only consists of a text box. What I absolutely do not need: Micro management - I don't want to manage units and costs - I hate economic simulations - I want to fly. Overdramatic Hollywood stories, I just want to be myself as a jet pilot, I don't need a semi-cool name and a backstory. If I want to be Commander Shepard, I play Mass Effect. This is a study sim*. Exaggerated action: please, no missions where I feel like I have to fight the whole damn war alone in one single mission. I have read the usual books like "Hornets over Kuwait" and I was also in the army myself and I know that war is not won by single superheroes. I hate it when I get missions in a study sim(!) that feel like Fortnite or GTA in the air from the first second to the last. It doesn't always have to go BOOOM right away, in a conflict there are so many tense "in-between" stages - e.g. securing a country's border while two other countries are on conflict at the other side. I don't always want these usual missions: "Fly to your target, take out the enemy planes [with a full load of bombs under the wings(!)], then kill the air defenses and bomb target X". As I said, just my thoughts on the subject. Someone else may have a completely different opinion on this. I have high hopes for this dynamic campaign and even if only a small part of my wishes were fulfilled, that would be great. *) This is not a low blow directed at story-driven campaigns in DCS. I have great respect for the tremendous work and love that goes into such campaigns. It's just not for me personally.
  13. You helped me anyway. Because of your answer I searched again intensively for updates for the two mods and for the VPC mod there is indeed a "hotfix" for the 2.7... was not easy to find. So thanks a lot!
  14. I have in 2020 once built a relatively extensive practice mission, has cost me a lot of time and effort. I haven't used it since 05/2020 and when I open it now with newest Beta 2.7, DCS crashes - both when opening it in the mission editor and when starting the mission directly. Is there any chance to find out why this is happening? It's a bit sad that all the work was for nothing. Other missions I have built (also at that time) still work without problems. dcs.log-20220402-191233.zip f18_waffenuebung.miz
  15. That sounds GREAT. Would be very interested to buy one. Is CoreHawk3D around here somewhere on the forum? I would like to handle this directly with him, so I do not have to create an account on Etsy.
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