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Everything posted by RustBelt
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You assume I want it fixed.
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The Pilot can either shoot Chaff or Flare based on the selection the RIO selects on the CMS panel. But RIO has full control of chaff and flare (and decoys irl) from the 4-way hat switches on their towel rack above the DDD. As well as directly on the countermeasures panel. Jester’s chaff use is……generous, same as the auto mode. Meaning he’ll chaff an RWR ping 200 miles away.
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Useful Tips about f14 after touch down on runway
RustBelt replied to Ddg1500's topic in DCS: F-14A & B
I mean, until the ground to wheel physics is working correctly I see anything past touch down as just Role play not simulation. -
Now you know why A6 AI is taking so long. Just throwing the AI in the player aircraft makes many troubles. Not big troubles mostly, but troubles. Too many animation arguments for poor robotbrain.
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Same, best hope is someone makes a comprehensive mod of the C-130 for systems and engine modeling or something.
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Why? Is someone making the C-2?
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They probably had them built in lots and when the current lot got low they decided not to have their manufacturing partner make any more because the min order would mean too much money tied up in a slow moving product. Especially if they’re setting up for a FFB release. For Chinese injection moulding firms the min order can be in the thousands. Assemblers too also have a pretty high minimum to justify setting up the assembly line. So they probably only ever made one large multi thousand build contract for them, and if they sold fast, would run them again. If they didn’t they would move on as they unloaded the rest of their back stock. Tomcat fever in the sim world is over, it’s time to make FFB money and tool up for the euro fighter or whatever new hotness they think will sell.
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Nicely executed!
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Tomcat hype is over. On to the next plane of the day.
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F-14 A/B feature follow-up, wish list and beyond
RustBelt replied to scommander2's topic in DCS: F-14A & B
The brake pressure/AUX gauge with the hand pump is a long term noted not working. The main gauge, and the actual electrically actuated hydraulic selector valve to extend/retract the probe requires electrical power to operate. Try it with Ground Power connected. -
ED’s wishlist, so not worth the time.
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Yea I believe the jester background is actually tied to “cockpit sound” volume or “in helmet” or something due to how they had to pack sound layers. It’a a game limitation. You can break the knobs in the cockpit out to an HID and that makes life a LOT better. But DCS doesn’t let you adjust its audio sliders on the fly with a axis or button combo. So that’s a pain of jumping in and out of the menu. But, up side is those stay on shut down, the in plane knobs reset every flight. The training missions need to suppress Jester’s background chatter better. But any added logic in the Mission Editor eats working resources.
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Wrong sim.
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Yes this is a core issue with DCS that’s on the Eagle Dynamics side. how they model frag and concussive effect, and how they manage target damage are strongly at odds with each other. Bombs have to be treated like kinetic impactors as long as the rudimentary ground target health bar system is in place.
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It’s the age old “we’ll fix it all together at the end / when x core feature gets done” trap that usually ends up with so many items on the list, that just starting over with a 2.0 is quicker and more cost effective.
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F-14A wing sweep override L/D mismatch
RustBelt replied to captain_dalan's topic in Bugs and Problems
It just can’t recreate locking you out until the bags deflate. If you find a tag for the bag state or the lock out you may be able to make your own physical “lock out” on your axis. It can’t move from 68° until the process is done, the jittering makes it think you moved it back forward from 68. The real one I think you have to go through a lock out gate past 68 and that’s when it deflates the bag with some proximity sensor in the lever mech in the lockout gate. gotta get creative. -
You should post the track file so Heatblur can check your method and execution.
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It seems like it could be a fairly simple coordinate translation, but I assume the textures would have to be redone or they would “pucker” since they aren’t true sphere surface quadrangles.
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My assumption would be it would be a globe understructure allowing contiguous connections of current map segments. Hence why they’ve been cutting down overlap like in Sinai and Iraq. Not like “ooh I can bomb my house” but Oh I can make a strike from Georgia to Baghdad without switching maps. Kind of the old FS 5.1 style of general terrain between areas of detailed scenery. Or the kind of stuff you get at like the far North west edge of Caucuses, or if you Fly out to California on NTTR.
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I’m not a MSFS player (XP 4 Lyfe) but this is still cool. More markets is always good.
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F-14, CBU-99, Fuze: FM-140 - Display problem
RustBelt replied to kotor633's topic in Bugs and Problems
What’s going on here? Words would be great. -
Your antivirus or something may be messing up the updater somehow causing a corrupted update.
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Impossible to drop rockets after firing them
RustBelt replied to Michael-Fr's topic in Bugs and Problems
I have never found it to do so. No. Are you trimmed prior to going back seat? Iceman is….odd about things. -
Bought from AbeBooks. Still a few copies used there.
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What source is this? Those are some handy pictures.