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Eagles787

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Everything posted by Eagles787

  1. Like you say it's a single thread for the game and one for audio. But windows doesn't keep the thread on the same core, it switches the thread over all the available cores. This is done much faster then you can observe so for you it looks like all cores are evenly loaded. But it's still only one single game thread instead of multiple parallel threads.
  2. That's the problem for ED with the current payment model i think. Not every user will keep buying new modules, yet we do expect the current sim to evolve and improve with better graphics, AI, MP, dynamic campaigns, dynamic weather, damage model etc etc. A lot of software that requires continues evolution are subscription based and i think that's fair. Offering DCS world for free in the current times with fast hardware and cloud capabilities improvements will leave them behind eventually. I think a monthly subscription of even lets say for example $5 to access DCS world, and then the ability to buy extra modules like we have now would give them the resources to work more on the Core game which is desperately needed if they want the game to survive. We pay monthly subscriptions for our cloud storage, our music, Netflix etc, this should be no different if we at least want this platform to continue. Eventually they will run out of modules that you can develop for this, and it will all come to a stop.
  3. Thanks that worked :thumbup:
  4. Hi Guys, I'm still confused about this, if i want to add an extra voice command like "Show Map" do i add this command in Vaicom Control Panel with Keyword Editor or in the Voiceattack Vaicom profile? The interaction between Vaicom and Voiceattack still confuses me :doh: Thanks!
  5. Hoi Nick, Send you a pm... Regards, Arjan
  6. Goblin, i checked my stick and i have right now the avia sim cam installed with no center and the medium springs. These still have a slight asymmetry but not as bad as with the heavy springs. I will try your suggestion and change to the kosmo sim with no center and the heavy springs. I fly Extra and Pitts for fun and airliners to pay for these hobbies :pilotfly: But hard to get the free time, so recently started DCS and Aerofly in VR to get some extra practise time, waiting for the Extra 330SC to come out for DCS :joystick:
  7. My CM2 came with pre-installed centering cams with a strong centering notch. I swapped them for one of the supplied extra cams that had no center notch, I don't know the name as mine came not labelled or anything. But it was the only suitable one out of the supplied set of cams. Yes and no, the assymetrical cams create an equal compression stroke on the spring in both directions, but the way this spring force acts on the stick is still assymetrical and this is what you feel I think. Maybe this could be improved by a more complicated cam shape, but doing this by hand would be complicated I think. I fly real world aerobatics and use the stick for memorising routines on the sim, so symmetry and stick force is very important for me. However real world stick forces are much higher, and I would have preferred to be able to use a stronger spring action on this stick.
  8. I use the non center cams that were provided together with the CM2, not sure if those are Kosmo. However the asymetry comes not from the cams, but from the design of the gimbal. With the heavy springs this asymetry becomes quite noticeable unfortunately.
  9. GriffonBR, you are exactly right. The WarBRD gimbal uses dual Cams per axis, one per direction, a much better design. This keeps the forces symetrical. I bought the CM2 as it was recommended for use with an extension. However with an extension and the heavy springs, this asymetry of the CM2 is quite bad. I have to use it now with light spring force to make it usable.
  10. I noticed the same on mine, and when you open up the device you can clearly see why. The Cam system is not symetrical, and I found this quite a bad design for such a device. The roller bearing traveling over the Cam moves either closer or further away from the pivot point of the arm that compresses the spring. To make this feel more linear, Virpil made the curve of the Cam asymmetrical to compensate for this. Even though the spring is now compressed the same amount in both directions, the way the spring force is transferred to the stick is still asymmetrical due to the different arm length to the pivot point. Hope this makes sense some how, if you open up the base you can see how this works. Unfortunately this is just how it is designed, and can't be adjusted by the spring. I tried initially the heavy springs as well, but the greater spring force makes this asymetry more pronounced. I went back to the standard medium ones and makes it less noticable.
  11. This kind of motion system with short travel linear actuators works great for racing sims where it can simulate road texture, lifting of the car and small body roll angles. However for simulating flying forces this system is very limited what it can do. It's not possible to simulate the sustained accelerations of flight in this way. You could simulate aircraft buffet etc but then a Buttkicker can do the same much more economic. Often you see these systems being programmed as trying to follow aircraft attitude which is completely wrong. So to build something like this purely for DCS or another flying sim is not that beneficial, but for racing sims it's great and this DIY system is very well designed and made it accessible for much more people than the commercial high costs systems. Now as mentioned above G-seat systems are much more realistic in simulating some of the forces felt on your body during flight, so it would be great if a similar affordable DIY solution came like this. I'm sure many DCS pilots would jump on it.
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