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Miguel21

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Everything posted by Miguel21

  1. TF74: I don't know if you've already downloaded it, but use these files and place it in the folder listed in the thread. This file "prevents" popups during the game. If it works, place it in all PBO-Cef campaigns. https://forums.eagle.ru/showpost.php?p=4358766&postcount=1644
  2. Only one campaign?
  3. ok, we're going to try to settle a campaign (otherwise you're going all over the place and we don't understand anything) So pick a campaign that doesn't work, Tell us what's wrong. And give us screenshots of your installation and your pb Thank you
  4. I don't understand everything you're doing, but this bug is related to the absence of the alias table in Init\oob_air_init.lua. If you don't use an alias, you still have to put this on: TypeAlias = {}
  5. this will be corrected in the next version
  6. :thumbup:
  7. It's likely, indeed.
  8. Hi In the FirstMission.BAT , this part of the code is not lua but from the batch the ' character of "Eric's Games" must cause the script to bug. Try this "Eric^'s Games", but I'm not sure if it's enough. I think you should rename your folder "Eric's Games" without an apostrophe '
  9. hi Look that the path in camp_ini.lua is the right one (image?) Then launch the FirstMission.bat
  10. ReHi Mbot ^^ That's good, I think I've found why the F14s (player package) hit the wings when they are activated. : The Super Carrier must not be allowed to turn Then, don't forget to ask for the start on the radio, otherwise the Shooters as well as the wingmen will ignore you.
  11. Hi, Mbot, So, I don't really understand, did you manage to apply your method on your campaigns for the F18 played and the F14 played? PS: the F18 (played) spwan in uncontrolled then trigger Start, seems to work perfectly and is catapultable.
  12. Hi, Mbot, First of all, thank you for the DCEcampaign, it is always a real pleasure to use it. Regarding the SuperCarrier, I tried what you wrote, +1s: active group as uncontrolled +1s: active IA Start For the F18, it seems to work perfectly. For the F14: not at all: - the F14s touch their wings at the spawn and disappear since they are damaged. - then the characters on the catapult ignore the player and don't hang him on the catapult Did you make it through F14? Translated with www.DeepL.com/Translator (free version)
  13. ED has added new events (parachute...) but with an empty description, so it bugs For the moment we will try to prevent these error windows from appearing, Download these 2 files and install them in the folder Saved Games\DCS\Mods\tech\DCE\ScriptsMod\Mission Scripts Then, run SkipMission.bat file Warning: only compatible with version 20.33 ScriptsMod EventsTracker.lua AddCommandRadioF10.lua
  14. Hi, Sublime, Sorry, I'm a little busy ^^ That error message? Is it on the stable?
  15. hi Sublime. upload "Active" folder plz
  16. The EWR and AWACS give information depending on your option in DCS. But sometimes DCS is wrong
  17. Hi skillWish in conf_mod But that won't affect the skills = "High" in oob_air_init.
  18. actually, we've already talked about it here: https://forums.eagle.ru/showpost.php?p=4075713&postcount=949 the value DCS is proposing is too low compared to the F14 altimeter and the pressure readings taken in the area You can try it with this file if you want DC_Weather.lua
  19. edit, ...
  20. Hi In fact, your first mission is not validated by DCS (DCE yes, but not DCS), so it makes you replay the first mission, Try this: https://forums.eagle.ru/showpost.php?p=4334808&postcount=1574
  21. Hey, guys, At the moment, we're testing to see how best to integrate the superCarrier, but in the meantime, I think you can integrate it by changing only the type in base_mission.miz, Do not touch the different names, this will break the code.
  22. we found the bug (my fault ^^) you can download these 2 files and place them in Saved Games\DCS\Mods\tech\DCE\ScriptsMod And tell us if it solves the problem and, more importantly, if it doesn't create another one. Thanks these files are only compatible with version 20.33.03 ATO_FlightPlan.lua ATO_Generator.lua
  23. plz, upload here the mission in question. Thanks
  24. After talking about it with Cef, it appears that with the Falcon campaign, the problem of loops in the generation of missions happens a few times, so we must insist.
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