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Miguel21

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Everything posted by Miguel21

  1. I think Eagle's trying to help you... I don't know if you answered his question... https://forums.eagle.ru/showpost.php?p=4459848&postcount=2159
  2. @piolin23000 This is a test for saved games folders moved to other hard drives. only compatible 20.38.01 edit: Revision --test01.b EventsTracker.lua
  3. There are three possibilities: 1- after the end of the mission (which is not the first mission), the DCS logo is frozen, if you have a CMD window and a text page, you can, with the CMD window generate a new mission. In this case, DEBUG_DebriefMission is useless and will not work, since your new mission is already generated. All you have to do is kill the DCS process, restart it, and you've got your new mission... 2- after the end of the mission (which is not the first mission), the DCS logo is frozen and you don't have a CMD window and a text window. In this case, you have 3 temporary files next to DEBUG_DebriefMission and this one can work 3- after the end of the mission (which is not the first mission), the DCS logo is frozen and you don't have a CMD window and a text window. If you don't have the 3 temporary files next to DEBUG_DebriefMission, I can't do anything for you, sorry. We could go over your setup We could read your DCS log to see why he's crashing, but... Translated with www.DeepL.com/Translator (free version)
  4. for all missions greater than or equal to 2 However, for this to work, the first mission must be validated by DCE AND by DCS ^^.
  5. In this case, (this only works if the first mission did not crash), you have to run the program DEBUG_DebriefMission.bat
  6. In conf_mod, set this variable to true: PruneStatic = true,
  7. It's a problem I don't understand. Normally, you could take off whenever you want. Are you moving well ahead of the sixpack so that the AI_Supercarrier will take you into account?
  8. FirsMission.bat in DCE And "restart the campaign" or similar in DCS
  9. :music_whistling::clap:
  10. Hi, When you have finished a mission, a DOS window invites you to generate a new mission (you can accept or refuse to replay the previous mission). If you die, there's no direct impact. On the other hand, if you lose a significant number of aircraft from your squadron, you have lost the campaign. So: don't die, or don't die often, and bring your plane back, and spare your wingers to bring their planes back as well... Translated with http://www.DeepL.com/Translator (free version)
  11. Hi entry.lua is properly installed in the Saved Games\DCS (or OpenBeta) \Mods\tech\DCE folder? Otherwise, show us a screen of your installation by expanding the tree on the left.
  12. Here is an example of a future evolution of DCE in multiplayer Distant evolution ^^
  13. Hi r0tary 1- just the first time to generate the campaign. 2- Look in the DCS log when this one is blocked, at the end of the file, you may have an info on the origin of the bug. If it still doesn't work, and you managed to go to mission 2, you can still generate the next missions via DEBUG_DebriefMission.bat (the 3 temporary missions (.lua) have to be present, next to it. 3- no, juste generate a standard mission
  14. Look on the FAQ in my signature
  15. :thumbup: (Testing the addition of FAQs in the signature ^^)
  16. Hi Until we find a way to balance the campaign, I suggest you to disable the Inter and CAP in oob_air_init and then relaunch a campaign via FirsMission.bat so that the changes are taken into account.
  17. Hello oho No, we can't ignore this type of incident, and I've already told you above
  18. Whoa, version S11.07? Does it still exist? Cef should delete them, they're not up to date ^^ Replaces the following files: And EventsTrackers in Eagle over PG\Scripts\Mission Scripts Modifies MissionScripting when DCS is Off Then run FirstMission.bat, and start game EventsTracker.lua replace.rar
  19. Eagle's campaign, Eagle? ^^
  20. We've added a little script for your wingmen to tell you when they are bingoFuel (text only, no voice), which we've set at 25% of the internal full. in which case, send your wingmen to refuel or land, or all come home.
  21. You're not talking about the same thing, Tell you about error messages that appear during the game. This happens to you in which campaign?
  22. FAQ DCE (Cef & Miguel's version) Question - 1: After I stop a mission my game froze: I must use Ctrl+Alt+Suppr to kill DCS process and my campaign mission is not registered by DCS Response: Please try this: https://forums.eagle.ru/showpost.php?p=4334808&postcount=1574 Question - 2 : I have this error window at the end of a mission trying to generate the next one : Bug in the "mission script error" window at the end of the mission "attempt to index local 'logfile' nil value" Response : Bug The problem is that the system can't find the path of campaign folder. There are several reasons for this: Bug in the "mission script error" window at the end of the mission "attempt to index local 'logfile' nil value" The system can't find the path of campaign folder. There are several reasons for this: A. Your path in "path.bat/pathSavedGames" is bad. After the bug, go to the DCS log, and look for a line containing: "pathDCE".It tells you the path DCE is trying to find, based on what you entered in path.bat B. You didn't launch the firstmission.bat before you started the campaign. C. You play the 2nd mission (created with CampaignMaker info/path): reset the campaign in DCS D. /Script/MissionScripting file has not been modified. · You have modified the script of DCS World but play on OpenBeta · You have modified OpenBeta's Scriptmission but you play on DCS World E. The MissionScripting file has been modified but is not in ANSI or UTF8 Question - 3 : When I use SEAD missiles then nearly never hit Sam’s radar ? Why ? Response : Historical use of SEAD missiles showed that they where far less efficient than what we thought. Human radar operators were often clever enough to avoid destruction. Mbot decided to use a script to simulate the real effect of SEAD : Suppression of enemy air defenses : so when SAM sites detect SEAD missiles release they shut down radars to avoid destruction : sometimes missiles have enough datas to destroy them but it’s far from a 100 percent kill rate. Radars are off so SAMs are suppressed for a random period of time so you can attack your target. It’s up to you to use them wisely…
  23. It is true that this part deserves to be rewritten. But right now I don't have the time. It's been very difficult to get something "almost" satisfactory... You'll have to play on the SC_ or CVN_ options in conf_mod
  24. Yes these paths are bad set "pathDCS=f:\DCS World" set "pathDCS=f:\DCS world OpenBeta"
  25. It is possible that planes at the landing may interfere with the consideration of your departure.
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