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Everything posted by Nightstorm
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Good morning, I noticed this weekend that Ground Crew commands for NVG and HMD/HMS in the Viper don't seem to be working correctly. The commands are implemented in the latest keywords and they are accepted by Viacom but they don't have the intended results. I get a reply from the ground crew of "Copy"...."Rearming complete". And then no change to the NVG/HMD as expected. Using the comms menu it works correctly. Everything else I'm aware of works correctly.
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VAICOM for VoiceAttack
Nightstorm replied to Hollywood_315's topic in Utility/Program Mods for DCS World
Thank you for the information. -
Wow.....nice work! Thank you very much!
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This looks really cool. Reading the instructions, can you use the loopback address in the lua? 127.0.0.1 ? That way it wouldn't care if your local IP changed.
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VAICOM for VoiceAttack
Nightstorm replied to Hollywood_315's topic in Utility/Program Mods for DCS World
Good morning, I noticed this weekend that Ground Crew commands for NVG and HMD/HMS in the Viper don't seem to be working correctly. The commands are implemented in the latest keywords and they are accepted by Viacom but they don't have the intended results. I get a reply from the ground crew of "Copy"...."Rearming complete". And then no change to the NVG/HMD as expected. Using the comms menu it works correctly. Everything else I'm aware of works correctly. -
Yes I was using Reshade for normal mode as it doesn't work in VR. And I noted that this mod doe seem to work in both. Reshade adjusted the shaders in the post process so I assumed it was possible it would conflict with this mod and that was causing my directX and video driver related crashes I experienced this weekend when I started using this mod. I set up scripts to install and remove Reshade when I'm staring up in standard mode and this mod when starting up in VR. So they will never be installed at the same time.
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Nice! That's why it wasn't working for me. I just recently started using this Mod and specifically b/c Reshade doesn't work in VR. My VR experience definitely improved even on the G2 headset. I adjusted the saturation and color mul slightly and everything looks really nice. I had noticed the masking wasn't working but was happy with what was. I'm using a customized label set up. I look forward to the next version to test that out! One question for everyone in general. If you have Reshade and this mod running concurrently, has anyone encountered any crashes? I know, the best solution is to not have them running at the same time and heading in that direction but I was just curious before I go down a rabbit hole. Thanks!
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Due to a misunderstanding on my part I unintentionally released skins that the original author didn't sanction. By their request I've removed all liveries except the one they had given permission to release. I humbly apologize. The link has been updated. The included livery is from the 119th squadron "The Bats". As some of you may know Wolfthrower created an IAF viper template some time ago. He is currently working on a new updated more accurate version that will represent all of the sufa tail arts. I started working on IAF CFT liveries a couple of weeks ago based on his old template and I contacted him for permission to release them. He was kind enough to grant that permission. The textures took a while to make, I was literally counting pixels to make them line up as best I could. Also....some people have noticed a "MIL" pylon in some screenshots that I posted. Stick around to the end of the pictures to see a preview of what that is and things to come. https://www.dropbox.com/s/diqvsko87y1z760/F-16C IAF Liveries.7z?dl=0
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It was also interesting to find that the AIM-120A is modelled as well with it's own texture. It's nice to have options so hopefully that too will get implemented at some point.
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Thank you. I actually started with that mod and then I was trying to implement the included CATM-120C but I couldn't get it to appear on the jet. This was the only way I found to actually use the CATM-120C. I do indeed hope that all of the training weapons from that mod get implemented at some point.
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A small mod to swap out the CAP-9M training missile used by default with the CATM-120C training missile. Optional textures included for all the AIM-120 series missiles. This modifies the aim9_family.lua and therefore will most likely fail an integrity check. The modified line is tagged with --NIGHTSTORM for ease of integration with other mods. It needs to be installed in your main folder. The MFD will still display information consistent with the old training missile. For example, the Viper's SMS page shows TA9LM on the pylon where it's equipped. I was unable to determine how to change this. Any aircraft that could use the CAP-9M can use this instead and it will be replaced on the stores menu. https://www.dropbox.com/s/9y9qkor8d44mo57/CATM-120C.zip?dl=0
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F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I'm *really* looking forward to the new version! -
If the WIP strobe lights are too bright for you, download this version: https://www.dropbox.com/s/wxf5ubwsv9oznkj/CFT_Mod_1.5.1.zip?dl=0 The only change is the lights are restored to default with the modified code commented out.
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Update to v1.4 now with the ability to have working 370gal wing tanks along with the CFT's. *NEW FUEL TANK 370gal + CFT 225gal* This combines the normal 370gal wing tank with the fuel of a CFT for each side. So technically each tank holds 595gal of fuel. This allows for the correct weight, drag and fuel amount of having both CFT's and 370gal tanks on the jet. Due to limited access to the game mechanics this tank litterally contains 595gal of fuel each as far as the sim is concerned. So if you jettison the wing tanks with fuel still in them, you are also losing the fuel that was in the CFT's. However, the CFT's remain equipped on the player aircraft. AI aircraft will likely jettison both models if jettison isn't restricted in the mission editor.
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Ability to add/remove crew ladder and/or protective covers independently of CFT tanks/tail. *GROUND ASSETS* Use the GND station to equip the crew ladder, the protective covers or both. They can be equipped to this station with no affect on the AUX station. Use the rearming window to remove or add these items before or after flight.
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F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Thanks for that. Hadn't noticed as I'd not tried to AAR in it. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
It needs to be installed to your saved games not the main folder. And no word yet on the new version. -
Yes, I believe the next release is expected to have the tanks separate from the tails. There is a "beta" version that does just that. I don't have any information though on the ETA of the next release.
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F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Hi, glad you're enjoying it. A new version is in the works by GrinneliDesigns that is much improved over this version and will have many features and a much better flight model. The model and work was done by GrinneliDesigns and I don't have any additional access to the material. All I did to make this work in the current version of DCS is edit the lua file to remove the call to the F15C.dll which also removed the flight model and some functionality as indicated in the first post. I'm not the creator of this work. -
For what it's worth, I just discovered that in the F16C at least, the issue seems to be related to the console flood lights. Specifically the CONSOLES not the Instrument Panel one. I don't know why. I had constant flickering black squares and I noticed that if I turned off the power, they stopped. Well....yea because the flood lights lose power too. So....that would suggest its related to a corrupted shader? I've cleared the cache several times. I was able to start and stop the flickering by turning the console flood light knob. I'll test more but I thought I'd share. Oh, and as other have said if you turn off MSAA it doesn't happen either, but....yea that's not a solution.
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Would love to see a fix for this. It's completely immersion breaking and depending on how severe renders the sim unplayable. With MSAA off, the problem doesn't occur but then the environment looks awful.
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File is live on user files. Link added.