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jawzzy

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Everything posted by jawzzy

  1. What's missing in DCS is the supersonic crack of the 30mm shells in flight. It's missing in many games tho. Arma2 has this aspect of the sounds involved in shooting superssonic bullets/shells very well done. That's why their A-10 gun run sounds so different and more acurate. Here's one small clip igot yesterday. Most of the growl got lost in the compression tho. Is clear that the supersonic crack of the bullets is the missing part. http://www.youtube.com/watch?v=QtFEa_lgiOY Here's a real one:
  2. I got the A10 yesterday and the detail of this aircraft is mind bogging. So please excuse me for posting so many screenshots, but this thing just looks so damn good. First take off :party: First landing And some flying and experimenting with different graphic settings.
  3. In that simulated tests there were some very tight restrictions imposed on the "blue force". This test was specially designed to see how the planes would do in heavily outnumbered situations, way out to the limit of their range. The idea was to simulate defending Taiwan from a massive Chinese attack while flying from bases in Okinawa. The test was for close combat at the limits of their range, with very few F22's available, while the red force had "future versions of Suchoi fighters" with better radars then today available. For the F-35, with the wing loading and power loading close to the F105 "Lead Sled", in a range where the Suchoi radar and missiles could work ok against it's type of stealth, this is a recipe for disaster. With fewer long range missiles available on the F-35, in an all out war, it is possible for a large enemy force to get in close range. With better dogfighting planes and more missiles available is not surprising the Su-27 type fighters could be very dangerous at close range.
  4. +1 Absolutely agree. i don't know what's with this attitude towards the skins with this game.There isn't even an option to view the skin you select for the plane before you play the mission. Not even the ability to change skins in online game. Whoever made a skin for a game or another knows how many times you have to go back and adjust few things here and there when you make a skin. This makes the whole process absurdly painful. Someone at ED is really hating the skins for some reasons. I remember few years back there was this attitude in some circles. Many people were blaming every network related issue (lag, warps) to custom skins. External skins shouldn't be considered "Mods". This only gives the developers a reason to not care about them. All a skiner should have to do is build the textures to the game's format. The game itself should have the skin installer/viewer as part of the package. When you think there's only a single flyable machine in the game, this is really disappointing.
  5. Glorious shots Sir. :notworthy: Every one of them. :thumbup:
  6. They need to improve the really poor suport for custom skins. In this game is harder to get a skin in than make it. How hard would it be to make an automatic installer that will instal the skin without having to use 4-5 programs and edit 4-5 files, to get something as simple as a skin in the game. A skin viewer in game, like in LOMAC, would also save a lot of time. I stil don't understand why skins are treated like "mods" in this games and have pretty much zero support from the Dev. team. the ability to instal a skin in the game (as long as it is in the right format and uses the right naming convention) should be part of the game and transparent to the user. Ah. I forgot. How about being able to change the skin in multiplayer?
  7. This is one of my adventures involving two buckets of blue paint and a bottle of J&B scotch.:music_whistling::doh: Not that I can do better if i'm not drunk.:( Anyway. This is my first atempt to skin a plane in this game. Never done it in LOCK On either. The skin is made on the official template and the shark mouth by Mitch. Thank you.:notworthy: I uploaded two versions, unmarked (as you see it in the screens) and "marked" with red stars on the tail and bely....i think:music_whistling:. Now i wasn't able to get the "Marked " skin to show in the game for some reason so maybe you are more lucky. If yes, pls let me know how.:doh::megalol: If someone knows how to make it work in a new skin slot it would be great. I tried twice but i messed something up every time.:joystick: Make sure you back up your "Ka-50_Fictional_Olive_Grey_Scheme.cdds" Place in the Bazar/World folder. It will replace the "Ka-50_Fictional_Olive_Grey_Scheme.cdds" Download link: http://www.mediafire.com/?tlswty9nb4s Have fun. Jaws2002:pilotfly:
  8. So is there a way to use my own skin in multiplayer?
  9. Thank you for your imput Sir.
  10. Thanks for the answer. Now. Are they going to fix it and release it again in a patch at some point or just forget about it.? As it is, I find the game extremely bad when it comes to skins integration. You need one program to make the actual skin and then five, six extra programs and a lot of file editing just to get it in the game. Really bad in this respect.
  11. Nothing like a good pirate speed boat hunt: I found them right in time : My wingman is covering my six: Never bring a knife to a gunfight::D Back on patrol.
  12. I just don't understand this...Why was that good option in LOMAC removed? Is already ridiculously hard to get a new skin in the game. Once in the game you don't even have a chance to see what skin you actually put on the plane before you fly. When you make a skin you have to do a lot of small little changes here and there and the ability to check the skin outside of a mission saved a huge load of work. Having to work more to get the skin in the game then actually making the skin doesn't help. BTW. Is there an option to change the skin in an online game?
  13. Hello all and Merry Christmas.:drunk: I posted this in General Discution but I see a lot more skins discutions in here. Is there a way to see the skins for the heli in the mission builder or anywhere in the game before you start the mission?:dontgetit: I know in LOCK ON you see the skin in the arming menu. How about Black Shark? Can i see the skin anywhere before i actuallty start the game? If i want to make a mission without externals, do i have to make the mission, change a random skin (since i don't know yet how they look), start the mission with externals on, and keep trying until i find the skin i want? Then go back and change the setings? :dontgetit: Other questions i couldn't find the answer yet. Is there a naming convention for new skins? I mean, if i make a new skin do i have to make every bmp in a certain way for the game to recognize it?:doh: Another one. How many skins can the Ka-50 take? Thx for your time.
  14. Hello all and Merry Christmas.:drunk: Is there a way to see the skins for the heli in the mission builder or anywhere in the game before you start the mission?:dontgetit: I know in LOCK on you see hte skin in the arming menu. How about Black Shark? Can i see the skin anywhere before i actuallty start the game? Id i want to make a mission without externals, do i have to make the mission, change a random skin (since i don't know yet how they look), start the mission with externals on, and keep trying until i find the skin i want? Then go back and change the setings? :dontgetit: Other questions i couldn't find the answer yet. Is there a naming convention for new skins? I moan if i make a new skin do i have to mane every bmp in a certain way for the game to recognize it?:doh: Another one. How many skins can the Ka-50 take? Thx for your time.
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