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Lau

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  1. Hi, I do not run all the mods at the same time, but just the ones I am using during that period of time. The Launcher will not save that new selection and always reverts to a selection that seems to be saved internally. Thanks,
  2. Noticed that Headcorn is actually located at Lashenden. Not sure which airfield Ugra had intended to recreate but either the name or the location should be changed. Thanks,
  3. Hi @Volator When I calculate Drag & Weight I am only looking for the big picture to enter the perf charts for some initial flight planning. Flying by the numbers is not always possible unless on a dedicated training flight and on a day close to standard athmosphere albeit a virtual one. This will already give you some discrepancies from your initial calculations. Also the numbers used by HB are not exactly the same but very close to the FM perf and then DCS has its interpretation of Drag through formulas. With the above in mind here is a sample for a SEAD config giving a total Weight of little over 54k lbs and 67 DI (I did not include the ALE-40, should have…). With regards to the ALE-40 if not carrying AIM, add the ALE-40 DI and with AIM on the AERO3B, I would use the AIM DI + 1.4 DI for the ALE-40 since it is protruding a little more than the AIM. From flight to flight your numbers will become more accurate as you narrow the actual SIM performance numbers. Best, Lau
  4. Ok: 1st Pass: -3 mts warmup -wait until aligned with target before starting the TV feed to make sure I do not dammage the system. -Lock and fire AGM65, so far so good. 2nd Pass: -Start TV Feed on 2nd AGM65 but instead, I simulate a G/A as if too close to the target (read avoid AA), before meneuvering I try trigger half action (or full acton) to stop the video feed to no avail, maneuver with the TV Feed ON and go around for another pass, but the AGM65 is not longer aible to Lock targets as if something broke. 3rd Pass: -I try a TGT/MSL Rej to change to the next available AGM65 and sure thing I get a new one (3rd), activate the TV Feed once stabilised on the target, but this one too is unable to Lock Targets. I've got no mods installed and running lastest build which I repaired after installing as usual. Voila, F4E AGM65 BUGl.trk
  5. Thanks for reporting this, experienced the same result
  6. Thanks for response; B variant only has one field of view, manual used to state it should be caged with trigger half action to avoid damaging video unit, caging is currently not working. Tested first missile that locked and fired OK, took 8 G without caging and thereafter missile became INOP in the way if could not lock anymore. TGT / MSL REJ did not work either after attempting to switch to the next available missile.
  7. Manual states that AGM 65 should be caged back before maneuvers, did not manage to do so with half action trigger. Thanks,
  8. Not convinced about the final teleport rotation at the end of the yellow shirts taxi directions returning to the assigned parking area, why point the aircraft in the wrong direction before having to teleport it the opposite way?. On previous version AI planes used to turn just in front of their assigned parking and then reverse simulating a push back. Hooking a push back vehicle at this stage or even allowing AI to work as they used to would be a better solution in my opinion. Else the teleport function if stock is a good idea, the SC should also be able to delete any airplane stock on the deck to avoid traffic jam and compromising the mission. Thanks,
  9. Thank you Slippa for cheering up my day, we are blessed with this community.
  10. Funny Chistoso Gracioso I believe you speak spanish if not pls disregard
  11. Awesome report thanks a lot ! this new DCS pilot, bought the spitfire just to find out about the artificial horizon being broken with no support from ED for over a decade, not the way to do business.
  12. Part of the below message also apply to justify the general discontent that I share with other EDs customers.
  13. @3000 Black Jets of Allah It would be nice if we can work on an example just to figure out if we can get to the same numbers that worked for you. - What payload configuration Weights & Drag Indexes did you use during your test flight ? - What performances did you calculate (t/o, clb, crz, descent, landing) ? - What result did you get while flying in the simulator ? Spot on seems too good to me since the numbers are not exactly the same from the manual to the sim, so just curious. I would like to then test your numbers in the simulator to see if I can get to the same result. Considering that HB is doing its best to be as close as possible to the numbers in the manual, my initial question was trying to find a way to get the actual numbers simulated in the sim, to avoid the discrepancy in between the manual and the sim. It is also not easy to ID all the weapons and pylons between the manual and the sim since they do not use the exact same names. I found that weights are not exactly the same either sim vs manual. I have gathered the best way I could all the weights and drag indexes and my next steps is to actually test them in the sim, this is why I would like to work on examples of calculations with you, so we can then test them in the sim to see how reliable and accurate these numbers are. My guess would be that if the numbers from the sim and the manual are different, that the game does not exactly simulate the testing environment of the real aircraft, we are bound to some discrepancies. "Spot on" seems therefore a bit excessive considering so many variables. This is the reason I would like to work directly from the numbers in the sim as opposed to those from the real airplane. It would be very nice if HB could provide us with this data. That being said if HB did manage to get spot on to the real plane numbers, then I would be more than glad to use the data from the real manual page 255. Thanks,
  14. Hey, just noticed your reply was not expecting one anymore, so good to read that at least one other person is considering weights and drag indexes while performing flight planning in DCS with the HB F4E. I also used the real F4E manual and found some discrepancies so it will be interesting to compare my results with yours and also talk about how you are using drag calculations within your flight planning. I will come back to you in the near future on this topic to see if we can find an accurate and reliable way to use the information at hand for accurate flight planning within DCS. Could you please in the future "quote" the message you are raplying to or use @username to make sure we do not miss your replies. On the other hand, I am as guilty as you since I do not have the habit to follow my own threads. Thanks a lot,
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