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ESzczesniak

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Everything posted by ESzczesniak

  1. Yes, although if easy enough I might tweak some additional graphics settings since I can push the eye candy higher in 2D. Looks like I might need to do some reading to figure out how to make a .bat file. EDIT: I wonder if anyone could tell me if the options.lua has the selected controller profile. I'd love to have the HAT switch pan in 2D mode and be the trimmer in VR.
  2. I have a somewhat split personality flying DCS. A portion of my time I "fly" more. These are things like carrier patterns, dogfights, etc where VR is very nice and immersive. The other portion is systems "study" where the high resolution of a monitor and easy access to manual, keyboards, etc make a traditional monitor more preferred. At the moment, I've been switching between VR in the options menu which then requires a restart. I don't know how realistic there is, but would there be any way of having one icon that launches the sim with a VR group of settings and another with a monitor group of settings? I don't know if there could be some batch file, etc that could change things before starting the sim. Thanks for any thoughts!
  3. As I’ve been led to believe, there’s really two categories here. There’s the late wave off where you added max power making every effort to wave off, but it was too late and you snagged a wire. You’ll get a WO with cut or no-grade and maybe a stern talk about flying the ball. Then there’s the blatant ignoring the LSO and continuing an unsafe approach. That is going to get you grounded...maybe temporary, maybe permanent. That part probably depends on your overall reputation as mentioned above.
  4. To the OP, are you making "snapshots"? All of the gun symbology are some variation of lead computing sights. There are some small variations in each methods quirks, but in essence all lag the real situation by one "TOF"...time of flight of the bullets. That means for any reliable gunshot, you must "saddle up". Get in guns solution and hold this stable solution for a moment or so for all the symbology to catch up. This largely means you have to be maneuvering in the same plane as your target at fairly stable G loading. Effectively, you need to put yourself in a position where you can expect a second or so in the future to look just like it does now to account for the flight time of the bullets. If you fire now with a perfectly centered pipper, but the target banks hard out of plane, he won't be there in a few fractions of a second when the bullets are reaching the predicted place. Snapshots (unstable gun shots) can work, but are much harder and much less reliable.
  5. Thank you, didn't realize the easy comms would actually make this trickier in this case. I wanted to make things easy to get the basics up and running. Probably the simplest at the moment is for me to just turn off easy comms again then. What's the nomenclature for selecting the carrier? I don't see "Washington" in the key phrase list, so I'm not sure how this command works. Or are you saying that's the and is there a list of the names for the carriers that work to select? Or just carrier?
  6. Let me start this by saying that I am completely new to VoiceAttack and VAICOM. While I am sure I will find them useful everywhere, I got them specifically for communicating in the pattern with the new Supercarrier. I have purchased all the licences, activated them, and selected "extended command set". I have been testing this on the Caucasus Supercarier Case I mission from DCS. I have the carrier tuned on Channel 1, 127.500 MHz per mission. At present while ironing this stuff out, I am using easy comms in DCS and VAICOM (when not troubleshooting, this is usually off). I am only getting transmissions to go through if I say "Nearest carrier, xxx". In the event window, I it logged at mission start that nearest ATC is "Arleigh Burke FltIIa". And if I don't say "nearest carrier", the log window reports "ATC type not supercarrier". I'm sure it's something really stupid, but what am I doing wrong? I thought by tuning to the carrier frequency, I would have that selected? But it seems stuck on the Arleigh Burke?
  7. I am not in agreement with this. I have had a number of passes with stable throttles by the ramp, even “in close”, and I still get EGIW. There shouldn’t be a need to allow yourself room on the ball to add power at the ramp. Stable power through touchdown is not on any of the no-no lists. In fact, if you’ve done your job well a number of passes could/should end this way (ignoring all the wild real world weather, turbulence, etc). Yes, you’re going to be going full power the moment you think you’re hitting the deck. But this isn’t part of the grading period. If you’re flying the ball to touchdown, there should be no penalty for not adding power at the ramp if your flying a perfect cresting high ball. Sure, we can train ourselves to do what the grading is asking. But I do not believe that the grading system is reflective of real life grading. It is expecting you adding power from the ramp on, or at a high power setting. One of the paddles rules to live by is fly the ball all the way to touchdown. It’s impossible to do this right if you have always have to add power at the ramp.
  8. I think he’s thinking about the thrust-pitch couple. A real phenomenon, but as you’ve pointed out, the aircraft will seek it’s trimmed AOA given enough time (assuming positive stability). Of course, that process may take longer than you’re trip down the groove:music_whistling:
  9. No deal. You have bought the release version that is not out yet. Part of this deal is access to the early access release, which comes to open beta first. You are welcome to install the open beta and accept the bugs/performance issues (it runs fine for me). If you want the cleaned up version, you can wait for the release version, which is what you paid for.
  10. I too am seeing this...frequent EG without seeming appropriate (IW for me). As to the different feeling, I think it may have something to do with turbulence and wind settings. Flying the bug in open beta with SC subbed in to Bankler's trainer, it feels very similar to me. But the SC recovery missions have 15+ kts of wind, with 30 kts at angels 2. Perhaps they don't have the burble in yet, but the wind alone seems to be making this a bit more real.
  11. Ya, I feel I'm in a similar boat. I don't have airboss, but in Bankler's trainer I'm 69+ averaging about 72. I've flown a few more passes now with some _OK_ (which seems to be too easy to get BTW), but it seems the EGIW is very touchy. My best interpretation of the computer code is that it always wants to see increasing power in the wires. In reality, stable power should be fine with perhaps even with tolerance for a very mild decrease. It seems like they're trying to grade the full power at touchdown for bolter, but are catching it a bit early.
  12. I know it will be best if I attach a track (and will eventually), but I'm not at the home computer to share have this file right now. In my passes in the SC Case I mission (all I've done so far except launch), I can't get rid of EGIW, which is always giving me a no-grade. Before everyone jumps on me, I know that settling a high ball in close is bad, big power cuts are bad, and we go full power immediately after hitting the deck. I don't think so, but I could have been guilty the first pass or two. However, the next 3 passes or so, I was very cautious to ensure I wasn't throttling back. In fact, one I had set up well enough I was able to trap without almost any throttle change somewhere between IC and AR through touchdown. Yet, my grade for all last three passes was -, EGIW. Nothing else. I read in another thread that the SC LSO is setup to expect MIL or higher at touchdown, and perhaps this is the issue. But the problem is going full power at touchdown (or even "anticipated touchdown") leaves a reaction time where you are not at full power until after touchdown...even if only by fractions of a second. I'm pretty sure LSO is working, because prior to this cleaned up batch of 5 passes, I've seen some alphabet soup including AFU a few times! Any thoughts on this?
  13. I might have missed it, but I didn't see these options mentioned in the manual. So I want to check. For the DCS/Open Beta path, I am selecting the root folder for DCS, correct? Or is there a specific .exe or folder I need to find. Just thinking in reference to FSX/P3D which is looking for the P3D.exe file location.
  14. I am a brand new user to both Voice Attack and VAICOM, and am having some problems. I got these and am working on setting them up preparing for the Super Carrier module that is going to need some additional radio comms at potentially inopportune times to navigate the radio menus. We have a 2 year old and exhausted wife at home, combined with the oddities of "social distancing" life, have not exhaustively troubleshooted this. I installed VA and then the VAICOM (including AIRIO and Chatter) plugins before starting DCS. VA was still running (I believe it's supposed to be). DCS will not load to the main menu. The opening splash screen progress bar stops at 10%. I did a cleanup and then repair of DCS, which removed only the two LUA's from VA and VAICOM, and DCS starts normally. In another thread I was advised about the OB and DCS path options, so I selected these, and stupidly the VSPX option (only test one variable at a time, right?), and had the same hang up issue. I have cleaned up and repaired DCS, but have not experimented further yet due to time. Could anyone suggest any further course of action?
  15. Well this is really annoying. It feels like something changed in the way it was handled. Now all the default monitor (and therefore icons) go to one of these virtual monitors. I don't remember always "loosing" my desktop, but those virtual monitors could have been created in the background and I wouldn't have realized it before. So does anyone have any workarounds or ways to manage this? I really don't care if those monitors are "present" if I could just keep my desktop in place on my monitor. It is already set as "primary display" in the display settings, so I don't know what else to do.
  16. I do not see a separate forum for VAICOM, just this thread: https://forums.eagle.ru/showthread.php?t=198297&page=465 Is this the preferred place for support, or somewhere else? I got cut short on my troubleshooting session last night, but seemed to have the same issue after selecting the OB option.
  17. Yes, yesterday, for this reason. Not saying I won’t figure it out, but so far all I’ve gotten is a freeze with DCS loading. Cleanup removed just the V.A./VAICOM plugin and all was back to normal. It’s on my list. But also didn’t go so smooth on try number 1.
  18. I certainly have no official answer. But I highly doubt the Big E will be here. She's not just a reskin, she's a completely different structure unlike the Nimitz. They are only roughly comparable on size. It's not just a matter of slapping "65" on the bow.
  19. I have not seen anything addressing if this is already included. Could some radio calls have a keyboard shortcut similar to what has been mentioned already for the "salute". I am primarily thinking about the ball call for VR users. Entering the groove is a less than ideal time to navigate the radio menus in VR. Would much rather a quick button press that could "call the ball" so we can focus on flying.
  20. I have the HP Reverb, and have since nearly it came out. I use it almost exclusively for DCS. For about the past month, I am finding that everytime I put the headset on, it creates multiple "monitors" in the windows display settings. This is annoying, because all of my desktop icons move off to one of these virtual monitors and I can't see them until I tell the display manager to disconnect 3 monitors. It seems to be related to "waking up" the Reverb. I don't have these issues at other times. My normal setup is a single RTX 2080Ti card connected to a 21 inch monitor and the Reverb. A 55" 4K TV is physically connected, but in windows display manager "disconnected". Occasionally when I do civilian simming, a small 5" LCD display in a hardware CDU is connected, but this is physically disconnected. I've tried updated the NVidia drivers and HP Reverb. Any idea what's going on and how to stop it? I didn't used to have this problem.
  21. No, at 188%, Steam VR shows 2204 (?) x 2160. Or perhaps there's another setting in here I'm totally unaware of?
  22. I just got the HP Reverb. I've had an Oculus Rift CV1 as well as the Rift S now, so I am much more familiar with the Oculus software. Would anyone care to enlighten me as to any particular settings I need to adjust in Steam VR, Windows, or DCS? I used Steam VR to set the "resolution percent" to 188% to ensure the full resolution was used. PD is set in DCS to 1.5. I have not adjusted an IPD anywhere, mine is right at 63-64 mm. Refresh rate in Steam VR is reported as 60 Hz (I thought the Reverb was 90 Hz?). With these settings, I am unimpressed. It's just slightly more clear than the Rift S, the refresh rate is noticeable when turning my head quickly or looking at an object off to my side, and it's not terribly comfortable. It seems there have been some very happy people with the Reverb when it works, but I'm concerned I don't have the correct settings given my lack of familiarity with Steam VR/WMR. EDIT: I'm running a RTX 2080Ti with a 8086k overclocked at 5.1GHz on all cores, so have not been expecting performance to be an issue at this time.
  23. Yes, I understand those two modes.
  24. I was wondering if someone could help me understand the MFD options on GPS weapons between MSN and PP? I’ve watched a handful of the tutorial videos and I’m not sure I understand where MSN comes in. I understand under PP I enter the coordinates for the target. But then I’m supposed to assign these to a mission? Or only if I’m trying to stack multiple targets in one pass?
  25. As I understand it, the SHB is nothing more than a case I pattern pushed to the limits "to look cool". There are small tweaks and tricks such as coming 30 degrees off the stern/BRC to get some more room to slow down, but it's nothing more than a case I. Further, I suspect (although I can't speak with authority) that the Air Boss would be less than happy with SHB during cyclic combat ops. The stack, break points, spin cycles, etc are an elegantly rehearsed and optimized way of getting aircraft down at minimum intervals. An SHB doesn't necessarily mean this has to be disrupted, but all your "gouge" references to maintain intervals in the pattern will be off and your chances of sending flight spinning and dragging out a recovery cycle are increased. Using a dictionary as you suggest, military landing is just any military aircraft returning to terra firma. For fixed wing tactical jets, this is traditionally the overhead break. But for heavy cargo aircraft in a heavy small arms/MANPAD environment, this will be a spiraling high speed dive from directly overhead at high altitude. For rotary wing aircraft inserting boots on an LZ, this is a high speed straight in approach. For small forces/SOAR, there can be leap frog drops. The SHB may look cool, but is by no means a universal landing method, or even encouraged at any particular time. And for some aircraft that are still very "military", not even reasonably possible.
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