Jump to content

Tanuki44

Members
  • Posts

    581
  • Joined

  • Last visited

4 Followers

About Tanuki44

  • Birthday 11/24/1957

Personal Information

  • Flight Simulators
    DCS World 2.8

    Huey-1H - SA342 Gazelle
    Spitfire LFMkIX - Mustang P-51D
    WWII Units - Normandy - Syria
  • Location
    France
  • Interests
    Prototype - Printer 3D
  • Occupation
    Retirement

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. In a waypoint action, Whatever the code, it works perfectly in a perform command with a copied and pasted script. But if the same code is in a *.lua file, the perform command with script file doesn't work... Tried with this code example : trigger.action.outText('aircraft has reached WP', 3) Thanks for any help
  2. MH-60R submod v3.8 Release https://discord.com/channels/776815105810759701/1073159705465204797/1233860033461354497
  3. J'aurai tellement aimé que ce cône d'hélice soit d'origine dans le modèle 3D, cet ajout est un peu trop gros, mais nécessaire pour couvrir l'original. I would have liked this propeller spinner to be original in the 3D model, this add-on is a little too big, but necessary to cover the original. null
  4. Here the latest version on Discord https://discord.gg/FfEEW2ru while waiting for the soon v3.8
  5. The winch can be used with the MH-60R submod for CSAR missions. https://www.digitalcombatsimulator.com/en/files/3331106/
  6. Superb work I'll see some polar bears on it...
  7. Everything works again for me with this update which allows using TouchPortal 4.1.2 Thanks for the work
  8. Same for me, no problem
  9. for the MH, there is a submod : SeaHawk MH-60R Submod V3.6.2.1 Update with features ASW, ASUW, CSAR https://www.digitalcombatsimulator.com/fr/files/3331106/ To be installed on the excellent UH-60L Mod
  10. FlightPanel should include the MH-60R (UH-60L compatible) mod in the next release of DCS-BIOS. Afterwards, I will make my pages available with the explanation of my workaround for HOT START
  11. For my mod MH-60R There are currently 6 pages: NAV, RADAR, ASN1-28B, ENGINE, ASW, CSAR Some elements communicate bidirectionally, others via keybinds. Everything seems OK in COLD START, there is still the problem in HOT START, a workaround is in place but still needs fine-tuning. Thanks again for your help and your work on the plugin that made this adaptation possible.
  12. It's more of a holding aid than a true autopilot.
  13. An autopilot on BlackHawk ? Where did you see that? Unlook the tail wheel , it would rotate according to the orientation of the BH
  14. here is the line, but I don't think that's the problem, the battery switch is just an example (also found on the Huey page) BATT_SW|batt_sw|Battery Switch, OFF/ON|4|0|OffOn|OFF but I will test to understand the difference, this concerns all of cocpkit's elements (inter, light, value of arguments). Everything works normally from COLD START, with all the tests that I have done, I am convinced that in HOT START mode, there is no event at the start of the mission, the elements are not initialized or maybe I missed something in the cockpit concept? To be continued...
×
×
  • Create New...