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Community Answers
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Ironhand's post in LLTV Mercury Pod stopped working after 2.9 upgrade was marked as the answer
That’s because it was being modeled as IR rather than low light amplification.
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Ironhand's post in F-15C unable to launch was marked as the answer
In this other thread that you posted in, have you seen BIGNEWY’s responses?
and…
At a minimum, before you try anything, rename your mods folder in Saved Games so that none of those mods load. Once the problem is solved, then you can go back to it.
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Ironhand's post in i wish there was a general FC sub forum...anywhoo was marked as the answer
Unfortunately there’s no such “switch” available. It would provide the best of both worlds.
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Ironhand's post in Radar Expected Detection Range and Elevation? was marked as the answer
I never bother with the expected target range setting because it makes your life more difficult than it needs to be. If you leave it alone, unless there’s a huge altitude differential, the most you’ll need is +1 for the target elevation…+2 if they’re right on top of you.
In your scenario, if you want to use “expected target range”, increase the target elevation +1 for each kilometer the targets are above you. +4, +5, means that they are 4000 or 5000 meters above you at 20 km distance. If they’re 2000 m above you, it’d be +2.
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Ironhand's post in (Maybe a) Bug - Bombing in FC3 Mig-29 (A&G) impossible? was marked as the answer
Remove the clickable cockpit mod. And, if you're not running that, then remove whatever mods you do have installed because one of them is causing the pipper issue at least.
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Ironhand's post in Flanker unable to pull 9G turns was marked as the answer
@Skyhammer
Finally home and took a look at two of your Su-27 tracks (Flanker not even 9 G turn.trk and Flanker 56% fuel still 7.6 G max.trk). The issue in both was airspeed. Yours was too low for the altitude. At 2000m, you need to be up around 900 km/hr to generate enough Gs to even hit the limiter. I took control of your Flanker 56% fuel still 7.6 G max.trk and sat on 8Gs for awhile just to show that the limiter is there and will limit you to 8Gs at that gross weight. And, just for clarity, I did not use the override at any point.
Ironhand-Skyhammer-Flanker 56% fuel 8G Limiter-No Override.trk
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Ironhand's post in Possible Bug - Airbrake toggle button require two presses for "off" was marked as the answer
The switch isn’t animated but the commands do work.
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Ironhand's post in Su-25T - Mercury LLTV Pod not working properly was marked as the answer
At the time the tutorial was created, the Mercury pod was being modeled (incorrectly) as being infrared, hence the tutorial description of what to look for. The pod is now being modeled more correctly as a low tech light amplification pod. So things no longer show up in high contrast as they once did. The target is on the runway centerline just above the white runway markers. The tutorial needs to be remade.
in your second set of screens, your seeing what you should see with the pod amplifying daylight—a bright, washed out screen.
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Ironhand's post in Help Please - SU25 laser guided training - Mercury Pod -Display not showing night vision - ] was marked as the answer
I wasn’t when I tried the mission. It only works on MT?
EDIT: Problem solved. It evidently only works properly with the MT exe.
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Ironhand's post in MiG-29A: EOS lock issue was marked as the answer
It is definitely the side slew that caused the lock issue. Centered, there is no problem. Slewed right or left, there is no ability to lock as BlackPixxel stated.
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Ironhand's post in F-15C Not Trialing was marked as the answer
Start DCS. On the main menu at the top is a box with numerous squares. That’s the module manager. Click it and hopefully you’ll see the F-15 there ready for installation.
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Ironhand's post in Change the weather and time in a replay was marked as the answer
Yes, you can. I do it frequently to change the time of day, cloud cover, add eye candy, or extra units.
While in the ME, use the Open File button. Change the file type to TRK. Locate and load the track file into the ME. Make your changes. Save the file. When saving, make sure that you have the type set to TRK. Otherwise it’ll be saved as a mission file.
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Ironhand's post in Is it possible to pan the camera while moving forward? (CTRL+F11) was marked as the answer
You can do it with TrackIR.
To address your example, though, the easiest way to do it would be to set up an AI vehicle to overtake the “target” vehicle and use it as your view platform.
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Ironhand's post in Totally cloudy sky?? was marked as the answer
Only if you use the old clouds. Select NONE for the presets and, then, use the sliders to set the cloud base and thickness for the old (very old) clouds. Finally, select "10" for the density.
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Ironhand's post in G-Effects not working was marked as the answer
It's a matter of Gs. You can't pull high Gs long enough in the Su-25T to blackout. You'll break the airframe first. This was one of my more spectacular attempts:
Take a look at the -25T's G meter. The "danger zone" starts at 6.5 Gs. If you stop there, it'll take a long time for much of any "blackout" to happen, if ever. If you push past bad things happen too quickly. The attached TRK file isn't the YT flight but you'll see what I mean.
Here's the MiG-29's G meter for comparison. You can go all the way up to 9 Gs before you hit the red zone:
Su-25T G Effects.trk