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Everything posted by LucShep
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Looking for quality Headset w/Mic..
LucShep replied to The_Nephilim's topic in PC Hardware and Related Software
That's a 300$+ headset, way above the budget in OT. Sennheiser / EPOS has closed their "gaming" division (see here) and with significant discounted prices on those models for that reason. So, getting an E6PRO (either Open or Closed versions seem very good) that now goes for less than half the launch price (was 190$+ then) is a good decision, IMO. -
If you're using the most recent (beta) release of OpenTrack then it could be it, people have considered it buggy (even the author alerts for it) https://github.com/opentrack/opentrack/releases I'd suggest to install version 2023.3.0, or 2023.2.0, or 2023.1.0, or even 2022.3.2 (further down in the page), see if it helps.
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Looking for quality Headset w/Mic..
LucShep replied to The_Nephilim's topic in PC Hardware and Related Software
As I said, I always go for open back because, for me, I just prefer the wider soundstage that usually provides (personal preference) and the sound leaking doesn't bother me. But again, YMMV, some people need the sound isolation of closed-back (family sleeping next door while you're with loud audio, or if it's noisy outside during the day, etc). If you prefer closed back, then perhaps have a look to the Sennheiser EPOS H6PRO Closed (sold at Amazon, and it's at discount price now: LINK) https://youtu.be/smL5ZJhNNAE?t=250 (comparison of Sennheiser EPOS PC38X vs H6PRO Closed) https://youtu.be/elT2-DVmi1o?si=UBbZJA1lL9GijWwj (same author, re-review after a year of daily use) I now notice they also have the same headphone in open-back version, the Sennheiser EPOS H6PRO Open (also sold at Amazon, also at discount price now: LINK) Sennheiser makes great headphones (yes, I'm a fanboy) and it seems you can't go wrong with either one of these. I'd say just get what seems to suit your needs better. And remember, you can always adjust the bass/mids/treble if necessary (soundcard settings should have an equalizer, if not there are 3rd party apps). -
Looking for quality Headset w/Mic..
LucShep replied to The_Nephilim's topic in PC Hardware and Related Software
BTW, I didn't even know Sennheiser made a gaming headset but, knowing that they never made a "bad" headphone, I suspect this might be a really good pick: Sennheiser Drop + EPOS PC38X Gaming Headset (sold at Amazon if more convenient: LINK) -
As others have said, you should (definitely) not get all content at once. That's just crazy!! Get the one aircraft module that you've always admired/lusted the most, above all others, and build your "DCS pilot career" from there. You can even trial for a few days an aircraft module before buying it, then decide if it's worth it for you. Perhaps get a terrain/map that you feel matches your preference and/or that aircraft. Perhaps also get a campaign for it in the process, if the standard provided ones (or the free user made missions that you can download) are not enough. You have to understand that DCS World is better understood as a common base platform for all the aircraft modules, and that each (be it fixed-wing or rotary) can almost be considered as a separate game on itself. And then the various maps that you can add separately, to explore and fight on, can provide all kinds of different colors (figuratively, not literally) and scenarios for each module. Chuck's DCS guides are an absolute must (more so than ones shipped with each module, IMO), a valuable learning asset to anyone investing in a full-fidelity module of DCS. It'll take months until you become anywhere close to proficient and, even then, at times you'll probably feel as barely scratching the surface. You learn a lot, and that's also part of the rewarding "be patient" experience.... The "hoarding of content" really isn't, that's missing the point. Very often I feel as I tried to eat more than I can chew, I shouldn't have went with "yet another module" when I'm very, very far of being done with any that I already had. But, hey... I'm just human, and curiosity (and ED's periodic sales with discount!) sometimes takes the best of me! LOL
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Looking for quality Headset w/Mic..
LucShep replied to The_Nephilim's topic in PC Hardware and Related Software
It does have an adapter, but it was badly designed with the onboard (motherboard) soundcards in mind (and it's absolute trash through onboard soundcard then, IMO). I'm not sure your Creative soundcard have the same spacing/positioning between mic/headphone outputs as this, so it might be tricky.... Better idea is to use these gaming headsets through USB on the back of motherboard, as they're intended. -
Looking for quality Headset w/Mic..
LucShep replied to The_Nephilim's topic in PC Hardware and Related Software
HyperX Cloud II are a very safe purchase, still up there and better than the newer model replacing it (Cloud III), to me anyway. If you're looking for a gaming+surround headset, I don't think you can get better for around its price, honestly. And it even comes with two different sets of earpads (velour and pleather) to suit personal preference. Pretty robust too (Logitech's seemed fragile in comparison). EDIT: note that the HyperX Cloud II has its own built in USB "amp/soundcard", like the SteelSeries and the Logitech too, as usual with gaming+surround headsets. While you can plug it (the Logitech too) directly to your Creative soundcard headphone port, the Cloud II now has a single jack for both mic/sound (for PS/Xbox) and you lose the surround and the separate volume adjusters. Still... listening and feeling a Beyerdynamic DT990Pro headphone is something else. I've had three of them (their reliability isn't great), still my fav headphone below 200$. The Sennheiser HD-599/SE is a very close 2nd (for me) and what I've ended with, after lots of Sony, AKG, Samson, SuperLux, Koss, and Shure. But the Philips SHP9600 is just unbeatable for the price (at less than half of these two I mentioned), also a good and safe purchase if you're curious about this type of headphone ("semi-open", stereo, studio type) and don't want to spend too much. That is while it's still in stock, as Philips has discontinued it. -
Looking for quality Headset w/Mic..
LucShep replied to The_Nephilim's topic in PC Hardware and Related Software
Yep, that's it. https://www.soundguys.com/open-back-vs-closed-back-headphones-12179/ Basically, how much isolation you're looking for. Both solutions can also sound a bit different and feel a little more/less hot in the ears (if you imagine the very same model in the two versions), so I can't say what is best for you. It's a matter of taste, preference and/or needs. -
Need Idiots guide to DLSS4 implementation into DCS
LucShep replied to kgb035's topic in PC Hardware and Related Software
Frame Generation in unsupported games, and pratically with any GPU, can be achieved with 3rd party apps like Loseless Scalling. Notice that this isn't for VR, only for 2D (monitor, TV, etc). It's not a free app - it's sold on Steam - but, if you're into this, it's so cheap that (IMHO) is worth the purchase: https://store.steampowered.com/app/993090/Lossless_Scaling/ A couple of tutorials: Also, with Loseless Scalling you can now set Frame Generation as "Adaptive" instead of "Fixed" if you prefer (and another tutorial for this setting): -
AMD Radeon RX 9000 series GPUs
LucShep replied to LucShep's topic in PC Hardware and Related Software
Yep! And TMSC also does chips not just for Nvidia, but also for CPUs and GPUs of AMD, and also Intel. Being the world's most valuable semiconductor company, producing for (pretty much) all major companies in the market, has some major drawbacks, especially for the end-user. Basically it's now like a bottleneck, they can't produce fast enough and cheap enough. And what can deliver highest margin once in the market is given priority over the rest (and gaming GPUs aren't it) by order of each manufacturer - the customers of TSMC. What we need right now is more manufacturing capacity, but alas.... Buildzoid recently posted a video about this: -
AMD Radeon RX 9000 series GPUs
LucShep replied to LucShep's topic in PC Hardware and Related Software
hmmmmmm let me prophesize RTX6000 series for you...? RTX6090: MSRP 1999$ - street price 4500$ RTX6080: MSRP 1299$ - street price 2500$ RTX6070Ti: MSRP 1049$ - street price 1600$ RTX6070: MSRP 849$ - street price 1200$ "Impossible without AI..." The more you buy, the more you save".... -
Looking for quality Headset w/Mic..
LucShep replied to The_Nephilim's topic in PC Hardware and Related Software
I really just prefer good old stereo studio biased "open" headphones, that can be tuned to taste if your DAC has an equalizer, or otherwise use EQ-APO app for PC. I'd recommend Beyerdynamic DT990Pro, or Sennheiser HD-599SE, or Philips SHP9600, with a separate mic similar to Modmic (this one is too expensive) or a cheap lapele mic. For gaming headsets with surround that can work for music listening, ones I tried and didn't find bad at all are the SteelSeries Arctis Nova Pro, Logitech G Pro X Wired Gaming and HyperX Cloud II. -
Looking for quality Headset w/Mic..
LucShep replied to The_Nephilim's topic in PC Hardware and Related Software
Depends on what you're looking for... Gaming headset with 3D (5.1) surround? Audiophile stereo headphones with mic? -
Need recommendations for new monitor
LucShep replied to kmaultsby's topic in PC Hardware and Related Software
A new GPU upgrade must be one that is at least 40% faster than the one being replaced, otherwise it's too little of an improvement for the cost. So, to upgrade your GPU, you'd be looking at an Nvidia RTX4080/S 16GB or RTX5070Ti 16GB, or AMD RX9070XT 16GB. Those are currently very expensive (look at their prices). You're still fine at 1440P (2560x1440) with the RTX4070 12GB. Honestly, and as I said above, I'd just get the 32'' 1440P gaming monitor and enjoy it. -
AMD Radeon RX 9000 series GPUs
LucShep replied to LucShep's topic in PC Hardware and Related Software
In case you missed it, this was posted on the VR section - RX9070XT running DCS in VR (Quest3): -
RX 9070 XT Quest 3 Syria. Thanks to Rico1202 for posting this
LucShep replied to AngleOff66's topic in Virtual Reality
OK, finally the first RX9070XT experience with VR related on video. Thanks for posting! -
Need recommendations for new monitor
LucShep replied to kmaultsby's topic in PC Hardware and Related Software
You don't mention budget, but at least we know a very important component for the monitor choice - the GPU you have (RTX4070). Regarding monitor resolution, I'd suggest to get a 32 inches monitor that is 1440P (2560x1440), and to avoid any that is 4K (3840x2160). Reason being, your RTX4070 is not meant for 4K resolutions, even if there is DLSS support in many games (including DCS) that may allow for some 4K gaming experience with it. The problem here is, at 4K resolution, the 12GB of VRAM on your RTX4070 will be exhausted much, much quicker, which is something you want to avoid. The 1440P resolution still provides great image at a 32 inches screen size, and will be much better handled there. Regarding screen refresh-rate, you'll notice 144Hz, 165Hz and 240hz will be the most common for gaming monitors of 32-inch size and 1440P resolution. Regardless, noone sees the benefits of maxxing such high refresh-rates with flight sims, as it's unnecessary for the genre of game and becomes harder to run. As with any gaming monitor these days, what you should do is enable VRR (Gsync) and lock the max framerate in game to something like 120FPS, then let the panel do the rest. The last thing is the panel type on a monitor. The different types are TN, VA, IPS and OLED (also subdivided into WOLED and QDOLED). TN is more focused on fast image on very high refresh panels, fast response times and motion handling, not so much image quality, so it's not a good choice for flight-sims (not recommended). VA is more focused on high contrast and vibrant colors, but at a cost of motion handling (ghosting) and poor view angles, which you may notice and dislike with flight-sims (not recommended). IPS is more focused on color accuracy, motion handling, response times and better view angles, at a cost of lower contrast, and generally a great choice for flight-sims (recommended). OLED are the best for image quality (true blacks, no backlight bleeding, no glowing or blooming) and instantaneous response times, but very expensive and risk of burn-in (recommended, with that caveat). There are so many monitors always coming out, at any time, that it's hard to trace what is best or not. But I'd definitely recommend any of the following, having tried them all (some more recently than others): Asus ROG Swift PG329Q --- 32'' 1440P (2560x1440) 165Hz / OC 175Hz - IPS https://rog.asus.com/monitors/32-to-34-inches/rog-swift-pg329q-model/ Asus TUF Gaming VG32AQL1A --- 32'' 1440P (2560x1440) 165Hz / OC 170Hz - IPS https://www.asus.com/displays-desktops/monitors/tuf-gaming/tuf-gaming-vg32aql1a/ LG 32GP850-B --- 32'' 1440P (2560x1440) 165Hz / OC 180Hz - IPS https://www.lg.com/us/monitors/lg-32gp850-b-gaming-monitor LG 32GP750-B --- 32'' 1440P (2560x1440) 165Hz - IPS https://www.lg.com/us/monitors/lg-32gp750-b-gaming-monitor Gigabyte M32Q --- 32'' 1440P (2560x1440) 165Hz / OC 170Hz - IPS https://www.gigabyte.com/Monitor/M32Q#kf Gigabyte GS32Q --- 32'' 1440P (2560x1440) 165Hz / OC 170Hz - IPS https://www.gigabyte.com/Monitor/GS32Q#kf I'd say you can't really go wrong with any of these IPS gaming monitors (all are good) and they're not too expensive. -
Ah, you followed the one with the 3D-printable parts to secure the cable. Nicely done!! Now the only thing missing is to hope for someone to get a mod for the WMR issue with updated Windows 11/10 installations..... Then it'd last forever, but that's another kettle of fish.
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AMD Radeon RX 9000 series GPUs
LucShep replied to LucShep's topic in PC Hardware and Related Software
Yes, I think we all would like to know how the RX9070/XT go with DCS in 2D 1440P/4K and also VR. And how it compares to Nvidia's counterparts. My guess is that very few people playing DCS managed to get a RX9070/XT and, of those, they probably won't be looking into these forums nor posting benchmarks. Now with prices shooting up (see videos below about it), I guess we'll have to wait a little longer for that... -
bye bye VR - Windows 11 24H2 Update
LucShep replied to v2tec's topic in PC Hardware and Related Software
You can only use Windows Mixed Reality (WMR) with Windows 11 if it's version 23H2 (or older), and you pause/block all updates. If you're on Windows 11 version 24H2, then you'd have to revert/downgrade, by using an Windows 11 ISO image for version 23H2 and reinstal it. (I know, it's complicated) WMR was working with Windows 10 latest version (22H2), until the latest KB5052077 update of 25th February 2025 (a non-security update) has broken it there as well. To avoid it, any WMR user should imediately pause/block updates of Windows 10. WMR will no longer work now if you're installing any and all updates on Windows 10, same crappy situation as was already on Windows 11. If you want to block updates, you can do it with the Windows policy editor, or with simple third party apps like WUB (blocks all updates) or InControl (blocks only non-security updates). Any of these two apps work with both Win10 and Win11. -
AMD Radeon RX 9000 series GPUs
LucShep replied to LucShep's topic in PC Hardware and Related Software
lol what? ...okey dokey, bye -
AMD Radeon RX 9000 series GPUs
LucShep replied to LucShep's topic in PC Hardware and Related Software
.....what I see is that you don't know what you're talking about. The RTX4080S is actually the worst example you could find to defend your nonsense argument, because that model came out later exactly to disguise the fact that the original RTX4080 was a monumental failure from Nvidia - it was left abandoned and ignored on the shelves, while the RTX4090 imediately sold out, scalping and hording galore (its price still overly inflated today!), inclusively the RTX4070 was outselling it by some margin. That's why the RTX4080S came out later with such a considerably lower MSRP, just to entice sales numbers. But then the novelty interest of 4000 series had already ran out. While it sold "decently", it was never that great, not really a huge success - more like the "oh well, can't reach the 4090 I guess I'll go to that" usual pick of the list. Hence maintaining a reasonable stability in price, never inflating to the levels you see, for instances, for the 5080 now. Though the RTX4080S price did actually increase in last months, prior and during the RTX5000 series launch. And, FWIW..... It has NOTHING to do with common sense, it has all to do with bottom line for manufacturers, what gives them most profit for least cost. You're oversimplifying and underestimating the necessary measures and costs to take GDDR7 to levels that make GDDR6 obsolete for gaming GPUs (not for AI computing / data center!!), which it simply doesn't atm. And those 3GB modules will be GDDR7. Here are some points you're not taking into account: Hardware Costs: GDDR7 memory modules are more expensive than GDDR6/X modules, primarily due to the higher bandwidth and power efficiency requirements, which leads to even higher priced gaming GPUs than they already were/are. Power Consumption: While GDDR7 is designed to be more power-efficient, the initial investment in GDDR7-based hardware is higher due to the cost of the more advanced memory technology, and already the case for Nvidia 5000 series. System Design: The design of the system architecture also impacts the cost of using GDDR7 memory. For example, the need for more advanced cooling on GPUs or higher-speed interconnects adds to the already higher overall cost, in a market already cursed with inflated prices. Higher Working Temperatures: While bandwith is a bit larger, GDDR7 speeds are (for now) necessarily capped due to higher temperatures, to equivalent speeds in practice to what is already in use for GDDR6/X, and as the bandwidth was already eficient for gaming before, it makes GDDR6/X still competitive enough while being more cost effective for this end use (gaming). RTX5000 already uses it, but how much of its silly high price is due to GDDR7 adoption? It's not a "lets just slap some mem modules in the PCB and go home", and not something to rave about for increased VRAM gaming GPUs either. It increases production cost and final price for gaming GPUs, even more, for very little benefit (none for now) - when GPUs already were/are at used car prices. No, because it simply is not true. LOL "okay bro".... You must live on another planet then? If you don't see increased price in GPUs from 2019/2020 to 2024/2025, gen to gen, I think every person in this forum board will be surprised. Anyway, you like to look for charts and numbers, go do it, from one generation to another of Nvidia 2000, to 3000, to 4000, to 5000 series. Go research, for example, how much the street-price (not MSRP bullsh!t!) of an RTX2060, RTX2070, RTX2080 (Super or not) was before RTX3000 series replacements came out and how much those then went for. And then, even after the pandemic and mining craze ended (the excuse then for crazy prices), how the RTX4000 series and now RTX5000 series kept such prices up. And same for AMD with the RX5700/XT versus RX6700/XT, RX7700/XT and upcoming RX9060/XT. I agree there. The problem is when prices are so much higher (for whatever reasons we may discuss) but performance uplifts are not significant enough. It's discouraging, for both the users/buyers to invest in new hardware, and the PC gaming developers to do better. PC gaming has always had its highs and lows, but it's not in a happy/healthy place right now. Since the economy and geopolitical scene is at a weird spot, it'll depend on the most clever, innovative and risk-taking type of people to push things further, for the better and cheaper. -
AMD Radeon RX 9000 series GPUs
LucShep replied to LucShep's topic in PC Hardware and Related Software
Let's see if I can make sense (not one of my qualities, I admit, and sorry for the wall of text).... It was all in context, but you didn't notice. You first replied to a quote on a previous post of mine, where I said "the imediate reality is, the days of ≥20GB GPUs for DCS users are pretty much gone and over", where you disagreed and mentioned the lack of potential adoption of 3GB VRAM modules (instead of the current 2GB we have) hindering the RTX 5080, likely having a 24GB version later - which (as I said), if happening, will be again a sh!tshow with availability and ludicrous street price. And on next post you ilustrated your optimism towards higher VRAM on next GPUs "where the industry is going" (your words, not mine) with a Micron roadmap "vision". I countered that argument in my reply by saying "sorry for not positively fantasizing on future possibilities, speculation and roadplans, which may or may not be viable or actually better solutions in the end", and also giving an example of that, with the GDDR7 case - something that memory manufacturers hyped (like 3GB modules are being now) but, in the end, is proving (atm) to be a sidegrade, not an upgrade, to GDDR6X for gaming on latest Nvidia GPUs RTX 5090, 5080 and 5070/Ti (because it has its own issues, such as higher working temps hindering higher clocks - which could make a difference otherwise, but simply doesn't atm). Same thing may, or not, happen with 3GB VRAM modules, that's what I meant. You don't know, and I don't know. Even if basing on a roadmap ilustration from a memory manufacturer, it doesn't mean that anything substancial will happen VRAM ammount wise for gaming market GPUs. It's Nvidia, AMD and Intel who decides how (and how many of) those VRAM modules are used for X and Y model and market segment. Not the memory makers. More than likely what we'll end up seeing is 18GB VRAM (6x 3GB modules) instead of 16GB VRAM (8x 2GB modules). Think about how 1) gaming development in general is NOT developing (it is stagnated) and 2) the budget constraints and how it would work on very large VRAM GPUs (24GB and over), already very expensive GPUs as they are on the current world economy, itself not showing great prospects in general for the coming years (actually the contrary). If Nvidia and AMD wanted to sell you 20GB and 24GB RTX5070s and RX9070s they would've already - the tech to do it already exhists for plenty years with 2GB modules. That'll only happen in years from now with following generations, by natural progression, just like before, as has always been. Not because of bigger capacity memory modules, although they will be a factor later on (modules with bigger capacity have also been natural progression). The general consensus is that there is no need for more than 16GB VRAM for PC gaming, not for the time expectation of this generation (as in, for at least 2 years). More than that would be for GPUs aimed at content creators, but we now know those would be at (even more) prohibitive prices. So, and no less important, bigger VRAM GPUs, in the current and near future PC gaming market and economy, would mean even more expensive GPUs than today... .....and hence my mention of "the rich buyers" (as you said "people who are willing to spend big on gaming" and who you consider to be a factor) who in reality are not enough to sustain the PC gaming market, at all (nor who ED should be focusing on for DCS). As I said, and in my opinion, "those (at max) are not even 5% from the total userbase/market, like what hypercar millionaires are to the automobile market". What has been really happening is FOMO pushing people to "buy higher" than they should - a worldwide endemic in PC hardware, which any PC hardware vendor/store will tell you clearly exhists and influences the market, and is exploited by the manufacturers. And PC tech influencers (glorified salesmen) also have blame on this. Which then also influences PC gaming developers (less optimization is a big growing problem), and so on, all in a vicious circle. It's not balanced like you say, it's actually unbalanced. Have you noticed how much the GPUs have exponentially increased price in just five years? This isn't "almost certainly temporary" (your words, not mine). Prices are ridiculous because it's simple market pricing exploitation from the GPU makers, prices are not really based on tech advancements. There is the problem of scalping and hording at releases, but that's only one moment. Prices barely decrease during the whole lifespan of a GPU generation (rare exceptions to some Intel and AMD GPUs that simply don't sell), the opposite actually happening in this last generation. GPU manufacturers ARE betting on PC gamers to pay ridiculous ammounts of money - because it worked during and after the pandemic - it's working for them, it's here to stay. Yes, it'll reach a point (more than today) when people simply can't keep up, and many (I'd say most?) pass on it and will be left with obsolete GPUs, or resignate into buying lower segment than they would have years before. It's then, of course, that GPUs will have to get lower price tags to sell - "it will get worse before it gets better", like I said. -
AMD Radeon RX 9000 series GPUs
LucShep replied to LucShep's topic in PC Hardware and Related Software
Yeah, I'd say keep the RTX5070Ti. The fountain has dried now anyway, and it looks like prices on the 9070XT and 9070 are going to shoot up sky high very soon. At least it went decenty for a few hours this time (unlike Nvidia's) but it seems it's another GPU launch and release going bad, again. Welp, congrats to those who managed to get one anywhere near MSRP... -
AMD Radeon RX 9000 series GPUs
LucShep replied to LucShep's topic in PC Hardware and Related Software
Bugger you really took the last one didn't you? LOL The 7900XT 20GB are all over the regular 790€ price now. (so better get the new RX9070XT 16GB instead)