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Everything posted by Pirke77
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yes i am in BS work in Lockon don't work :(
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looks like this: -in first picture is lockon without my google satelite images layer over terrain :( its only green default layer over my terrain. -in second pictures is black shark with google satelite images layer over terrain. why i dont see same google satelite images layer over terrain in lockon ???
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-i done my terrain for black shark and its work in game and i see layer of google earth satellite images over my terrain :) but when i put all this files in LockOn i see my new terrain but i dont see layer of google earth satellite images over my terrain???? in black shark i put my BMP images in TempTexture folder and its work but when i do this same in lockon i didnt see my images over terrain ??? in lockon i only see green default layer over my new terrain. Where is my problem PLS ?
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a jel moze bez skhval i abrisb samo hud???
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how to make to my cockpit be invisible ??? to see only clear view in front of me without cockpit and fly like in Google Earth??? thnks
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no work ???? :( in BS DCS i put bmp files in TempTexture folder. bmp i used in 3dmax to put satellite image over my new terrain:) i see satellite image in BS :) but when i do this in lockon i didnt see satellite image over my terrain ? can i put bmp files or i must put cdds files for lockon? if i can put BMP files please explain me this . where to put this BMP files?
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tnks :) but i still didnt see my terrain layer over my new terrain mesh ? when all bmp of this terrain in Black Shark put in temptexture i see terrain layer:) in lockon i see only default green layer over my new mesh??? i think in lockon i must have cdds files because bmp files didnt work :( i made cdds from all my bmp files but where to put this cdds file to be layer over my new land.lsa2 file :)))
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i make cdds file for terrain from lot of bmp images but where to put this cdds file to see layer over terrain ? thnks
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i try to see this file but i cant:( where to download this LHTL.wmv to see :) to ask you why you use Google Maps LOD 15 photo ??? you can use LOD 16 photo i think is better quality, why you use 15? is any limitation to 15 for game? thnks
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this i don't understand :( How to export: When exporting the .rn file, the name of the .max file MUST be the name of the airfield that you are moving/ creating. For example, if you are creating a new airfield and you want to replace the anapa airfield, your .max file MUST be name anapa.max otherwise it will not work. When exporting, you must select the parts you want to export. Only parts that you select will be exported. It is very important to only select .sup things when exporting the .sup file. Similarly, it is very important to select .rn things when exporting the .rn file. Failure to do this will either result in export errors or the results not working in game. What is helpful to do, is save all the .rn items into a separate .max file and save all the .sup items into another .max file. This way you can simply select all items and not have to worry about selecting both types when exporting. How to now what is .rn and what is .sup file from existing airfield ? how to now to select .rn and .sup file??? any picture will be good help, PLS:)
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admin no help for me about putting airfield ?
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i success to export my airfield but they are not in game on coordinates i assign him :( even they are not in game at all :( if i need airfield on coordinates on my new terrain how can i move any default airport to other location??? if i cant do this can i make new airfield and assign them new coordinates where is my new terrain? this is my .rn file and here is default tutorial airfield with assign coordinates for my new terrain and new direction of runway. i even delete all airfield from Onlay_VPP.sup except Anapa and i assign new coordinate to place in my new terrain. i rename my new airfield to Anapa.rn and put in VVP folder. I see in game when hit F10 map on coordinates where supposed to be new airfield only white shadow of new airfield but nowhere is airfield in game :( How i can IMPORT .rn files in 3dmax??? in plugin is only export function ???? Anybody who now how to do this HELP :helpsmilie:
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i do this and i get this????
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can i use for texture of my new terrain a original grass texture from game??? and if can where is this original grass texture:)
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i use .png files foe abris and F10 too :) but still i dont see my map in mission editor ??? i put my .png files what i use fro abris and F10 in: Ka-50\BlackShark\data\map\relief\1024 and still i dont see map in mission editor ??? what i miss ?
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what is LOD2 and what is LOD0 ??? just explain me pls. template from tutorial is for LOD2 or LOD0 ? template is 10kmx10km???
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new map for abris and F10 from yahoo street maps. But i dont have my map visible in mission editor ??? how to do this? need hints. thnks
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i did it at last :) tnhks trujillostm ;) i only use template from tutorial 20x20km and picture was on same place like terrain:) for texture can i use tif files in layers for zoom in abris or only bmp ?
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i dont now how to make this max file with plane 10x10 in every square because i dont now to work in 3dmax i only make all of this watching and copying what tutorial say :( every other way is confused for me :( can you send me this max file finished i will only put my texture and rest i now what to do to export to .sup file ;)
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how to have or ( download) pictures from google earth from large square (all my country) in max available zoom ??? its this possible ??? if must pay i will pay :)
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how you do this :)
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look what is get when i try to make lod2 ??? how can i put same map on abris and F10 view??? how can i put my map on mission editor map???