

Alpha
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Everything posted by Alpha
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Anything a Pilot get´s out of a "Fighter Track" in UPT is a Fighter. IRL it really doesn´t matter if the jet is employed Air-Air only or Air-Ground only or mixed or whatever. A-7, Tornado, Bucc, etc. - there´s plenty of Fighter types that don´t do Air-Air and nobody in the Community doubts their designation as a Fighter (banter aside, obviously...). Fighter doesn´t necessarily imply "Air to Air - Roles". So, Bottom Line: The F-15E is of course a Fighter in the view of any real Life Fighter Pilot, no doubt about it.
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Hi. Any chance to get the brand new T-45C by VNAO supported? That jet needs variable buffet feedback relative to aoa.
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Hi - and thank you for this Campaign! Is it possible to do a Multiplayer Version of this Campaign? It might be enough to just make the F16 AI Wingmen Player selectable. Anyway - good job Alpha
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*Bump* Any News here? The function does exist in the Az/El-Page , as ExNusquam mentioned - it´s just not usable in the normal Air-Air Radar Page so far. It should be, as mentioned and confirmed by RL Hornet Drivers. This is a much used function that need to be quickly accessible (not via having to go Az/El-Page and back...), which is why it does work like that IRL...
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You don´t want to run around using 140 degrees azimuth scan all day long, the resulting frame time is just too high. Instead you use narrower azimuth settings and move the scan area to where you need it (for example into the direction of a turn). This function is still not possible in the current version.
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Yes, please. I can´t see the director lights in VR - a popup similar to what we got with the SC would be great.
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Well, this one has been in "checking" for some months now and as far as I can see it´s still neither acknowledged nor fixed in the current OB Update. Any news?
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As mentioned military fast jet are waived from the 250kts below 10k ft speed limit (also true in Australia. Check AIP Vol 1). Never heard of a state where this wouldn´t be the case. Most military fast jet dont fly well at 250kts (rather sluggish in comparison to 300 and above) and it´s actually more safe to fly faster.
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With the current OB (this week) when slecting AG-Mode with AGM-65 on the jet the Distance to the active Steerpoint and ETA on the HUD jumps to bizarre numbers. Also the DME on the HSI is affected in the same way. Deselection of the AGM-65 or AG-Mode does not restore proper Data. The steerpoint HUD-box is also not shown correctly in NAV Mode anymore in this case. Verified for AGM-65 D/H on Syria and Nellis Map. This also happens on the ground right after startup. Just select AG Mastermode and check the Steerpoint Dist/ETA on HUD and HSI.
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Well, currently we can´t... ;-) Hopefully this will find it´s way into a future update.
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Well, thats just semantics as it´s pretty clear whats missing and there´s another thread asking for it using the word "centering" ;-) https://forums.eagle.ru/showthread.php?t=275334 Still nothing happening in either thread and this one is on "checking" for more than half a year. I don´t want to spam and bump the other thread as well, but this a very important function which is missing and can´t be found on any roadmap so far afaik. If it was only the wording slew vs centering then the other thread should indicate some kind of answer.
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Any news? It´s beeen more than half a year already. Any SME will absolutely agree that this is a rather rudimentary and quite neccessary function. IRL You don´t want to run around with 140deg Azimuth all the time - working the radar in RWS using less than 140deg is the most used function BVR in real life. A/G-Radar is far less frequently used... ;-)
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[REPORTED] RWR showing spike or mud when other aircraft are tracked
Alpha replied to Sandman1330's topic in General Bugs
*Bump* This is still present and has quite big tactical outcome. There´s currently no way to practice proper spike discrimination as a spike on some aircraft triggers the spike warning on several rwr all around in a rather huge volume. -
It´s true, you don´t hear a sonic boom within the aircraft. Never heard of any jet being less noisy past M1.0. Flew two different jets above M1.0 myself and those didn´t get any less noisy (also not any more noisy, as mentioned).
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I used to think that, but then it was falsly flagged "unrealistic" and never updated due to the wording "slew" instead of "centering"... ;-) Now i´m hoping for some kind of response as this feature is actually more important IRL than (for example) air-ground-radar... :)
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Currently in RWS there is no way to center a less-then-140deg-azimuth scan off-centerline. This is unrealistic and a pretty important function IRL. Usually one doesn´t fly in 140 a lot as the time for one frame is way too high then. Also in short range recommits it is standard practice to slew the radar into the turn IRL. The function IRL is that in RWS with less than 140 degrees azimuth the scan centers on the lateral point (azimuth) where TDC is depressed once (different to how it works in TWS). Please add this function as it is rather important for proper Radar work. Thanks
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*Bump* Any news on Scan Centering in RWS?
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As long as AMRAAM isn´t capable of a headon 25nm engagement in mid-20k ft it´s way underpowerded. Especially since the current SD10 does tail-chase intercepts at way too big ranges. As several other former and current military fighter pilots said: the -120 is currently severly underpowered.
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Any news when the AMRAAM Range will be fixed? Missile Tracking/Performance is way undermodeled as it is. BVR Setups are kind of useless, currently.
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You mean it´s supposed to be / it will be, right? Because currently Scan centering is not available.
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@jojo: ;-) Well, let´s not get bogged down by semantics... it may be called "mary" as long as the function is given to adjust the scan zone laterally with less than 140 deg azimuth :-) @mods: As the missing function was explained in detail in this thread and is obviously NOT unrealistic - can we have the Topic-title adjusted, please? Thanks :-)
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Ah, maybe. I don´t know how the Vipers Radar Controls work, sticking to the only one I do know :) Happy with having the Topic wording changed, if that removes the "non-realistic" thingy :smilewink:
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Yes, the -73 is just an upgraded -65. The function is called FTC (Follow-the-Cursor), in the jet I flew the WSO/RIO had a button on his Controls. It commands the Radar scan to center on the Aquisition Symbol when the radar is not in a 140 degree azimuth selection. This function is essential and also used in single-seat uses of this radar (and other radars) like in the F18. Documentation: None, that I can share. I´ll check with a buddy who did a tour on F18s. The Devs probably have contact with other RL Hornet aviators, I´m 100% sure they can back me up on this. Edit: Just checked with that buddy of mine, who did an exchange tour on hornets. In RWS you just move the TDC laterally and trigger in emptieness to center the azimuth around that position (of course only true with less than 140 deg).
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Somebody put a "not realistic" tag onto this topic - and I´m pretty sure he is mistaken. I never flew the real F18, but I have worked/operated the real APG-65 in another jet, which uses the same radar. You can absolutely slew the radar in azimuth while in RWS. In real life RWS is the primary mode while searching and you usually don´t do that using the full azimuth (too high a frame time). So anytime one uses less than full azimuth you CAN slew the radar scan zone left/right. In fact it´s neccessary quite a lot during turning in a CAP, while setting up SSO Intercepts etc. - right now we´re severely limited in BVR. In the jet I flew (again: same radar!) this was done the same way as implemented in TWS here - the zone can be slewed as it centers around the TDC.
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Hi saw a similar question in the general forum, but this seems more like the right place for it: Is it planned to make the Radar slewable in azimuth while in RWS? Currently this just works in TWS, which limits realistic BVR operations quite a bit. Thank you