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Everything posted by normanleto
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Way to quickly mark current position on HSD?
normanleto replied to normanleto's topic in DCS: F-16C Viper
Thanks, Vampire. I assume you get this from f-16 manual It's not as simple as Dan Hampton described it, but I believe you have to make things easier in book not to bore any reader. Let's hope ED will do it right, it will be very useful function... -
In a book Viper Pilot (I strongly recommend it), Dan Hampton - the pilot describes marking an overfly point as a very easy task in f-16CJ (wild weasel). Is there a way in current state of development of DCS Viper, to make such point mark exactly in the place where plane is while pushing this button? And what button is that? He describes it's somewhere on ICP panel, but I have no idea which it could be. He used it to mark a point of an old runway entry to guide his wingmen into landing in zero visibility sandstorm. Is there a way to send such a point to your wingmen in multiplayer via Datalink on HSD? It would be quite an useful thing.
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I used to fly dcs f-18 since it's premiere, lot of carrier landings, and aerial refueling. Now I switched to a new jet - f-16. After some hours of learning it, I have one important question: Is f-16 in real life such a soft and sleazy in steering while doing a final glide around 150kts? I find it hard to keep it going straight line, it goes more like a boat, sinking or very slowly waving left-or-right. Even with ultra-short trim touches, it gains strong momentum out of the slightest tap of the trim. Without using trim I need to make strong joystick inputs to make it pitch or roll, which make precision AAR almost impossible. Is my setting wrong or this is how it should be in f-16? I did hundreds of landings in dcs a-10 and f-18 and both of them seemed more rigid on the glidescope, all the way to the end. F-16 is soft as a big, slow balloon full of water. The same goes for AAR which now seems impossible for me, even if I refuel without problem in f-18. Isn't its small airframe guided by fly-by-wire enough to make landing iron-dead-on to the very end, even with low speeds? I am using Saitek x52 with default (reset) curves. Thanks
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Do you guys use trim during air refueling in f-16?
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How do you land the viper without running out of runway
normanleto replied to ruddy122's topic in DCS: F-16C Viper
Similar subject and a question, from current dcs viper freshman perspective... Is f-16 in real life such a soft and sleazy in steering while doing a final glide around 150kts? I find it hard to keep it going straight line, it goes more like a boat, sinking or very slowly waving left-or-right. Even with ultra-short trim touches, it gains strong momentum out of the slightest tap of the trim. Is my setting wrong or is it how should be in f-16? I did hundreds of landings in dcs a-10 and f-18 and both of them seemed more rigid on the glidescope, all the way to the end. F-16 is soft as a big, slow balloon full of water. Isn't its small airframe guided by fly-by-wire enough to make landing iron-dead-on to the very end, even with low speeds? I am using Saitek x52 with some minor tweaks on curves (but not on the trim). Thanks -
As a 3d graphics guy, I am impressed with details put into f-14 cockpit. I fly it in 4k and still there are pixel-perfect markings. From experience I know that even 8K textures won't give you such a sharpness over 1x1m area. Like this example: http://media.heatblur.se/Pit_03.jpg You either need hundred small textures like 512x512 fed into GPU before mission or huge 32k single file (which GPU hates)...But still, how DirectX handles this total amount of textures? Is DCS based on some sort of DirectX libraries or home-brew engine independent from DX9 or DX11. So, if there is a contact to a person responsible for putting all these sharp textures into one cockpit in realtime 4k, I would be glad to hear directly from him. Nicholas Dackard from heatblur, perhaps? thanks
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Hello. It may be an awkward, but I wanted to see the exterior and cockpit textures files - how big they are and how the game handles so many hires textures in F-14. Is there a way to see them in game folders or shall I use some kind of 'model' editor. I know there are 4k f-18 textures for download on their website. Will there be something like that for F-14? I wanted to see this photogrammetric beauty in 2d... best,
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It is 12:15 (PM) here in Central Europe. Is Tomcat out? I don't see it in-game modules "available to download" list. We have 13/03/2019. Any exact hour, perhaps?:pilotfly:
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Thank you very much for this page imagery, it might be useful, but without some legend it is hard to decipher. May I ask about the source? Is this from other, older sim or manuals?
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After some research in various manuals I've found these diagrams of F-15C MPCD functionality. Is, by chance, someone here who has better sources regarding using of actual MPCD? I am missing any RL manual where exact MPCD operation (and buttons) are described. Only diagrams from weapons employment manual, flight manual - but no functionality is described. After reading F-15 wishlist thread, I know that Oleg from ED has quite a big knowledge about F-15C systems. Perhaps you could help?
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Do you guys find slewing the box in auto mode too sensitive? I use saitek 52 throttle and forward fingers 4-way switch. It can't be precise enough, too fast even for short switch touch. And its sensitivity can't be adjusted since it's not an axis...
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Matt, do you have a photo for the right side or hud? It is great to see the real cockpit from such a pov. Best
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Thanks for advices, but first I'll make ministick on throttle to be visible for DCS. Right now it's not, need different x-52 drivers for windows 10. Do you use DCS with windows 10?
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To avoid confusion: By 4-way hat switch, on throttle, you understand the switch with blue/rubberish tint under your left thumb? If so, I can't make it visible for DCS. It's just only switch that is not recognizable by DCS. I don't use any special drivers for x-52, just windows plug-n-play and it might be the case. Which (exactly) Saitek drivers do you use for x-52 that the blue hat switch is usable for you?
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x-52 doesnt have any free 4-way axis on the throttle, nor on the stick. I wonder if other users of x-52 have the same problem.
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I find it hard to adjust my target diamond in Auto bombing mode. My TDC is too sensitive, it jumps about 50-100 meters at 10000 feet with each slightest poke with finger (using saitek x-52 throttle mini stick on the fwd of grip). There is no option for tuning it since it's not an axis. Tried with default coma, colon keys, but these are as sensitive as the hotas slew. It can't be so tricky, it makes any bombing in auto mode impossible. I remember slewing in a-10, it was accurate. Also, Waggs tutorial seems to have a slower slewing speed. And yes. I fly in 1.0 time rate :) What am I doing wrong?
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AIM-7 Performance
normanleto replied to HawkDCS's topic in Release Version Bugs and Problems (Read only)
During Vietnam war the general effectiveness of Sparrows was below 30%. Hard to say if all were launched in correct envelopes. Try to use AIM7M instead of F, which is older and not that much better than the vietnam 1st generation. Overall i think it is realistic behavior. Read more about this missile, how sensitive it is. It's almost 50 yrs old design. I have much more fun with random missile failures and missess than with 70% accurate amraams or 99% aim 9x's which makes the combat short and boring. -
I am not sure if it's a bug or not, but the resolution of shadow maps is too low even in high settings. Result: Shadow flickers on the edges killing nice solid cockpit feel. Plus smaller object have shadow biased so they seem to float (bolts, for example). I think adding Ultra shadow res wouldnt hurt framerates too much, and the shadow map could be 2x bigger than it is right now. Btw I am working on F-15 cockpit for a movie and the same shadow problem is present in gpu rendering. The only way to avoid it is increase shadow map res to 4096 or 8192 px. And then here is the result (attachment). I am sure this is doable in game engine, even with medicore gpu's.
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Amazing. The chart is what I was looking for. Missed it in NATOPS, blindly.
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And, of course almost forgot: 13. A deck edge Hook Slap with in-cockpit bang. Pure definition of "Oh crap" moment.
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Ambient/Environmental Sounds on the Carrier
normanleto replied to Firedawg's topic in DCS Core Wish List
Exactly. Plus realistic radio calls by AI during landing, including bolter - I think it is possible with AI monitoring you're on glide or not. It would be thrilling. -
Break? You mean full stick toward a pilot?
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Thanks. I know most of these basics. One thing I noticed in NATOPS is that after touch down you should start to apply a subtle aft stick in order to increase air friction with stabilators. The slower the plane roll, the more aft stick you apply. Not sure if it's implemented in current FM. It seems counterintuitive - to put a stick toward yourself just after touchdown, in some jets it would cause abrupt nose up and tail scratch... Intuition says that you should put your stick slightly forward to create spoiler effect. But can't argue with Natops :)