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GWdope

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  • Flight Simulators
    DCS OB
  • Location
    CO USA

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  1. This is probably a dumb question, but what is the licensing feasibility to use skynet in an official DCS paid campaign (if I were making one)?
  2. +1, fixed foveated rendering with G2. Also the size of the square changes with the render area size.
  3. Hi. Is there a function to persist the resources (fuel, weapons etc.) of airbases and FARPS in DML?
  4. Thanks! As for this use case, I’m using playerScore for campaign stage score/advancement so having a players score persisting from mission to mission in a stage would mess that up. I’m only using persistence for a few flags to control what enemy IADS units get spawned.
  5. Hey, I have some questions about the persistence module that I’m too dumb to figure out on my own. Can one save file, with say saveFlag, info work for multiple missions, like in a stage of a campaign? Also, in the saveFlag attribute, what is the correct grammar for flag values or are values automatically saved if they exist? I figured it out! But now I want to know if I can prevent the playerScore module form being persistent?
  6. Hi, I'm wondering if anyone knows if there's a way to have a2a dispatcher randomize if a CAP is spawned. Say give a CAP zone a 50% chance a CAP will be assigned to that area at mission start?
  7. lol, that makes sense then, thanks for the help, I appreciate it.
  8. I didn’t see any outputs in the manual chapters for “player score” or in the demo missions. Dose “RedScore# | currentRed” output the score as a value for a flag “currentRed”? And if so what happens when the score and so then flag value goes above 100? so I tried "blueScore# | Flag1" in the config zone on PlayerScore.miz demo with a "flag is more" trigger and it doesn't output. .miz: demo - player score.miz
  9. Hi all, I'm new to DML. Can anyone help me with the Player Score module? I want to use the coalition score to trigger a flag but reading the manual section I don't see how to do that. I'm looking to set coalition score >n = flagx on is all.
  10. I’m building an “unscripted” SP campaign that uses several client slots the player can chose from to fly several different missions. I’m trying to use the campaign dynamic with a moving front line where based on player score the next mission has the front line moved forward of backwards. I’m having an issue though because client slot scores aren’t tracked with the “player score more/less” trigger condition in the ME. A client slot gets a score at the end of the mission so I know it’s being tracked, so I’m looking for a script to use that.
  11. I asked a long time ago about adding the capability to have units retrograde to a previous control zone if they received some threshold of losses. I know this isn't being worked on right now, I'm just wondering if anyone with scripting knowledge might have ideas for how to implement something like this with the script running?
  12. Just a heads, up but just updated to 2.5.5 and the .exe wont open. Edit: uninstall and reinstall has it working.
  13. Yes and the event handler keeps working. is (Handler) the name of the specific event handler in the script?
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