Jump to content

Kondor77

Members
  • Posts

    88
  • Joined

  • Last visited

Everything posted by Kondor77

  1. Love all the work you do Kerbo, can't wait for this!
  2. HHQ-9 Missile from 052C destroyer is able to reach hypersonic speeds even after rocket motor burns out. Reproducible in SP and MP.
  3. The TACAN stops transmitting/goes silent when aircraft is more than 30/40nm away. This happens in the 14 and 18. Oddly enough this is not the case for the free Forrestal carrier. This only affects any SCs in your mission. Bug is only reproducible in MP.
  4. As an aside, and currently kind of a DCS-ism if you lose track on a target before missile is commanded active and want to try to rescue the shot - STT the target (if you know the target has a jammer that will be activated in self protect mode). The missile A or C will turn to HoJ. But in another DCS-ism the target aircraft will get an RWR warning of an active shot out on them. The jammer would obviously need to remain on the entire time for the missile to guide.
  5. Hi again, I had some time to revisit this and take screenshots this time. Simple air start in position to HRM the AB. Sinai Map (currently functional) Bir Hasanah Airfield Marianas Map (Currently FUBAR) Saipan nullnull As we can see, it's defining the entire airfield area as 'water'. Perfectly matching the F10 map in the 3rd picture. This to me looks to be a mesh issue with some maps, and how the A2G radar does its mapping. For example, here's the same issue on the South Atlantic Map for Mount Pleasant. South Atlantic Map (FUBAR) Mount Pleasant If you'd like me to attach the .miz files or .trks I can do so, but this is so easily reproduced that I didn't bother to save either.
  6. A real shame that a very good looking map has been left with so many bugs for months, regardless of 'priority'.
  7. Good to know! It definitely is some sort of map mesh issue, which then depends on how individual modules have their A2G radar modeled. Hopefully a dev somewhere can chime in...
  8. Hey all, Spent a good amount of time last night testing on all the maps currently in game. If you try to HRM an airfield, it will come up as a featureless body of water (sometimes the hangars pop up - but the rest of the airfield complex will just be black, no runway lines, etc). Currently this is a bug on the following maps: Marianas Normandy Channel South Atlantic HRM currently works as it should on the following maps: Caucasus PG Syria Sinai Nevada Pretty easy to replicate, all testing was done offline in an empty mission on air start F15Es. Seems to be an issue with how these maps are built with how the A2G radar draws the picture. For example, I tried the broken maps with the F16 A2G radar (knowing full well it's limitations compared to the 15), but the airfields at least still showed up.
  9. Wasn't there a recent bug that you had to cycle radios on/off in a hot start for them to work? See if that resolves it.
  10. I apologize for the late response, but your snark certainly didn't help.
  11. Because there is a 71X already on the map as a tacan. You'll have to use a different tacan.
  12. Has anyone had success at replaying a 1 hour + track from a MP session in the 14? Mine loads to the F10 map view, stays there for several minutes without anything happening.
  13. FWIW I had this happen while trying to load a MP track.
  14. Can confirm. This has been a longstanding MP bug. The worst part is the only way to 'fix' it is to totally close out of the game and restart DCS. At which point you're just praying you don't get hit with it again. I have found an interesting workaround, BUT it's not 100%. When choosing a slot, chose another carrier plane - in this case a Hornet (I know). Spawn in. Despawn, select the 14 and you're good to go. I've gotten into the habit of doing this if I see even just 1 player on the carrier deck when I want to spawn. As mentioned, this problem is more consistently reproduced with the SC. The Forrestal/Free Stennis suffer from this, but not nearly at the same rate as the SC (shocker).
  15. Can confirm, happened also with AIM9Ps. Haven't had the chance to try the Magics if they do the same. I was able to at least turn off the growl, by flipping off the EXT switch. So if you are RTB, you don't have to go loco on the flight back
  16. Seems like this bug is back. Presets for both radios don't do decimals - even though they are set in the Mission Editor. Able to reproduce in MT, haven't tested ST yet.
  17. Happened to me last night. Also using MT. Will try ST later to see if it also occurs there.
  18. Yes, unfortunately the long forgotten and abandoned SC is still quite buggy. You've run into one of the more annoying ones, that when there are more than 4xAI 'active' on the deck it is likely that they will not take off and get stuck at some point prior to launch. The easiest way to get around it, is to space out their spawn time. I've found that 2-3 minutes per flight of 4 works out best. Alternatively you can start some already 'hot' on the catapults when the mission starts, and others to spawn in cold.
  19. Chiming in to say that I absolutely love the new forge elements. Really looking forward to how this can be expanded on! Personally, I hope you don't make it a toggleable option...
  20. I'll also add that you can select which catapult to use. A new drop down appears after you select 'Takeoff from Runway'. It should give you the option of 1-4.
  21. Guys, its Operation Reforger II. (In which case - awesome!) Loved the first one.
  22. Interesting. Has that been tweaked recently? I haven't experienced that kind of reduction in range. I'll have to test it out later, thanks!
  23. From experience the jammer does not have a huge impact on SAMs, especially modern ones where their WEZ is smaller than burn through distance (~29nm). It might buy you several seconds from like an SA-10 max range, but that's it. Where IMO it shines - in its current state (correct or not) is in A2A BVR engagements. The jammer will prevent long range TWS shots - which is nice especially if you are against a non-jamming target. If the parameters are good for a long range 54 shot (both very high, with high closure - to maintain track) you can shoot and hit your target before you reach burn through. Additionally you can STT lock a jamming target, and manually loft your 54 - since it will not loft on it's own on a jamming target. All of this is also possible with the 54A, with the C it's easier since it's not reliant on keeping track until missile gets the go active command from the radar.
  24. Just wanted to say thank you! I've only flown the first mission but can tell you put a lot of work into this.
×
×
  • Create New...