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Everything posted by Miguel21
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After talking about it with Cef, it appears that with the Falcon campaign, the problem of loops in the generation of missions happens a few times, so we must insist.
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did you update the ScriptsMod folder from the new Falcon campaign in the file Falcon_over_PG_-v20.33.03c.zip? If you didn't (and to avoid "breaking" your 2 other functional campaigns) Edit the old ScriptsMod folder to ScriptsMod_OLD And adds the one in the file Falcon_over_PG_-v20.33.03c.zip
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hi paspa Actually, you have the same problem as Agrrregat. So I suggest you to read this post, and if it doesn't work, to post here a screen of the installation of your campaigns by expanding the tree on the left. https://forums.eagle.ru/showpost.php?p=4334520&postcount=1562
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Nice Sublime, nice, Glad you like it :thumbup:
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Hi, Miguel's awake ^^ First of all, it's normal that DEBUG_DebriefMission doesn't work if it doesn't find the 3 temporary end of mission files, that's not the problem. The problem (I think) is that the system can't find the path of campaign folder. There are several reasons for this: 1- --a/ the path in the camp_init file does not match your configuration --b/ your installation of the campaign is badly done and does not correspond to the path of camp_init ^^ --c/ you moved the saved game to a different hard drive. 2- you didn't launch the firstmission.bat before you started the campaign. 3- The DCS World OPENBETA/Script/MissionScripting file has not been modified. 4- the MissionScripting file has been modified but is not in ANSI or UTF8 5- etc... ^^ PS: your Hornet and Tomcat campaigns are also good on OpenBeta?
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Hi, I'm sorry, I'm back at work, I have less time... So? Is it working? Concerning the PruneScript, Tomsk allowed us to integrate it in DCE, you can set it up/on/off in the file ''SavedGames\DCS\Mods\tech\DCE\Missions\Campaigns\YourNameCampaign\Init\conf_mod.lua'' ligne 15/16/17/18 PruneScript = true, -- reduce a mission by removing units (mod Tomsk M09) PruneAggressiveness = 1.9, -- How aggressive should the pruning be [0 to 2], larger numbers will remove more units, 0 = no pruning at all PruneStatic = true, -- Should ALL parked (static) aircraft be pruned [MP: recommend: true] ForcedPruneSam = false, -- PBO-CEF avait prévu de garder des SAM actif, cette option les désactives tout de même But indeed, we didn't think that the new version could "break" the old versions of the Cef campaigns, we'll think about it for the future evolutions.
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Are you still with the Stable version?
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Hello, Yes, the AGM88 has a special script made by Mbot that simulates the fact that the radar detects a shot, it turns OFF to avoid being destroyed, BUT it stays OFF, which is interesting to pass a Strike. It's Mbot's choice, not ours. For the Mark20s, I don't know, I'm a hunter, not a bomber. For the HSD CRS, see the Chuck Guide, keeping in mind, that when the CVN gives the BRC, it probably still runs, and is wrong ^^ For future campaigns, I'll let Cef talk about it. Translated with www.DeepL.com/Translator (free version)
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Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod\Mission Scripts\CarrierIntoWindScript.lua Ligne 27 local Vmax = 9.4333 m/s For the new value to be taken into account, a new mission must be generated with SkipMission.BAT All AI spawn aircraft on catapult and take off immediately, the carrier does not have time to turn, but initiates his manoeuvre. Install tacview and see what happens after the mission.
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Salut Talon, ce genre de bug, c'est grâce à l'arrivé de la célèbre version DCS OpenBeta 2.5.6 qui à tout foutu en l'air Si tu l'installes sur la version stable, ça devrait fonctionner. Sinon, tu peux aussi attendre que PBO_Cef fasse une mise à jour de cette campagne. Tu peux également tester le fichier en pièce jointe (je l'ai modifié à l'arrache), sans aucune garantie que cela fonctionne. A placer dans le répertoire DCS World OpenBeta\Mods\aircraft\TonAVION\Missions\EN\CampaignsTaCampagne\Scripts\Mission Scripts Ensuite, lance le bat firstMission.bat et roule ma poule Pour info, meme si ça ne se voit pas trop, Cef est aussi sur le Forum C6: http://www.checksix-forums.com/viewtopic.php?f=435&t=196338&sid=cb9efce78297e19f371b559f686f9fe3&start=350 Hi Talon, this kind of bug is thanks to the arrival of the famous DCS OpenBeta 2.5.6 version which screwed everything up. If you install it on the stable version, it should work. If not, you can also wait for PBO_Cef to do an update of this campaign. You can also test the attached file (I've changed it a lot), without any guarantee that it will work. Place it in the DCS World OpenBeta\Mods\aircraft\TonAVION\Missions\EN\CampaignsTaCampagne\Scripts\Mission Scripts Then, start the firstMission.bat and carried on. For your information, even if it's not too obvious, Cef is also on the C6 Forum: http://www.checksix-forums.com/viewtopic.php?f=435&t=196338&sid=cb9efce78297e19f371b559f686f9fe3&start=350 EventsTracker.lua
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Are you still on DCS Stable? If it's on the open beta: there's nothing to do...
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If the ground crew was grumbling about what you were doing (while they were plugging in the power unit), it could be because there was too much wind and it was causing carrier deck sliding. If that's the case, the CVN speed should be lowered.
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To avoid being late, because of these 5 minutes, you can decide to start the mission 5 minutes earlier by adding 300s in the conf_mod file, Saved Games\DCS\Mods\tech\DCE\Missions\Campaigns\YOURCAMPAIGN\Init on the line: startup_time_player
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Hi, The Mbot file is this one Saved Games\DCS\Mods\tech\DCE\ScriptsMod\Mission Scripts\CarrierIntoWindScript.lua As soon as the script notices a spawn or an engine start or the presence of an airplane at less than 6000ft and 20km: it rotates to get into the wind (as in real life). It takes about 1mn to 5 mn, depending on whether he has to make a 5° or 180° turn. What I was doing: I'm calling ground crew to connect Ground Electric Power and Air Pressure I'm looking at the bearing on the BDHI When the bearing is steady, I start the engines and Jester starts INS alignment. Translated with www.DeepL.com/Translator (free version)
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I noticed, at the beginning of the mission, that we have to wait until the CVN finishes turning before starting the inertial unit. Mbot has created a script that allows the CVN to rotate against the wind, I think DCS did not take into account that a CVN can rotate during the initialization of the inertial unit.
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TF74, firtMission Tomcat In the early morning After an interception mission, flying next to a CAP
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1/ Do you have a ScriptsMod folder in : "Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod" 2/ As Cef says, you play well with the OpenBeta icon? 3/ please upload your mission: TF-74-hornet_first.miz 4/ uploader too : FirstMission.bat
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Oups, my bad, for skipmission it's: start "Generate First Mission" cmd /k ""C:\Program Files\Eagle Dynamics\DCS World\bin\luae.exe" ..\..\..\ScriptsMod\BAT_SkipMission.lua"
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Hey, guys, Lance Firstmission.bat before starting the campaign. If it still doesn't work, let us know if you're releasing or OpenBeta. Then, send us a printsreen of your campaign installation files.
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Upload the 3 .bat files here
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Battle group Delta is a Mbot campaign, and I don't know if he's planning any bombing missions for the F14... You have to ask CEF I'm in charge of modifying a few lines of code, CEF imagines and implements campaigns based on the work of Mbot.
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To strike in F14 with the campaigns: TF68_Tomcat TF74_Tomcat 1/ download and install notepad++. 2/ open the file "Saved Games\DCS\Mods\tech\dce\missions\Campaigns\TF-68-Tomcat-80s\Init\oob_air_init.lua" 3/ modify line 85 of the tomcat player [ Strike ] = False, at [ Strike ] = True, (if you only want to strike, set the Intercept, CAP, Escort and Fighter Sweep options to false) 4/ apply the changes by restarting the FirsMission.bat file. 5/ reset the campaign in DCS, DCE tab: button reset campaign
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Ha ok, Ground air is possible it seems to me, For "IRIAF Tomcat over Persian Gulf:" on the other hand, this is another story, I told you that the old campaign released before December 2019 was settling elsewhere (main or core folder). These are old campaigns that Cef will be updating.
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Step 6: In SkipMission.bat put this line start "Generate First Mission" cmd /k ""C:\Program Files\Eagle Dynamics\DCS World\bin\luae.exe" ..\..\..\ScriptsMod\BAT_SkipMission.lua" Step 7: In DEBUG_DebriefMission.bat put this line start "Generate First Mission" cmd /k ""C:\Program Files\Eagle Dynamics\DCS World\bin\luae.exe" ..\..\..\ScriptsMod\Debrief_Master.lua" What other campaign? Upload (as usual) an image of your installation/folder WW2? PBO_CEF isn't interested, so it won't create one.
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Step 3: In FirstMission.bat put this line start "Generate First Mission" cmd /k ""C:\Program Files\Eagle Dynamics\DCS World\bin\luae.exe" ..\..\..\ScriptsMod\BAT_FirstMission.lua" Step 4: Run the file FirstMission.bat (no error?) Step 5: launch DCS World, Tab DCE, the TF-68-Tomcat-80s campaign If it still doesn't work, re-upload an image of your TF-68-Tomcat-80s installation/folder here
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