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Everything posted by imaner76
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Remove ALL bindings across all aircraft?
imaner76 replied to imaner76's topic in Controller Questions and Bugs
Yeah that's the pain I'm in now. I guess I'll just update as I use each one bit by bit. -
Hello one and all! I have a dilemma. After some hardware changes. I want to wipe all the bindings from DCS, easy you say? Just remove the files, that does indeed work. But the default for DCS is apply all axis to each of the 7 controllers that use USB. So for each aircraft I have to go and remove each set, I have a "few" aircraft... Setting the general tab does not cross over to the basic inputs for each aircraft. Never understood that :huh: So is there a way to get all of them set to no input, or to default to the setting in the General tab in the settings? Thanks in advance. :joystick:
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Alright! Don't get yourselves in a spin over it, this is descending quickly. *gets coat. TAXI :music_whistling:
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I wanted to play this today but I can not get the aspect ratio to change from this widend view. It used to be perfect, I can't play like this any idea? :cry: Normally, looks like this, or as three screens, below. :(
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There have been many that claim this is the route, but I must be missing something :doh: _ = function(p) return p; end; name = _('1-1-1 Screen'); Description = 'Configuration with 3 identical monitors each with its own camera' mybezelscreen = 5760 bezel = mybezelscreen / 3; Viewports = { Left = { x = 0; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = -1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Center = { x = mybezelscreen / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 0; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Right = { x = mybezelscreen * 2 / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
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Hi. I'd like to use the lua to adjust for the gap due to nvidia surround not playing well with other programs and also being mean to steam link (I need to use that during the day). I'd like it to stand alone without forcing the output resolution via nvidia. It's also handy to have the 3 cameras give an almost 360 view via FOV change for traffic visual. There must be a way? :helpsmilie:
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I've seen many claim it and post the lua code but none seem to work. Can somebody share the actual .lua file they are using that works with three monitors in use? I could then work backwards from there. I can not get around the bezel cut and just want DCS to ignore the pixels behind the bezel. :helpsmilie: :doh:
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All this doe is shift everything to the right. How do I gap the pixel distance for the bezels? 10's of videos later and nothing works. :cry: _ = function(p) return p; end; name = _('1-1-1 Screen'); Description = 'Configuration with 3 identical monitors each with its own camera' mybezelscreen = 5972 bezel = (mybezelscreen -(1920 * 3) )/2 Viewports = { Left = { x = 0; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = -1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Center = { x = mybezelscreen / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 0; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Right = { x = mybezelscreen * 2 / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
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Hello all. I'm having some issues with using DCS and triple monitors. I have relented and now using nvidia surround as I can not get any lua edit to work for bezzle correction in the three camera set up, also I can not live with the FOV and horizon mismatch. So I'm using the surround bezzle corrected resolution from nvidia surround with the 1 screen option, but the camera just won't work. Any ideas? Thanks in advance. On loading I get the view out of the RHS as "forward". I get this angle if I adjust to look forward. And it moves off to the left if I zoom in.
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Not that I'm aware of. I've had to disable TacView because maps fail to launch due to this conflict. :(
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It reports as W32.Spybot.Worm https://www.symantec.com/security-center/writeup/2003-053013-5943-99
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On the update today (Apr 1) by ED, I jumped in and was getting crash after crash. So I let it try and recover and hit the same stumbling block. C:\ProgramData\Tacview\Data\Terrain\DCS World\ N45E036.srtm Blocked Does anyone have any idea what's wrong with this file and why the conflict it there?
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I'm getting the same issue, I now can't run any mission, and on my own map it cuts out when on air targets. :huh:
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[NO BUG] Lack of binding to physical buttons?
imaner76 replied to imaner76's topic in Bugs and Problems
Excellent :thumbup: -
I've been trying to understand why and how to fix it for two days and I just can not figure it out. It happened after a server crash I had to re start and two of my controllers have simply swapped over, one is now the other. This makes all my binds wrong. I've swapped out the USB hub, tried to swap the contents of the LUA files to match the original layout and nothing works. :cry: I really do not want to re bind every aircraft I own I'll lose the will to live, any ideas? :huh:
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Why is a large number of in cockpit buttons and dials not able to be bound to a physical button? This must be an oversight, if not what do we do if we use physical buttons and not a mouse to play? :joystick: Can not apply/release the parking brake, kneel etc unless you take your hands off find the mouse then click the screen....:doh:
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Add me to the list when mapping the F14. I did notice it last week as well when mapping planes from FC that I'd never used. It's also hanging until rebooted if you try and back out from the mission. *EDIT: It's the break axis L&R for me as well.
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Simple Helicopter Collective for Fanatec Fans
imaner76 replied to DEG's topic in PC Hardware and Related Software
I'm also looking at this, anyone here get one?