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hancerPL

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Everything posted by hancerPL

  1. It is supposed to be so that if someone chooses, for example, JTAC_2, it will be removed. The menu is still there anyway, I want it after removing all: And now only after removing all has the main menu disappear. For example, it can only be 'JTA_1', the menu must be. The order of removal is accidental, depending on the needs of the players. I'm sorry how I explained the case wrong.:doh:
  2. No, not really, because if someone uses JTAC2, this menu will disappear for the rest. I want to put four JTACs in this menu and only after spawn all menus have to disappear.
  3. Hello How to remove the main menu after deleting all submenus It's about the remaining empty menu "MenuTop_2"
  4. There is a problem with tankers impose a 1X tray and it can not be changed !!! :mad: Problem solved, you must set TACAN on the first waypoint. Zero will remain at 1X but that does not bother you.
  5. That's how I read it, and more. Not everyone knows everything at once. The final working version, maybe it can be simpler, I put in a way if someone had a problem with it. :thumbup::thumbup::thumbup:
  6. Thank you, but a reference to incomprehensible instructions is a vicious circle. It suffices to write: That is: Spawn_1: Remove (1, nil)
  7. @Hardcard Thanks, the script works but it still displays this tag. I have one thing for you. I made a spawn menu based on yours, it works ok How to make a spawn of one group, eg "Spawn 1", this menu disappears. Because the spawn is disposable and does not need the menu is displayed. Thanks for helping me, there are no volunteers like you. I would set you a big beer.
  8. Thanks, but I forgot the menu right now. Here is the problem because a marker on the map is visible to everyone. How to remove it from the map so that the script will continue to work.:cry:
  9. Hello I have a request, I need a menu for the mission. For the client he could spawn unit and menu disappears. I have no idea because I have not made a menu in 'lua' yet. Thanks for the help:pilotfly:
  10. Hello I have the same, for example. A-10C 252MHz everything works but with UH-1H there is a problem because I do not read 0.252MHz. It is possible that frequencies overlap with those already existing in DCS.
  11. Thanks for the answers. However, the question of the entity's name remains. Function "EventData.IniUnitName" does not return the name of the unit only the name of the group. There is no difference what you put in the result is the same. For example, .. EventData.IniGroupName or .. EventData.IniUnitName give the same or returns the name of the group. spawn.miz test.lua test1.lua I want the name of the unit to be given, here "Target 1" and "Target 2" and not the name of the group. The function "Nred_02 = GROUP: FindByName (" Nred1 ")" will return the name of the unit but not "Nred_01 = SPAWN: New (" Nred1 ")"
  12. @Hardcard Thanks for quick answer:megalol: Yet how can it be changed to include in the information the name of the unit, not the group. When I give "EventData.IniUnitName" and so they show the name of the group "Nred1 # 001". Greetings
  13. Hello What I'm doing wrong is that it does not show me messages Nred_01 = SPAWN:New( "Nred1" ):InitLimit( 6, 0 ):SpawnScheduled( 6000, .1 ):InitRandomizePosition( true, 10) Nred01 = GROUP:FindByName( "Nred_01") Nred01:HandleEvent( EVENTS.Dead ) function Nred01:OnEventDead( EventData ) self:E( "I just got dead and I am part of " .. EventData.IniGroupName ) EventData.IniUnit:MessageToAll( "I just got dead " .. EventData.IniGroupName, 15, "Alert!" ) end :huh:
  14. I've been flying A10 for a long time. Normal targeting by TGP. Then the MAV camera is guided to the chosen target (China Forwart Long). The camera is blocking but I do not want to react after pressing TMS Forward. There is no blinking "+". A dozen or so approaches at different heights and without results.
  15. I have a problem with MAV, I just can not fire them.
  16. I understand that someone likes airplanes from the 70s and their detail. But here is more about using online missions. Now, hardly anyone can refuel in the air. For me and my friends, this machine is a big dud.
  17. I have a question whether it is possible to enable AI_A2A_GCICAP once. The idea is that he would send only one hunter for one purpose without respawning after destruction? Of course, being included for new purposes.
  18. Hello I will say yes, a lot of people bought Tomcat. But unfortunately, it does not fly much. Everyone prefers F/A 18 due to the normal HUD. In my opinion it is a loss of money. Why there is no version D, it would certainly be used. Regards and I'm flying A10C, Tomcat will be unused.
  19. Hello I have a server problem on a PC, separate login. When we enter the game after some time the server falls. Will it be better to run the server from another partition? Thank you :pilotfly:
  20. UH1 radio guidance Hello Maybe someone has a solution. There is a problem with UH1 and navigation to the ground unit. I know that this can be done, the script CSAR sends a signal to be traced by UH1. How to do it so that the soldiers could also send such a signal. Turning off after seeing the helicopter. Thank you
  21. I would like to make a separate suit for RIO. Whether there is a e.g: Material name: HB_F14_EXT_RIO_SUIT ?
  22. How do I edit these files? GIMP can not be used unless someone can convert it to the XCF format.
  23. I also use A10, F / A 18 with no problem. And it does not work here.:mad: Some solution ?
  24. No, this version does not work on GIMP Another PSD reads without a problem, does someone use GIMP?
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