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AeriaGloria

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Posts posted by AeriaGloria

  1. 7 hours ago, KoN said:

    No this is straight flying, not even turning, I can clearly see targets yet the sight bounces around targets , you get so close the Ai is already firing at you , there are lots of threads on Petro not finding targets , blind as a bat , springs to mind . In fact why bother taking it out of the hanger , I have to switch to rockets , I'm that close . 

    And another thing is the AI door gunners working. ???

    Is there any sound when they fire , I don't see them fire or hear anything. 

    What is the magnification of the sight . ?

    And what is the range of the AT-6 and AT-9

    Oh this is all online and using MT and VR . 

    Thx for the reply by the way . 

     

    Sight is 7 and 22 degree FOV. Petro gives “in range” cue at 5 in for Shturm and 6 km for Ataka

    Side gunner you would hear. The arc is hard as they can’t point up much or back. You want to see target in window low from back to side view mirror 

    • Like 1
  2. 1 hour ago, whataboutbob71 said:

    Like I said he isnt targeting what he should be targeting. I'm telling him to target ahead where the sight is pointing and he is still off the screen trying to lock something else. He does this repeatedly! There were live armored targets still there because they shot at me multiple times.

    The periscope has limits of +/-30 degrees bank. Anytime you exceed 20-30 degrees bank, you want to press down short to make Petro close the periscope. 

    It can also break the gyros from moving too fast in pitch and yaw, but the airplane is only unstable enough for this to happen at low speeds 

    I think Miki might’ve mentioned, that by turning of the periscope for 3-4 minutes and turning it back on will fix the toppled gyros 

    @Flappie Awesome graphic for showing how the gyros are toppled! 

  3. 3 hours ago, lmp said:

    I don't think the added switchology will make the aircraft more difficult to fight in. Most of the "fighting" avionics is already there. It's not always modelled correctly, but it's there. The majority of the missing fidelity is in the "non fighting" systems: radios, engine controls, electrics. And all of that will require more from the player. But I don't really feel like I need to do a lot more to lock someone up and shoot a weapon at him in a FF jet than in an FC3 jet.

    The flight model, as said, will remain largely the same.

    What should make fighting harder though is a more realistic implementation of sensors in particular.

    The radar switchology itself is very complex and not well represented in FC3. 

    Want to switch between Radar and IRST BVR/CC modes? Not bad, knob by left of lower HUD. Want to change radar PRF or radar BVR/CC mode? Knob in front of left knee. Want to do TWS and select its PRF? Separate switch to the right of that knob. 
     

    Want Radar to block up dropped IRST lock and vice versa like FC3 does automatically? This needs a switch flipped under the radar mode/delta H knobs (you’ll need to look down quite a bit to change radar elevation without binds, and won’t have the fine increments you have in FC3, just +1/2/4/6/8/10, and -1/2/4/6).
     

    But it gets better, flip the switch for radar/IRST cooperation and now radar it is locked in MPRF mode which has nominal range of 20-30 km! 

    Are they jamming? You’ll need to turn jamming compensation on or off. There is a lot of complicity in controls and intricacies of the sensors operation trendy is just bypassed in FC3. 

     

    • Like 1
  4. 22 hours ago, KoN said:

    Please fix Petro on locking up targets , its getting silly now . !!!

    He will not lock on to targets even thou i can clearly see them with my own two eyes . Jeeeee . !!!!!!!

    Just Spent two hours of flying trying to get this guy to lock a dam target .

    You get so close the AAA have a field day and laugh at you . Not even AAA laughing . AK47 laughing .

     

    You said in another thread that “Just gentle turn away from targets , your hear him say Sight off . !! Sorry didnt mean to jump this .”

    Are you pressing down shirt to close sight before exceeding 30 degree bank? While Petrovich will turn right off on his own, it won’t always do it before the sight breaks. To me, Petro closing the sight from high back/cyclic is backup, and down short is main way

  5. 8 hours ago, nighteyes2017 said:

    Yes, flying against AI's. So judging from what i'm reading here, Player and AI mi24's have different damage models? Kinda weird, but alright then. So would it be possible then to modify the AI damage? Because it seems very much overpowered.

    ED has to do it. In addition, there are two Mi-24 AI models. A 24V and a newer 24P. They may act differently 

    • Like 1
  6. 18 hours ago, [31st] Spider said:

    I've had multiple situations where a Mi-24 survives multiple missile impacts. A few days ago, it survived two AIM-9x hits from above on the main rotor and a full gun blast from the side. That thing is a flying bunker. Not realistic. The same for the Mi-8 btw. Please make the Mi-24 less strong.

     

     

    2 hours ago, nighteyes2017 said:

    Flying tank or not. Whenever i encounter a mi24 in my F16, a single sidewinder hitting it full on, NEVER, brings down this helicopter. So i now know i always have to fire at least 2 missiles. More often than not, even a second full on hit still isn't enough, and the thing just keeps on flying. These are always AI btw. Would that make a difference? It really shouldn't.

    But anyway, yeah i agree, the thing is disproportionally strong. A full on missile hit should not be survivable by any rotor, let alone two.

     

    Are you’ve flying against AI or player aircraft? Big difference 

    • Like 3
  7. 7 hours ago, Mr_sukebe said:

    Hopefully a quick question, are the electrical systems on the Hind now complete?

    I was pottering about in one, and couldn't help but notice that most of the voltmeters to the left of the DC power selector (the big knob thing that can be rotated) were reading zero.

    Is that correct? 

    I've taken a scan at some online videos and Chucks guide, couldn't see anything suggesting that I'd missed anything from my cold start procedure.

    All the volt and amp meters show correctly. In the Cold War air museum manual it tells you normal readings for each gauge. The two far on the left bottom are for generator, they only show low voltage readings anyways. The two top left are for battery amps, and only show when battery is on and also very low readings.

    The two top middle are APU Gen (which is very rarely on so normally shows zero), and the DC voltage, which only shows if you select it to be displayed on the selector below. Below that you have AC Gen volts, which only shows if generators work. Then your ammeter right of that is for anti ice. So very often most will show no or very low readings.

     

    Source from the wonderful chucks guide….. 
     

     

    IMG_6425.png

    • Like 3
  8. On 4/10/2024 at 12:49 PM, FongFic said:

    Hi, Should I using trim during vertical landing?

    Yes, it sets attitude hold and tells AP what center cyclic deflection should be. Hover attitude is about 2-4 degrees up usually outside of heavy wind. Press trim, get into that attitude or Atleast stable, release trim. Or you can even switch the first two steps by getting into that attitude, then rapidly pressing and releasing trim 

    • Like 1
  9. 2 hours ago, Blackdavis12 said:

    I've been having problems with the Mi 24 for a long time now. When I do evasive maneuvers after shooting down the missile, Petrovich gets stuck with the sight and you can't move it anymore. Track is includedMi24 sight blocked.trk

    Can’t watch the track right now, but the sight has limitations of 30 degrees bank and about 20 degrees/s yaw/pitch. So if using the sight as a pilot, you need to command Petro or your multi crew CPG to close the sight when exceeding any bank angle above 30 degrees. This is why in reality Mi-24 crews trained to never use the sight above 20 degrees of bank. 

    When this happens the gyros are toppled. And this can only be fixed if CPG turns off the power so that the gyros can settle for 3.5 minutes 

    • Like 1
  10. 17 hours ago, F-2 said:


    makes me very excited for what ED might decide to cook up

    The MiG-29 manual is full of warnings about false contacts both radar/IR, over swampy or wet areas. How the target indicator will go down if you select false target. And the range/azimuth inaccuracy for each mode. Hope all these things are modeled. The IRST should have good filtering, but should also show false things 

    • Like 6
  11. 8 hours ago, Seaeagle said:

    Except that;

    - the 9.12A that we are getting is the Warsaw Pact export variant, which wasn't supplied to applicaple nations until the very end of the 80'ies and as such actually better suited for an early 90'ies scenario.

    - The Warsaw Pact nations were all in Eastern Europe, while nations in the Middle East(such as Iraq, Iran and Syria) that operrate MiG-29s got the lower spec 9.12B variant or/and got them later.

    Probably not the biggest realism omissions for your suggested scenario, but a "REAL 80's setup"......not quite.:)

    It’s not much of an immersion breaker for me to consider it a Soviet version since performance is identical. For MiG-29 9.12b, I think the main difference is different IFF unit that requires manual interrogation. So you need to press “ZANPOC/break lock” button to identify, and the panel is clearly different in cockpit. But that’s also a small difference in my book. 

    These first three pictures are 9.12B with Parol IFF. Last 4 are 9.12A. Different between the round IFF selector with codes, and IFF you would be more familiar with in say Mi-24P module 

    parol8+.jpg

    parol7.jpg

    parol10+.jpg

    parol0+.jpg

    parol2.jpg

    parol6.jpg

    parol4.jpg

    • Like 1
  12. 1 minute ago, dekiplav said:

    What is the difference between the original Soviet one and the one we're getting? 

    Practically nothing. For all intents and purposes it performs the same. Radar/IRST is an alignment different expert version (identical performance though). IFF has differences probably in codes but same unit and operation. 
     

    Following from Yefim Gordon I think

    image 3.PNG

    • Like 2
    • Thanks 1
  13. I’m not sure what you is possible. Only maps 1:200,000 or 1:1,000,000 are possible on a 220x168mm area. I think what they might mean in this video using smaller piece of map? Or even knee board. The selector only has the two positions in game in reality….. even 200,000 scale one covers 44 by 33 km

  14. 1 hour ago, jojojung said:

    Same bug for me too. Loadout was 8 ATGM Ataka and 2xS8. Petrovic fired all 4 ATGMs from one wing and said out of missles. But the other wing was there and I never took fire in this particular flight.
    He also respond Ataka selected but followed by out of missles when in fire position.

     

    We would need a track to know for sure, since you didn’t take any damage and had 2x S-8

  15. 3 hours ago, buceador said:

    My 2c would be that these soviet aircraft have a WOWs sensor to prevent accidental retraction.  My father flew Lightnings and Vampires in the 60s for the RAF and said you couldn't retract the gear on the ground...

    You would be surprised how many late Soviet aircraft don’t have WOW switches. It seems to have been a very western thin g at that time. 

    • Like 2
  16. 13 hours ago, richskinns said:

    One question that I may have missed but ED haven't mentioned any remodeling of the engines?  I obviously stand to be corrected but I would have imagined the current engine modelling would require a lot of new work for a high fidelity version?

    Like what? The engines have a pretty detailed model. There might be some engine emergency controls that might need to be added, but that’s all I can think of. Would be interesting to model the power changing switch as a ME option 

    • Like 1
  17. 4 hours ago, Ramius007 said:

    I wonder how much "mid fidelity" stuff ED can add later that plug Mig-29 biggest leak-lack of situationnal awerness. like upgrading hud reapeter to MFD on modernized Migs and ability to carry some guided A2G weapons. Can ED can add this as editor option to increase Mig-29 usefulness on modern servers? Currentl FC3 Mig-29 effectivness, even on 80/90 server is very poor according to large sample stats

    I would never count on it. MiG-29 that adds MFD also adds alot of other things 

    But they did confirm modeling the GCI command Beryuza/Lazur system. You will control this with panel by right elbow, you can select 3 ciphers and 20 different targets for up to 60 different selections. 

    Each selection should give you range and bearing to a target, guiding you along a proportional navigation route. The autopilot can automatically fly this route, and it will control your radar and lock automatically for you, meaning you only have to press fire. 

    You can also keep radar off, just use IRST for stealth while using the data link to guide you to target, this way you have stealthy approach while knowing exactly where target is. By changing to different targets, you can build a picture of the airspace and enemies within

     It should be a very powerful tool that should give it some options to take down some advanced threats

    You also have an auto mode, where the GCI operator decides what target to send you. And the whole time you will receive commands on the HUD, including when a new target is about to be sent

    IMG_4804.JPG

    • Like 10
  18. 3 hours ago, lmp said:

    The datalink present on our version of the MiG-29 allowed a ground based navigator to guide the interceptor onto a target or group of targets. We're not going to get an airspace picture in the same sense we do in the Viper or Hornet, only flight directions to a target. The TAF in the Mirage is perhaps the closest analogue we have right now. I've no idea if the system will be able to execute any complex intercept geometries, or if it'll simply point as at the target, and what control, if any, we'll get over the target selection, but I recommend to temper your expectations.

    The intercept route is proportional navigation for either a head on intercept or for stern conversion. You should get rough heading range and commanded altitude, then by following the targeting circle/ILS markers you will be guided on this proportional navigation intercept route, almost exactly the same path as if you had fired a missile 

     

    • Like 3
  19. 42 minutes ago, Havner said:

    I second this request. Another thing where it would be nice to raise the Hip up to the level of Hind (including all the options for rudder trimming and microswitch behaviour as well).

     

    Yeah, unless you use non centering pedals.

     

    What I meant isn’t spring center, but the needed pedal deflection for straight flight, the “center” needed for coordinated flight at one power setting 

    I use springless pedals. I always found Mi-8 Microswitch implementation easier then Mi-24 with “disable by return to nuetral” not only because you don’t have a tail that changes power to pedal relationship with airspeed, but a few other reasons 

    the nuetral zone for Microswitch disable is 5% in Mi-8, 9% in Mi-24. In Mi-24, this zone is fixed at the center. For Mi-8, this zone is centered based on where pedals are at when yaw channel is turned on or pedals trimmed. Which I personally think means springless pedals work better for the 8 then 24 with disable by return to nuetral, especially if you turn AP off then back on to adjust it for cruise. But that’s just me 

    • Like 1
  20. On 3/19/2024 at 8:00 AM, Alfa said:

    Yeah in the Su-33, there are only two flap positions - extended or retracted. 

    Yes there are two different modes for the wheel brake - normal brake and "run-up" brake, which is used to hold the aircraft at stand still prior to take-off, but this is not used onboard the aircraft carrier though - at the launch positions, there are two remotely operated stop blocks in the carrier deck that are raised to hold the aircraft and retracted for take-off. But I cannot remember whether this carrier feature is simulated in FC3.

    It called "emergency thrust mode" and allows for a brief increase of AFB thrust by some 300 kgf per engine 

    Yep - by some 10% apparently and IIRC the above mentoned "emergency thrust mode" is only available with the FOD grilles in the forced retracted position.

    IIRC there is also an altitude limit for the emergency afterburner mode? Like 3,000m? 

    • Like 1
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