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39th_Bloke

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Everything posted by 39th_Bloke

  1. Will there be a new template with the recent updates? The current one is quite disorganized, and half in Russian.
  2. Lockheed Martin KC-130 - Royal Air Force, No. 216 Squadron (Fictional) Fictional livery for the Lockheed Martin KC-130, based closely on the livery of No. 216 Sqn, RAF's Lockheed TriStar aerial refueling aircraft. I spent quite a while getting as many details as I could accurate on this livery, though fictional it should make for an authentic looking RAF tanker for your missions. After much struggle I was unable to get the fuel pods to take a specular/roughmet so, any help there would be appreciated greatly. DOWNLOAD: https://www.digitalcombatsimulator.com/en/files/3302810/
  3. All three anomalies are either close to existing airbases or between the airbases and France. While I hardly think these are high priority issues, nor would I be particularly annoyed if they were never fixed, I still thought it appropriate to report them.
  4. Another case of odd geometry on the Isle of Wight, this and the previous are both clearly visible from the air. 30 U XB 22728 05702
  5. Another terrain bug on the Isle of Wight, MGRS at the bottom of the screenshot 30 U XB 20577 07270
  6. I've noticed some freakish looking terrain north of Portsmouth in England. MGRS location is: 30 U XB 42197 44088 Pictured in free camera: And on the f10 map (erratic horizontal lines near the center-left): Small detail but it'd be nice to see if fixed, I also hope England gets a bit of extra love sometime in the future with the addition of some built up areas and some more of the south coast's historic airfields (RAF Stoney Cross, Thorney Island, Andover, Beaulieu, Shoreham, ect.). Thanks!
  7. While I own the asset pack, I would disagree to its use on the server, I dislike the idea of even a small number of players being excluded from the server for relatively little gain. Ground units are so rarely seen up close I don't see it as a benifit to include them and the WW2 AI AAA units are known to be somewhat temperamental, especially on the allied side. The B-17s would be the only considerable bonus but I personally don't consider it worth the switch, bomber missions are not very common on the sever.
  8. I've been wanting to apply a nice sheen to my upcoming RAF KC-130, I've managed to apply it by creating specular layers and applying them as follows: {"KC-130_fusel", 2, "KC-130_map_fus_RAF_SPEC", false}; And so on with each component, however, trying to apply this to the fuel pod yields no result, here is the line I've input in the description.lua {"KC-130_FPod", 2 ,"KC-130_map_drg_RAF_SPEC",false}; The specular layer (titled exactly the same as presented there, I've triple checked) does not apply. I've seen a shiny KC-130 on the user files using 13 instead of 2, to my knowledge this indicates the application of a roughmet layer rather than a specular one? My knowledge is not as complete as I'd like in this area. Any help would be greatly appreciated as I'd like to release this thing soon, thanks!
  9. The Spit doesn't have any premade loadouts from my knowledge, so you'll have to make custom loadouts. I eagerly await those redone Sabres! The attention to detail and the custom cockpits on the current really put them a cut above, I've been putting together a cold war campaign on the Normandy map using them, I'd been meaning to contact you regarding that actually.
  10. Thanks so very much! Where is that file being extracted from exactly? Could prove helpful in future. Absolutely love your skins by the way, especially those RAF Sabres!
  11. I've been wanting to reskin the recently added drop tanks and pylons for the spit to match some of my liveries, unfortunately I've been unable to find anywhere what terms to use in the .lua file to replace them. Through trail and error (looking through the texture folder, ect.) I've been able to work out the term for the pylons and the slipper tank which are "Spitfire_pilons" and "tank_3" respectively. The torpedo tank however has proven very difficult to figure out, as it doesn't seem to match the base texture file name like the others, so far I've tried all these and they do not work: SpitfireIX_torpedo_tank Spitfire_torpedo_tank torpedo_tank SpitfireIX_tank Spitfire_tank tank SpitfireIX_tank_1 Spitfire_tank_1 tank_1 Anyone who can help find the correct one or already knows, I would greatly appreciate the help, thanks.
  12. Here are my results at 3kph, I forgot that I could switch to metric for the editor. https://gfycat.com/FairAdeptAssassinbug As you can see it's a little wobbly so I'm not sure if I'm doing something wrong (both initial and destination point are at 3ph/h), I'll probably just stick to the jog, thank you though.
  13. https://www.youtube.com/watch?v=9YeT_f_u4LQ Perfect backing for your flights!
  14. I've been working on some missions using the assets pack and found that the Infantry have a rather nice looking walking animation, sadly however I can't quite figure out how to use it. Any low speed (1-4kts) either leads to them walking and pausing to maintain speed, or walking and jogging, experiments with arrival times have also gone without success. Is there any setting that forces Infantry to walk so those animations can be put to good use? Any help would be appreciated, thanks!
  15. Great stuff, looking forward to more! You spoke earlier of modifying existing skins, correct me if I'm wrong but I believed that modifications of stock DCS skins were fair game to release? Obviously with another user's skin you would need explicit permission.
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