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bumblebomb

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Everything posted by bumblebomb

  1. @FroZone I tried your config on my triple screen setup, and the camera viewports on the outer screens are no longer distorted, good that, but: it only owrk at a certain eye level. When I move my head up or down the outer screens tilt. (And I cannot zoom with the slider anymore, but that's the minor side quest). Do you have this, too? I can upload a video if unclear. _ = function(p) return p; end; name = _('triple_forum'); Description = 'Exported configuration with 3 projectors' Viewports = { P1 = { x = 0; y = 0; width = 1920; height = 1200; aspect = 1.777778; useAbsoluteFOV = true; useAbsoluteAnglesShift = true; FOV = 1.106157; viewDx = 1.162454; viewDy = 0.000000; }, P2 = { x = 1920; y = 0; width = 1920; height = 1200; aspect = 1.777778; useAbsoluteFOV = true; useAbsoluteAnglesShift = true; FOV = 1.121219; viewDx = -0.000000; viewDy = 0.000000; }, P3 = { x = 3840; y = 0; width = 1920; height = 1200; aspect = 1.777778; useAbsoluteFOV = true; useAbsoluteAnglesShift = true; FOV = 1.106157; viewDx = -1.162454; viewDy = 0.000000; } } UIMainView = { x = 1920; y = 0; width = 1920; height = 1200; }
  2. That. of course, has been tried. Or do you mean all of them from scratch?
  3. A fix would be nice of course, too. (I just tried to see if it silently got fixed in one of the beta releases - is not. DLC on slew, pitch stops working)
  4. Is F-E worth it? I am surprised there is nothing in your file that would state anything on lens correction (while I don't expect DCS to have any means of doing so, how F-E for example does that for dome projection is beyond me), and the view stretching in my setup is quite a bit annoying. I am reluctant still to pay that sort of money for a video config option, if one prefers to look at it that way.
  5. After upgrades now running 3x 27". Yay! But: All the messages coming in like subtitles from callouts, radio comms menus, server chat etc etc all sit fairly far outside in my peripheral vision. Any means to move them close to center or maybe even have them on the middle screen?
  6. That's fine, I got one desktop from left to right, what I meant is: when I click "identify", they are 2 3 1, not 1 2 3. But Somehow that worked the other day, I'll tinker that some more.
  7. 3 27" monitors, when I sit 1m away they all face me, so the outer screens are some 15° angled. In 1 Screen 5760x1200 the outer edges are distorted, and in 3 Screen I fight to get DCS to display the single cameras on the proper display. My monitors show in windows as | 2 || 3 || 1 | - will this work at all or do I need to replug until I have proper | 1 || 2 || 3 | ? I can switch primary with NirSoft MultiMonitorTools with a mouseclick on a batch file, no big issue, though I think DCS should be able to handle this in 2021. Below the config I tried. I started off someone else's Fly-Elise generated file and modded the screen values to match my monitors. Still, even what I can see the cameras looking to the sides are distorted. I commented out the "use" parameters as they don't seem to do anything at all.
  8. I see how it is not economically viable but Win11 keeps pushing intrusion into my platform, so I picked the wrong place to look for leverage here, but Sharpe, trust me, that ain't paranoia.
  9. What are the requirements? Last time I checked (2020) the situation was: "needs a DX11 GPU, but that's supposed to change" - has it? What about RAM and CPU?
  10. Update: a lured a friend of mine into DCS, he started on the F-14 and has that and Supercarrier installed, nothing else, installed openbeta literally Two Weeks ago first time, has no slew mod on his Thrustmaster Warthog HOTAS, no rudders yet and as soon as he puts rudders on the slew it gets marked (!) and stick roll stops working.
  11. All very challenging, yes. Still MS won't get that much active platform control from me. Win10 I can uncable from the internet and it will still run everything that works offline, I don't need to tell MS everything about which program I run when and where and all connected to a personal account. It's not acceptable. Now ED won't have leverage here so I rather posted to make th point and generate awareness. MS better move. It affects businesses and gov't alike. From what I hear they are already in the talks with China and Russia to have versions without the spyway, so maybe there lies hope.
  12. Same here, works when I mark the server "public". Win10pro, open beta.
  13. Hi all, I'd very much wish for a native Linux port by 2025. If Microsoft stays their course on TPM2.0 and MS account being mandatory they will be history to me. I'd even pay. Even subscription based.
  14. Has literally one entry for zoom, that's it. I'll try delete/repair tomorrow when I had time to print a HTML export. UiLayer.zip
  15. I *think* I installed en-US last time and en-GB now, but now perfectly sure. I have a backup of that Windows partition that won't boot anymore but files are accessible. I'll see if I can extract that info. UI Layer: has no axis page! I'll try the delete and send the other zip later, not at the machine right now.
  16. Ok, this is weird: in axis controls, the red markers on the joystick JOY_Y and JOY_X report on mouse-hover "JOY_Y" resp. "JOY_X", see attached photo. When I look into the config files (zip attached) I find references to JOY_Y and JOY_X only in the throttle diff, not in the joystick diff at all. F-14.zip
  17. Sorry I read the entire things and don't see how that helps. I know the structure and diff files.
  18. Installed everything from scratch a few days ago, Windows 10 and DCS open beta right from the servers. Restored config backup by copying in the perfectly working config form a week ago and renamed all USB Device IDs in the filename. F-14 folder, no F-14B, no residue from any other old cruft. Thrustmaster Warthog HOTAS and Saitek Pro Rudders. In controls config in the F-14 (haven't checked others by now) both "chat" options and "mission restart" are marked (!) in the keyboard section, but what's worse both stick axis are (!) as well. Following another post here I deleted the axis assignment for the slew which I use for DLC control and zoom, and the pitch/roll assignment for the stick, restarted the game -- axis cleared. Re-assigned, everything worked: until I restarted the game: exact same situation again. The only difference I can think of: if memory serves last installation was en-US locales, this is en-GB. One other user reporting such an issue in the forums had a big union jack in the avatar - locales issue perhaps?
  19. Installed everything fresh 2 days ago, Windows 10 and DCS open beta right from the servers. Restored config backup by copying in the perfectly working config form a week ago and renamed all USB Device IDs in the filename. F-14 folder, no F-14B, no residue from any other old cruft. Thrustmaster Warthog HOTAS and Saitek Pro Rudders. In controls config in the F-14 (haven't checked others by now) both "chat" options and "mission restart" are marked (!) in the keyboard section, but what's worse both stick axis are (!) as well. Following another post here I deleted the axis assignment for the slew which I use for DLC control and zoom, and the pitch/roll assignment for the stick, restarted the game -- axis cleared. Re-assigned, everything worked: until I restarted the game: exact same situation again. I did not install any drivers for the HOTAS or rudders, and I think last time I had drivers for the Saiteks, but not sure. Will investigate. In the meantime, if someone has a fix or workaround I'd appreciate.
  20. Unlike real pilots I cannot shade off pit elements with my hand. Sometimes the sun makes things hard to read on displays. Now, if a virtual hand would fade in when the mouse cursor becomes active, thus visible, and fade out again when the cursor disappears it would help a lot. I don't even mean a visible hand, just the shadow. Not sure if that's possible as an engine feature or would have to be a module feature. If a fixed object could be in position to the player perhaps?
  21. "Guns guns guns" and Sidewinder tried so far from Training Missions: tutor says "press spacebar to continue", I do, game freezes. *Not* pauses, freezes: jet's standing still in the air while responding to input from stick, throttle, fires bullets and missiles that fly away, too, but stays fixed in the sky. In outside view model gets updated, too, flaps, spoilers, throttles. "Resume" does not help, space bar again fires weapons. Current OB as of 16jan2021.
  22. Whenever Vaicom updates, it messes with my exports.lua, rendering SRS useless until I delete the scritps folder and reinstall SRS. How do I prevent this?
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