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RustBelt

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Posts posted by RustBelt

  1. 11 hours ago, Gareth Barry said:

    I guess let me be a bit more frank-

    I wonder what range of conditions and altitudes the nasa model was calculated for? And if it is a wide range of altitudes, what are we missing, as in, why does the nasa model not gel? How is it that a current model without nozzle exit area and and pressure that changes with altitude, 'correct'? What are we missing? Or has the time come to humbly ask Heatblur to reconsider their model? I know that this is has been covered in this thread, but the thread is looooong and i'm lazy....

    I only play single player and get plenty of kills with the missile- i know it isnt really a 'mach 5' missile, but the high speed missile at altitude that i thought the thing was famous for is currently a bit more like a long, slow train a comin'.

     

    What you’re missing is this is a game with a, to us, black box game engine. For all you know, that nozzle number may be a modifier to an internal pre modeled nozzle that DOES have a set diameter. 
     

    What you’re missing is the actual source code.

    • Like 3
  2. Yea the AXIS wins over a keybind. Axis are absolute so it has no choice but to keep the lever where your axis control says it should be. 
     

    it’s trying to move with the key bind, but then gets told by the axis to go where the axis control is. 
     

    You need some means of turning off the axis when you want to use it in Auto or with the throttle switches. 
     

    Binding it to an axis breaks all non-emergency lever functionality once you move the axis once in the cockpit. (It ignores axis after load in until you move em) 

  3. On 8/28/2024 at 8:58 PM, sBinn64 said:

    I wish there would at least be an F-14D mod so we can use JDAMs on the kitty (unfortunately, specs on the APG-71, which is the D's radar, are still classified so it'll be a while before we get a F-14D from heatblur.)

    I mean, JADAMS are swell for hitting a target, but at what point does it stop being something to do and just become an automated self playing game? Or an RTS not a sim? Because modern munitions are basically robots that do everything themselves. 

    • Thanks 1
  4. Your throttles are probably a bit split? I know the Warthog in particular has a bit of split to it when it “FEELS” matched in your hand. IRL except for full FADEC throttle by wire, multi-engine throttles are never perfectly matched. Engines and linkages just have variation. 
     

    Edit: also watch the end credits of TopGun. The real tomcat does it too. 

    • Like 1
  5. The glare shield is pretty thin flimsy plastic. That shape is from it sagging. 
     

    I’m also working on a “split” axis stick with a VPForce big motor kit. My build is just copying how the tomcats actual stick, as depicted in the 3d cockpit  file posted in this thread. It’s looking like a bell crank linkage may be the way I go with it. 

    • Like 2
  6. 20 hours ago, Nealius said:

    DLSS is on, but SSS is off. Again, this texture loading issue only happens with Tomcats, and not with any other game objects. Long after the carrier, world, and other object textures load, the Tomcat's textures sit like this for nearly a minute on mission start. At some point during the mission, they get unloaded, so then when I return to the deck they're reloaded and causing a stutter right as I cross the ramp.

    As always with random weirdness, try a repair, a texture file may have gone off. 

  7. 1 hour ago, draconus said:

    Have you noticed they didn't make just one AirBoss room? They made them different for the CVNs we have :thumbup:

    I’m sure that was a better deployment of resources than say, arresting barriers, or an operational LSO station.

    • Like 4
  8. On 8/19/2024 at 5:25 AM, Ddg1500 said:

    Hello, in gs server for example, awg 9 could been seriously jammed at long distance by a f16 carring jammer pod, posing significant harm the locking of the target, the display on the DDD is full of noise and cannot be effectively discerned by rio, making locking impossible, and there is plenty of vicious jammer in gs server, giving a lot of hard time to f14

    Yea jamming sucks. That’s why it was invented. Get closer and burn through. Welcome to Electronic Countermeasures, and Electronic Counter-Countermeasures. 

    • Like 2
  9. You can now adjust the detent position in the special options. 
     

    They have it set to roughly match commercial HOTAS detents. But once you go custom, you can tell it where yours works.

     

    although that video looks more like mil to 75% with 25% available for afterburner range.

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