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F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
In this case *Soon* most likely means: 1. There will be at least a few squadron liveries with the new textures today or tomorrow at the latest. 2. I will be remaking the entire F22 fleet (or most of it) using the new textures but that may take a bit as there are nearly 190 of them. That will be released in an updated version of the texture packs found earlier in the thread. I want to extend a heartfelt thanks to @Texac for his work on these textures and generously sharing them with the community and giving permission to include them. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
No not yet. *Soon* -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
These look really nice. That's a lot of changes and enhancements! -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Based on a few other cockpit screenshots, I've made some changes to some button labels and added some to the top row of the PMFD. I changed the canopy unlock to red and bingo fuel to fuel low. I also set COMM 2 to show a VHF freq as it makes more sense to me to have UHF/VHF radios for COMM 1/2. The cockpit picture isn't great but I could make out that it says FUEL LOW in yellow and CANOPY UNLOCK in red. I also added some "hash" marks to the ADI indicator so that it can also serve as a bank indicator. The marks are in 15 degree increments from level 0 to 90 degrees of bank. https://www.dropbox.com/s/47d2gu21874torf/F-22A Multi Player.7z?dl=0 https://www.dropbox.com/s/o0iahwuoozbqk5t/F-22A Single Player.7z?dl=0 -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Some minor updates today; Adjusted the "Map OFF" code to use the same OFF graphic as the other MFD's and added the MAP code above it so that it reads "MAP OFF" in night mode. (Still required a manual copy of the files as mentioned above.) Adjusted the SFM page spacing to even it out. (My OCD requires symmetry wherever possible.) I enabled the three bottom SMFD button on each side. Currently they only swap the SMFD's left/right like the top swap button does. However they may do something more down the road. Adjusted the keyboard and joystick input files to support them. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
@Texac Beautiful looking! Go ahead and steal the show And just to be clear, I'm just making changes to the main mod by Grinnelli and team I think most know that, but for the new folks that may come across this, the main mod link is on the first page of this thread and I wasn't involved. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Updates for today don't require pictures yet. However, with the assistance of Nero and Grinnelli over on the DCS Modding Hub Discord I've added some code to the map page that determines what map your on and sets the map accordingly. Caucasus, Nevada, Persian Gulf or Syria. I haven't found a solution as yet for the night mode issues that affect both the map page and the ICP page. So...I did the same thing I've done for the ICP and created a night friendly map page (with the map off) and added a day and night folder here: .\Mods\aircraft\F-22A\Cockpit\Scripts\PMFD_CENTER. Just copy whichever one you want into that folder. If you leave it on day and fly at night, the ICP displays will be bright and map won't be useable but it won't hurt anything. I'll continue to see what else I can do to improve functionality. More to come. Updated the same links with the new versions: https://www.dropbox.com/s/47d2gu21874torf/F-22A Multi Player.7z?dl=0 https://www.dropbox.com/s/o0iahwuoozbqk5t/F-22A Single Player.7z?dl=0 -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I've made some minor changes to the fuel pages and UFD fuel displays. They didn't match each other and I thought they should be consistent. So both displays now use a five digit readout for total and external fuel quantities and the external is displayed in white. As most would know the default fuel usage is external first when tanks are present. The fuel % bar on the UFD only shows the internal fuel. The external fuel is only displayed as the numerical readout. That fuel % bar will not start to decrease at all until the external fuel is exhausted. On the main fuel pages, I changed those readouts to five digits as well and added a couple of text strings on the left side to indicate that fuel select is normal/external. That can't be changed that I know of, but it explains what happens when tanks are present with fuel in them. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
@sanc2775Can you read in your log file and see why it's crashing? You can search for F-22A.lua (There are two used, the main and the unitpayloads one) or weapons.lua. With the use of the stock weapons.lua I can't see why it would be crashing. At worst, the AIM-120D wouldn't have any textures applied. So I don't know that the modified weapons.lua was a problem at all. I need to see your log file. Can you upload it here? It's located in your DCS Saved games folder under Logs\dcs.log. Make sure it's one from right after the crash. Thanks, Can anyone else confirm that the single and/or multi versions are working? And if so, what version? And if not, where is it crashing? At start? When you try to load weapons? Thanks. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
If you're having issues with the single player version of the mod crashing, please try the new version I just uploaded. https://www.dropbox.com/s/o0iahwuoozbqk5t/F-22A Single Player.7z?dl=0 I replaced the weapons.lua file with the stock mod version only edited to rename the AIM-9XX to AIM-9X3 and the GUI icon files for the weapons loadout screen were also renamed to the original versions. The missiles will operate exactly like an AIM-9X and an AIM-120C without drag to simulate internal carry but will have the new textures and name. @sanc2775 Please let me know if this resolves the issue. Thanks! -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
@Texac I'd love to update the textures with these improvements. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I say..."Heck yea!" These look great! -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Testing things in night mode (I haven't flown the raptor much at night since it doesn't have NVG's.) I found a few of things of interest. First, the maps are way oversaturated at night and even attempting to dim them down doesn't really work. Hey, it's night anyway....you can't see the ground very well. So I created a night "map" that just says OFF. I also found that the ICP code doesn't support day/night mode. And the ICP systems lua is encrypted. So if the ICP text is too bright at night the only solution I could come up with was to create a new material to use for a night version. In the .\Cockpit\Scripts\ICP folder there are now two folders Day and Night, each has a version of the page_1.lua. If you're going to be flying at night I recommend copying that one into place at \Cockpit\Scripts\ICP. It's perfect at night but not visible in the daylight. Another interesting point. For some reason, the warning messages won't display on the PMFD when in night mode. I don't know why that is. They still display fine in day mode and in the UFD's in day or night. So....we'll call it a "feature" to keep from distracting the pilot at night. /shrug At night the UFD warning tend to get your attention pretty well anyhow. I also added the blank page for the center and right MFD's and changed the PMFD so that all of them read "AVIONICS OFF" until the avionics are in fact on. The UFD doesn't have a blank page. Unfortunately additional pages can't be added because of the file encryption. Ideally I'd be able to integrate the different maps into the map page from inside the cockpit but again, I can't add additional pages. I found that the Raptor logo on the menu pages was a bit distracting at night even though it's barely visible in day. So I removed it from all pages except the CFG "config" page on the PMFD. I've updated both versions with these changes. Same links. Just re-download. Single Player: https://www.dropbox.com/s/o0iahwuoozbqk5t/F-22A Single Player.7z?dl=0 Multi Player: https://www.dropbox.com/s/47d2gu21874torf/F-22A Multi Player.7z?dl=0 -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
So you're saying you have a mission with the F22 and after installing my modified files it crashes to desktop? I don't see how that would happen. If there was something missing, then a part of the mod wouldn't work, like certain displays or even the entire F22. In which case you'd get a message in the mission that the F22 mod was missing and it wouldn't load. But it shouldn't just CTD. What does your log file say the cause of the crash is? And what version did you use? And how did you install it? Is anyone else having issues with it crashing? -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
No problem Have fun! -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Speaking of the liveries. Here they are. If I learn of a better rough material to use that might get incorporated (with permission of course). I used the template provided and built a PSD file. Some of these were included already in the release. Set's A-D include every serial number delivered to the USAF represented at some point in their history. There are no HO aircraft tails included but all of the TY tails are. These files are already OvGME ready as that's exactly what I've used to install them. *EDIT* Old versions deprecated. See this post: I've just started the upload for the files at the time of this post, so it may take a few minutes for them to complete. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
What I've done doesn't affect the exterior of the aircraft except for the canopy. I've done a full set of textures for every F22 built but they haven't been released yet. The textures and the template released by the dev team look great in my opinion. *Edit* Those screenshots do look nice. I don't know what he did though. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Like any other. You have to bind the pitch to the correct axis. As noted in the picture I posted, do not use the regular pitch axis but use the F-22 FCS Pitch axis. All of those instructions are on the download site. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Read the instructions on the site you downloaded the mod from. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I believe everything should be working fine. Let me know if you run into an issue: These require the full mod to be installed from the official MK II release. Link on page one of this thread. Then the files need to be overwritten with the files from this mod. Back up your original mod version first if needed. Single Player version with weapons modifications. New AIM-120D and AIM-9X3, and AIM-9M capability. https://www.dropbox.com/s/o0iahwuoozbqk5t/F-22A Single Player.7z?dl=0 Multi Player version with stock weapons. Both versions share the other changes. https://www.dropbox.com/s/47d2gu21874torf/F-22A Multi Player.7z?dl=0 -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Had the wrong NTTR map in there. And here's what some of the visor/canopy options look like. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Thanks Sorry if I got a little salty. I can only imagine what Joe Grinnelli felt like with all the backlash at releasing the mod both times. In any case, just for anyone's curiosity, here are ALL of the changes I made to the version I'm using: Personal Modifications: Renamed Mod to "F-22A" for compatibility with existing missions in entry.lua. Adjusted Views.lua to limit zoom and set default eye point for VR. Added AIM-120D missile texture to DCS Weapons Textures mod. (A mod that contains modification to most A2A and A2G weapons) Hex editied the AIM-120D.EDM file to use the AIM-120D texture. Renamed AIM-9XX.EDM to AIM-9X3.EDM. Renamed AIM-9XX.PNG to AIM-9X3.PNG. Hex edited the F-22A.lua to rename AIM-9XX to AIM-9X3. Hex edited the F-22A.lua to replace AIM-9X with AIM-9M. Hex edited the Weapons.lua to rename AIM-9XX to AIM-9X3. (Deprecated now) Renamed unit payloads F-22A.lua default payloads and renamed AIM-9XX to AIM-9X3. Renamed unit payloads F-22A.lua default payloads and replaced AIM-9X with AIM-9M. Added additional payloads using the AIM-9M. Replaced Theme default base and loading pictures. Adjusted canopy textures to replace clear with dark/rainbow texture. Adjusted visor textures to replace with mirrored texture with dark/rainbow texture and black texture with dark texture. Adjusted afternburner texture to be more pronounced. Adjusted default texture details and incorporated those changes into all existing F-22A textures. Separated included liveries out into a new F-22A Liveries mod file. Adjusted Clipboards and Cockpit Photo textures for personal use. Created various F22A checklist for left and right clipboard. Replaced default APU sound with a modified version of the F/A-18 Horent's APU. Edited clickabledata.lua to change some controls to non "toggleclick" Battery/Left and Right Generator. Modified default input files with multiple additional command bindings both joystick and keyboard. (Based on changes in this thread) Edited encyclopedia text entry to include AIM-120D missile and replaced default picture. Modified indication textures fuel page graphics to remove second wing tank as the F-22A can only carry one tank per wing. Modified indication textures fuel page graphics to use part of the F-22's wing and fuselage for the tank surround. Modified indication textures HSI page graphics to include an F-22 icon in the center and spread out the nav circles. Added MAP.DDS static map graphic, options for NTTR, Caucasus, Persian Gulf and Syria. (In separate MAPS folder, only one useable at a time currently.) Corrected MFD menu errors on Left and Center MFD fuel pages. Corrected non functional VVI indicator on all MFD ADI pages. Modified graphics to accommodate working VVI display. Renamed "TANKS" value to "EXTRL" for external fuel quantity on all fuel pages. Edited PMFD menu_page.lua to change menu names. Renamed MENU to PMFD, TID to MAP, SYS to CHK, RDR to FCR, and CONFIG to CFG Added logo background. Edited PMFD menu_page.lua to add all warming messages from UFD display, G force and FCS mode status. Added BAR and RDR, VVI, HDG and MACH values. Edited sfm_page.lua removed "F-22A SFM DATA LOG" text and logo background. Resized values. Edited config_page.lua to rename the canopy and visor menu selections to match the texture edits above and removed title text. Edited map_page.lua to display a static map and removed text. Added HDG display. Edited sys_page.lua to create a Landing and Take Off check list. Added IAS display. Edited the UFD_LEFT and UFD_RIGHT base_page.lua files to adjust ADI/FUEL display values for more useful information. Modified UFD_LEFT and UFD_RIGHT base_page.lua files to replace warning page graphic with coded values and added VVI and AOA indicators. Replaced indication textures CheckList page graphic with MFD OFF.DDS graphic. Edited all MFD menus and replaced CHK with OFF. Added Raptor Logo to background. OFF selection used the OFF.DDS graphic. Edited ICP page_1.lua and added altitude and heading information on the auto pilot display. Adjusted position to match HUD display. Edited ICP page_1.lua and added RADAR altitude diaply on left side above keypad. Tied to avionics. Recreated weapons.lua file with AIM-9X3 and AIM-120D based on AIM-9X and AIM-120C values. Adjusted Entry.lua to no longer call weapons.lua. Integrated the AIM-9X3 and AIM-120D into the DCS Realistic Weapons mod including GUI and shape files. (Another mod I use) -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I would consider it done at this point. The last modification to the ICP page added an easy to read AGL reading. I posted a link to this thread on the DCS Facebook page but the general response was to laugh in my face. So much for doing something nice for the community. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
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F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World