

kaba
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Resurrecting an old thread because I think the bugs have recurred in this mission. As Fedduk described, the 'midlevel' events start playing immediately upon switching Strike while on the ramp. This is because of a bad trigger. There are also a couple of debug messages in two triggers that should be removed, I think. Here's the bad trigger - and a suggestion on how to fix it (first image, red markup), Blue markup (both triggers) where the debug messages could be deleted. null I played through the mission without any issues after making these changes. Baltic_dragon I can send you the .miz if helpful. null
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Mission 5 - don't receive any push order. All flights call rendezvous except for Enfield 2 - who have already gone RTB by the time i get to the hold. they land on the carrier shortly after. So possibly something is stopping Enfield 2 going to the holding point, which then prevents the Push?
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M01 - AI fouls the deck after landing
kaba replied to kaba's topic in DCS: F-14B Operation Sandworm Campaign
Thanks for looking into it so quickly. I would personally rather no statics and active directors. But appreciate that might not be to everyone's tastes...if it even fixes the issue. I'll disable the directors for later missions if needed. for now I skipped M01 and moved to M02. The issue didn't re-occur on M02. -
Mission 1, supercarrier deck crew enabled, after player takeoff 2 hornets and 1 tomcat (all AI) land. The 2 hornets block the deck and the tomcat cannot taxi out of the landing area. Subsequent AI have to wave off their landings, player never gets signal charlie (and besides couldn't land anyway because of the foul deck)
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Thanks. This is definitely happening on the version I recently uploaded here? This is one of the bugs that I fixed and tested for, so it is surprising and a bit annoying it has returned! Do you have a tacview or a track file by any chance? If not don't worry, but these are very helpful for bugfixing! I will look into it soon.
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Thanks - they've started doing the same on my side! not very good AI there. I hope this didn't prevent you completing the mission? Try this fix attached. It sorted it for me. I'll share the same with Heatblur. F-14B - Caucasus - CTB 2B - CARGO.miz
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Big patch going to Heatblur for a future update. Changelog below. Also attaching the files here so you don't have to wait for an update - just paste over the existing files in your campaign folder (e.g. - DCS Install folder \Mods\aircraft\F14\Missions\Campaigns\Operation Cage The Bear) https://drive.google.com/file/d/1NLt-uaMmAhRnKuPmBk8No5Q8J-HW_NoQ/view?usp=sharing Of course if you guys are having further bugs with this version, let me know. I'm going to keep future releases to just the one, hot start version to make sure I can keep up with bugs over time. Changelog: Mission 1 Stennis - added Link4, ACLS options, adjusted statics Weather set to Scattered 7 so as to get first red wave out of the clouds Adjusted trigger logic (weapon in zones, trigger for backfire launches) Adjusted settings for backfires (no AI override attack, 1 MISSILE EACH) Adjusted friendly AI (bulked up their firepower, set to search and engage for RF CAP, also removed wingman call out contacts) Adjusted BLUEFOR loadout Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 2 Made mission complete trigger speed more lenient Stennis - added Link4, ACLS options, adjusted statics Tidy up of triggers Adjusted BLUEFOR loadout Adjusted BLUE SEAD / Strike settings to ensure they engaged Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 2B Made mission complete trigger speed more lenient Stennis - added Link4, ACLS options, adjusted statics Set side numbers for player flight Adjusted BLUEFOR loadout Adjusted REDFOR loadout Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 2C Made mission complete trigger speed more lenient Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 3 Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Replaced SA-6 in the hope that this addressed some hard crashes that seemed linked to the SA-6. Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 4 Tidy up of triggers Added a failsafe for TARPS mission - if he dies on RTB not your fault Adjust ARCO altitude to avoid weather Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Adjusted ARCO position to be closer to AO Adjusted REDFOR settings - more aggression, less AI nonsense, and fixed where they lacked loadouts. Replaced static F/A-18s with the more modern lot 20s Mission 5 Made mission complete trigger speed more lenient Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Set side numbers for player flight Tidy up of triggers Adjust ARCO altitude to avoid weather Moved AWACS track closer to AO to pick up targets Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 6 Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Set side numbers for player flight Made mission complete trigger speed more lenient Tidy up of triggers Added some helicopter traffic to reflect landing ops Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 7 Stennis - added Link4, ACLS options, adjusted statics Tidy up of triggers Added backup trigger to kill SAMs after 15 mins of vuln Adjusted BLUEFOR loadout Adjusted REDFOR loadout Adjusted BLUEFOR AI settings - now SEAD actually engages Set side numbers for player flight Turned off new DCS evade ARM feature for targets Adjusted tanker escort altitude Turned off wingman calling out contacts - to avoid radio spam ALL Replaced static F/A-18s with the more modern lot 20s Mission 8 Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Adjusted REDFOR loadout Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Wingman infinite fuel Adjusted BLUE SEAD / Strike settings to ensure they engaged Replaced static and AI F/A-18s with the more modern lot 20s
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Thanks all for the recent bug reports. Keep them coming please! I am doing a big overhaul of the various bugs that have crept into the campaign over time.
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Operation Cage the Bear - Interception mission - not progressing?
kaba replied to Dentedend10's topic in DCS: F-14A & B
Yep. I have updated both versions. So whichever campaign versiom you are playing, these should fix. -
Operation Cage the Bear - Interception mission - not progressing?
kaba replied to Dentedend10's topic in DCS: F-14A & B
Hello. I've sent the fixed missions to Heatblur. In the meantime and so you do not have to wait for an update, you can use these attached. Replace the files under the same name in your F14 campaign folder (DCS\Mods\aircraft\F14\Missions\Campaigns\Operation Cage The Bear) F-14B - Caucasus - CTB CS 5 - INTERCEPTION.miz F-14B - Caucasus - CTB 5 - INTERCEPTION.miz -
Operation Cage the Bear - Interception mission - not progressing?
kaba replied to Dentedend10's topic in DCS: F-14A & B
Thanks for flagging this - sorry it's taken me a while to respond. I'll look into this and get a fix over to Heatblur when I sort it out. -
Thanks - looks like my issue, collective curves stopped me hitting full down - sorted and mission 1 completed!
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Mike Force Team started following kaba
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Hi there, this is a really cool premise - I can't seem to progress in M01 though. After the secondary tasking, I've landed at the helipad next to the incident, but the mission doesn't progress further. I don't get any acknowledgement that I've landed. I looked at the triggers and the only thing that I can think might be causing this is the cockpit argument trigger you've got on the landing. Not sure what this one does - but I was stationary, inside the trigger zone, so can only be that I think?
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Game crashes when flying Cage the Bear - Cargo
kaba replied to Dentedend10's topic in Bugs and Problems
Hi all, this may have been fixed in today's patch, heatblur made an update that hopefully addresses the crashes. Please try and let me know if it works now. Thanks for bearing with it. -
After a long break from the editor - A few new missions for you good folks. Download here: https://www.digitalcombatsimulator.com/en/files/3312020/