Jump to content

Morod

Members
  • Posts

    21
  • Joined

  • Last visited

Everything posted by Morod

  1. I did the same as well - no reply. Sent a separate and no response either. I’m OK with buying it myself, just want an answer on the matter. Sent from my iPhone using Tapatalk
  2. Hi Cobra, I will be e-mailing right now as well. I am sorry to be rude in following up with this, but it's been 2 months, I haven't heard from the shirt yet, and that is a bit frustrating as I love Heatblur/the Viggen and wanted to rock some gear to support you guys and also rock one of my favorite planes on my chest. Thanks for all you guys do! Morod EDIT: Nevermind, you guys beat me to it... just saw my Gmail. You guys freaking rock hard, as always!
  3. I get what you are saying... However, I am letting you know that I had the same issues as the above poster for all versions of your program (triggers would never start) UNTIL I resaved the mission in the ME. All the time. How this relates to another potential bug is not clear to me, but I can confirm I had a 0% success rating activating your triggers on MP using your generated mission, and a 100% success rate activating triggers by using your mission AND then saving it again in the ME. Sent from my iPhone using Tapatalk
  4. Not the campaign maker, but have you opened and re-saved the mission in the ME? I found I had issues until I did that step - then no more issues. I’ll check the new MP build over the weekend. Sent from my iPhone using Tapatalk
  5. Yeah, SP is working for me now too. Sometimes some crashes as a lot can be happening at once, but that's more on my end to sort out hahaha.
  6. Including us USA folks? If so, I will email you ASAP. Sent from my iPhone using Tapatalk
  7. Hi shdwp, A bummer about the MP needing a re-design. The whole debrief.log from various clients, as tested from someone earlier, seems to indeed point there is some issue with that file if the host uses it directly. I'm certain you have a system in mind which may work, which is beyond my knowledge of how the game operates! I have a quick note: digging through your pre-generated missions, I noticed that when one the CAP flights (3 x F15C) is escorting me (1 X A10C), you are putting their Radio on Silence-On on the Waypoint Advanced Actions. For any other planes, you are putting Silence-Off. Is this intentional? Reason I am asking is because I am not sure if that would prevent me from taking control of them to ask them to push ahead to secure the site before I get there, etc. Just asking from a mission perspective. Thanks again for your hard, and awesome, work in this. Even in it's current form, this is amazing. :)
  8. Hey Hamburgler, Persistence still not working for me, which I am sad about because I'd love to give this a real whirl. What I am doing... 1) Start New Campaign 2) Buy defenses at Al Dhafra, until I get to 100 resource points left. 3) Wait 10-15 seconds 4) Quit Mission (I can see a cmd prompt like window come up, and close) 5) In the next screen, hit End Mission Then I continue the Campaign, and it looks a completely different status from the one that I left. In fact, it's just reverting to how the SP Ongoing mission you provide looks like (375/500 points at Al Dafhra, has two troops near Al Makhoum moving into the airfield). I have added the provided files in the right place (for me it is D:\DCS World OpenBeta\Mods\aircraft\Su-25T\Missions\Campaigns\), as you saw from my earlier pictures in the thread. I have also edited the MCGM DC.cmp file to contain the right file pointers (https://pastebin.com/X4ZsUADA) and also edited the D:\DCS World OpenBeta\Scripts\MissionScripting.lua file to comment out the two lines in the readme, so it now reads: https://pastebin.com/LJ2h3D4e Any clue what else is going on? Is for some reason one of the scripts inside MissionFiles folder expecting to be pointed to the C: drive or something? I am at a loss at what to do at this point, and I really want to give this a go. EDIT: Just tried doing the same thing through MP (launching the first SP mission, then move to the 2nd SP mission) or using the MP mission and it isn't working. :/
  9. [ALL MODULES][sP/CO-OP] Liberation Dynamic Campaign Interesting! I will need to check that tomorrow and follow up. Is that the auto generated log in the Logs folder for client rather than server? In my case, I am host AND a “client” so this could have interesting implications. Then again, I am using an A-10C and not an F/A-18C and it’s my buddy who “dies” and not me? What plane is the host using, if he is a player? EDIT: Also I am asking my friend to leave before I shut the server down, if that is of consequence? Need to check that tomorrow too. Sent from my iPhone using Tapatalk
  10. [ALL MODULES][sP/CO-OP] Liberation Dynamic Campaign The Hornet does NOT seem to be written into the debrief log overall, period. That is why you are losing it. We are seeing the same and I am trying to help the content creator debug/bug report, if possible. EDIT: to clarify, this is an issue with the sim... not the mod. Sent from my iPhone using Tapatalk
  11. Hey! morod from reddit here... the guy PMing with you about the MP and debrief logs. Tried the MP debriefing log I sent you in the latest release, after regenerating my campaign and conditions, and it worked flawlessly. It did report the F/A-18C my buddy was using as crashed, but I believe this is not your fault. Scanning the game debrief.log (pre- and post-mission) revealed the F/A-18C isn't being written there yet, it seems, and so it will always count as an aircraft loss even when he doesn't die. No biggy... I can use your "cheat" system to give me credits *only* to buy his plane and keep a tally of "clean" credits for campaign use. I will try a 2nd mission later on, and see how that goes. However, I was super glad to see it worked. I hope some of the input I provided was useful for you! I will report back, but on a preliminary pass, it seems the MP is working. I do agree with spreading the units someone above reported, but I can live with these "smallies" haha. Thanks for the hard work, I do appreciate it! This is amazing... :)
  12. Hey Hamburgler, I edited my file to look like the one in the pastebin below, since I actually don't have my DCS install on my C drive either: https://pastebin.com/PTTsC9K6 As you can see, I think I changed all the references correctly. However, the persistence is still not working in SP. In MP, I am reporting the same issue... when I spawn (first load ever of MP mission), it says that Al Dafhra is not captured. Any idea what is going on?
  13. Yes, that is exactly what I have. Not working in terms of persistence for me, MP or SP. :/ See attached.
  14. Hey! Great job... a couple quick notes... For SP: I can't seem to get the persistence to work. I do see the cmd prompt window kicking on (which seems to be saving the mission progress) but reloading the mission shows the same status/resources as on first load. For MP: I fire the original mission, but never see the MP Ongoing mission. Also the mission thinks I haven't capture Al Dafhra on first spawn. Any ideas what's up? Thanks for the hard work!
  15. Hi SCU, Yep - I had the exact same issue as well, in addition to not being able to store coordinates. I was quite frustrated actually, until I said "let me try the DDI instead..."! Cheers, Morod
  16. Hi, Tonight, I spent like 10 minutes trying to input/store coordinates for new navpoints on the MPCD unsuccessfully. I was able to create and delete waypoints on the nav sequence, but when cycling through them it would appear to be bugged, in addition to not being able to store the input coordinates on these created navpoints. Whenever I did the same operations with both DDI's, I was able to add and delete navpoints in addition to storing coordinates (and navpoint cycling didn't look bugged). Have no track, but I can generate one if needed. This was on MP server, PG map, doing Carrier takeoff. Cheers for the amazing plane!
  17. Meanwhile, I am STILL trying to get my AoA trimmed in < 15 seconds on downwind. Beautiful traps (to me!). Sent from my iPhone using Tapatalk
  18. I’m not sure it’s a bug, but I would prefer having all my joystick range for throttle management in the air (seeing the FCS doesn’t have detents and I have ready lost some range for afterburners). Sent from my iPhone using Tapatalk
  19. Hi Cobra, Any updates on the shirts? Haven't gotten a shipping confirmation, so I thought I'd follow up. Cheers! Morod
  20. Hey Oban, I came up with some binds(click to see the picture) that are economical and have a ton of flexibility moving forward. Find them below... I can share the diff.lua files if needed, but it should be straightforward to bind them and learn. Couple notes: 1) When/if rotary axis get fixed for the throttle, the radar elevation control can be easily moved there instead. This frees up two buttons for easy access (say, flaps, for those carrier traps). 2) When the TDC axis is enabled, you can move it to the throttle analogue stick. A whooping 4 buttons (8 with modifiers) just opened up, essentially making us able to map the whole bird and much more. Strong contenders to move there are designation/undesignate switches so we can then easily group them and use them quickly without modifiers. Hope this helps you! Cheers, Morod
×
×
  • Create New...