GWdope
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Everything posted by GWdope
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Skynet: An IADS for Mission Builders
GWdope replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
This is probably a dumb question, but what is the licensing feasibility to use skynet in an official DCS paid campaign (if I were making one)? -
DML - Mission Creation Toolbox [no Lua required]
GWdope replied to cfrag's topic in Scripting Tips, Tricks & Issues
That would be amazing! -
DML - Mission Creation Toolbox [no Lua required]
GWdope replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi. Is there a function to persist the resources (fuel, weapons etc.) of airbases and FARPS in DML? -
DML - Mission Creation Toolbox [no Lua required]
GWdope replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks! As for this use case, I’m using playerScore for campaign stage score/advancement so having a players score persisting from mission to mission in a stage would mess that up. I’m only using persistence for a few flags to control what enemy IADS units get spawned. -
DML - Mission Creation Toolbox [no Lua required]
GWdope replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hey, I have some questions about the persistence module that I’m too dumb to figure out on my own. Can one save file, with say saveFlag, info work for multiple missions, like in a stage of a campaign? Also, in the saveFlag attribute, what is the correct grammar for flag values or are values automatically saved if they exist? I figured it out! But now I want to know if I can prevent the playerScore module form being persistent? -
DML - Mission Creation Toolbox [no Lua required]
GWdope replied to cfrag's topic in Scripting Tips, Tricks & Issues
lol, that makes sense then, thanks for the help, I appreciate it. -
DML - Mission Creation Toolbox [no Lua required]
GWdope replied to cfrag's topic in Scripting Tips, Tricks & Issues
I didn’t see any outputs in the manual chapters for “player score” or in the demo missions. Dose “RedScore# | currentRed” output the score as a value for a flag “currentRed”? And if so what happens when the score and so then flag value goes above 100? so I tried "blueScore# | Flag1" in the config zone on PlayerScore.miz demo with a "flag is more" trigger and it doesn't output. .miz: demo - player score.miz -
DML - Mission Creation Toolbox [no Lua required]
GWdope replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi all, I'm new to DML. Can anyone help me with the Player Score module? I want to use the coalition score to trigger a flag but reading the manual section I don't see how to do that. I'm looking to set coalition score >n = flagx on is all. -
I’m building an “unscripted” SP campaign that uses several client slots the player can chose from to fly several different missions. I’m trying to use the campaign dynamic with a moving front line where based on player score the next mission has the front line moved forward of backwards. I’m having an issue though because client slot scores aren’t tracked with the “player score more/less” trigger condition in the ME. A client slot gets a score at the end of the mission so I know it’s being tracked, so I’m looking for a script to use that.
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I asked a long time ago about adding the capability to have units retrograde to a previous control zone if they received some threshold of losses. I know this isn't being worked on right now, I'm just wondering if anyone with scripting knowledge might have ideas for how to implement something like this with the script running?
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RNAV totally showing wrong direction, distance correct
GWdope replied to gulredrel's topic in Bugs and Problems
Same here on Syria Map, air start. -
[Official] SimShaker for Aviators
GWdope replied to f4l0's topic in PC Hardware and Related Software
Just a heads, up but just updated to 2.5.5 and the .exe wont open. Edit: uninstall and reinstall has it working. -
Thank you for the time put into this project. It’s one of the most underrated DCS scripts out there, truly a game changer.
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Hey, is there a way to get groups to retrograde to the previous control point if they sustain a % losses? It'd go a long way for realism if there was a retreat function.
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VR Shaders mod for better VR experience
GWdope replied to Kegetys's topic in Utility/Program Mods for DCS World
Yeah, there are a few out there, but I have to say this one is definitely the best one. I don't really use the VR mod anymore because the longer loading times (in general not just after implementation) and loss of some visual features aren't worth the FPS gain on my high end rig, but id love to have the VR mod on its own. I have no idea of the amount of work it would require so honestly I don't know how big of an ask I making. -
VR Shaders mod for better VR experience
GWdope replied to Kegetys's topic in Utility/Program Mods for DCS World
HI, is there possibly a version that is just the NVG mod from this mod? -
Since the last update (3/20/2020), static buildings placed in the ME only render at <10 nm slant range for the Hornet TGT pod. This persists no mater the draw distance settings. pls fix, Thanks.
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F/A-18C Dynamic Campaign: Battle Group Delta
GWdope replied to MBot's topic in Missions and Campaigns
Thanks Mbot, I did have the file structure incorrect. I can now run the .bat file and the campaign turns up in the campaign UI, but I'm now getting a mission script error after closing the first mission: [string "C:\Users\xxx\AppData\Local\Teno\DCS.openbeta\/~mis00007628.lua']:179:attempt to index local 'logFile' (anil value)stack traceback: [C]:? [string (same as above)]:179: in function 'on event' [string 'Scripts/World/Eventhandlers.lua'];13; in function <[string 'Scripts/World/Eventhandlers.lua']:11. Im using the Mission scripting mod via JSGME for the script sanitation edit, could that be the issue? -
F/A-18C Dynamic Campaign: Battle Group Delta
GWdope replied to MBot's topic in Missions and Campaigns
Hi, So I have fallowed the instructions to get this to run on Open Beta including changing the FirstMission.bat to also have the correct file path. now when I run FirstMission.bat I get this: "E:\Eagle Dynamics\DCS World OpenBeta\bin\luae.exe: cannot open ..\..\..\Scripts\BAT_FirstMission.lua: No such file or directory Do I need to replace the "..\..\.." with a file path? if so I don't know where this is. Thanks -
So what's this go around for the #2 mission? I cant get all the cargo across the stream before Wolf1 slides into the river and the mission is ended.
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WORLDS APART Spring 2025 Information
GWdope replied to CHPL's topic in WORLDS APART Spring 2025 Campaign
Hi, I have enjoyed the first mission but keep running into a strange issue on Mission2, I take the cargo to the power station and can move all other cargo across the river but when I pick up the last piece (the HUEY cargo in the net) I see red smoke in the cargo drop off zone and then when I get close to that smoke with that cargo the mission ends and goes to the debrief screen and I have failed the mission. It only happens with that cargo and it happens when get within about 30 feet of that smoke.