

d0ct0r0z
Members-
Posts
32 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
DCS 2.7 minimizing when working on a second monitor
d0ct0r0z replied to PHMAC's topic in Multi-Display Bugs
Any fix? This is horrible!!!! -
I just hit this bug on latest Open Beta. Looking down into the cockpit = could see the plane, slight movement ended up in blacking of the screen. When I ejecting, everything turned to normal. I am on TrackIR and no VR. I suspect it has something to do with video card memory overclock. Last I experienced something like this on another card, turning down/0'ing the memory clock fixed it. I am also on a very mild overclock if that makes sense + 400. No issues with other applications on +1000.
-
DCS 2.7 minimizing when working on a second monitor
d0ct0r0z replied to PHMAC's topic in Multi-Display Bugs
Hoping this gets fixed. It is causing a lot of headache to us multi monitor folks. -
DCSMissionTweaker - converting single player missions to multiplayer
d0ct0r0z replied to dcs76's topic in DCS Modding
Thank you so much! This is great. -
Do you guys know why when a unit is respawned, it no longer is recognized by the AI? Example: AI red aircraft is set via waypoint options to attack FUJARAH_BLUE_UNIT (group) They successfully attack, no issues. When a certain trigger is triggered and these units and respawned (FUJARAH_BLUE_UNIT) the AI red aircraft go in circles above the respawned units, like they don't exist.
-
Dude! Thank you so much!!! It worked!!!! Do you know if I can also do "and" or "or" statements? Match either conditions, or match all conditions ,etc? Sorry - another follow up question. Can I tie the spawning of airplanes based on flags? For the airplanes that no longer spawn due to a switched condition: Base is now red: Flag 1 = 5 so LUA predicament tells my airplanes to not repeatedly spawn. How about when the base goes blue again, where I mark Flag 1 = 10. How do I respawn those airplanes? I tested switched conditions for this case and it doesn't work. DCS does not trigger the spawning of an airplane based on a flag for some reason. Y'all are probably laughing at me for something that seems elementary, but coding and scripting is not really my thing. I am learning as I go. Thank you again.
-
Thanks dude. I am still trying to wrap my head around using flags and triggers, so scripting is probably way out of my league at this point. I just want to build a medium scale dynamic campaign similar to that of the Hoggit servers for my friends.
-
Hi guys, I set up a dynamic mission where a strike aircraft attacks an airbase of opposition. When the aircraft destroys all ground targets, I have a ground unit triggered and capture the airbase. For this aircraft, I am using MOOSE Spawn command and having it spawn multiples at a certain waypoint. However, I would like to stop this respawning (continuous spawning) when the airbase is already captured. I am seeing a condition LUA predicament. I already am using flags to keep track of the airbase. If BLUE: Flag 1 = 10 If RED: Flag 1 = 5 Can I code this in the LUA predicament? If 5, I would like to add this on the LUA predicament box so it won't keep SPAWNING multiples of the same aircraft infinitely. Thank you in advance!
-
[SPI RELATED]Steerpoint, CCRP, TGP not pointing in proper location
d0ct0r0z replied to briosky2's topic in Bugs and Problems
Is this being worked on? -
Hi guys, I started building missions recently, and learned about triggers and adding F10 options for spawning units, etc. I want to build a dynamic mission, similar to that in the Hoggit server - but on a much smaller scale. Are there documentation anywhere, or videos I can watch to build something? Which order of operations should I go about learning? I want to 1.) Have bases be capturable and change sides. 2.) Dynamic triggered units depends on some variables. Guessing this is accomplished by a bunch of 'if' and 'else' statements. Long term - I would like to be able to adjust the enemy AI and ground units based on friendly units in the area, but would like to start with baby steps first :) Thank you for the guidance.
-
[CAN NOT REPRODUCE]Harms are not picking up SA-3
d0ct0r0z replied to briosky2's topic in Bugs and Problems
Sorry, unrelated - but what group do you fly with? I am in Maryland myself and looking for F16 buddies. Could not PM you. -
[SPI RELATED]Steerpoint, CCRP, TGP not pointing in proper location
d0ct0r0z replied to briosky2's topic in Bugs and Problems
Same issue here. Discovered it yesterday. Loaded HARM's and the TGP. Steerpoints get very wacky after I fire up the pod. Pointing in the wrong direction, and sometimes the distance to steerpoint goes haywire, constantly changing, etc. -
[SPI RELATED]Steerpoint, CCRP, TGP not pointing in proper location
d0ct0r0z replied to briosky2's topic in Bugs and Problems
TGP + Syria bug? I am having some issues with the TGP in Syria. As soon as I fire up the TGP, my waypoints go haywire. Is this known? -
Same issue here.