

maxsin72
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Posts posted by maxsin72
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As in the title of the topic, mbucchia is doing the miracle and Reverb G2 and G1 will stike back because support for W11 24H2 will come for fall thanks to mbucchia. Also the others WMR headset will be supported by the new Oasis driver.
Mbucchia is a living legend!!!!
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2 minutes ago, Phil C6 said:
Hi since the FM update I have been the same several times, not easy to noticed with just video but easier to noticed when flying because the plane seems not following to the stick input
@BIGNEWY it seems the same bug than sent you in Discord
Best regardsI have exactly the same feeling.
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As in the title of the topic, F18, in certain conditions, can't pull up enough after 22th February 2024 update.
In the attached short video, the plane crashes even if i was pulling as hard as possible with paddle, but AoA remains low.
In the attachment there are also the track and tacview, the crash happens at about 7 minutes and 48 seconds
Is it normal or F18 should be able to not crash? Thank you
The_Air_Combat_Dojo_v1.625_RW_Close_Guns_Server_NT-20240415-012819.trk F18 crash.mkv Tacview-20240415-012826-DCS-Client-The_Air_Combat_Dojo_v1.625_RW_Close_Guns_Server_NT.zip.acmi
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1 hour ago, Cab said:
Personally, I liked it and wish they left it on.
For sure it's the most realistic option, for me was important to understand what was happening
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1 hour ago, Cab said:
I'll go out on a limb and assume that's weather turbulence, not wake turbulence.
According to the server information, wake turbulence is off for the server. (See picture) However, now that I'm thinking about it, I fly on that server often and distinctly remember feeling wake turbulence several times recently.
Copy
Yep, me too feeling wake turbulence several times only recently, about since last week and that explains why the problem didn't occurred since last patch was release in february, but only since last week
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1 hour ago, Figaro9 said:
Check the srv-info-changelog on the mob discord. It was definitely a wake turb you caught
It is turned off again.
Thank you, i was going crazy
You have saved my life!!!!
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1 hour ago, wilbur81 said:
But did you fly through the path that he'd been on before he was far from you? As you know, those wakes linger for a fair bit. As said, a track will be best for diagnosis.
Please see the attached tacview file in the reply to Bignewy at about 35 minutes
1 hour ago, Cab said:But should he be experiencing wake turbulence if it's turned off for that server?
Never experienced a single turbolence in the last years since last week on that server. In the briefing turbolence is 0,3 m/s
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3 hours ago, BIGNEWY said:
Hi, If possible please repeat the issue in single player it would reduce the track size and make it easier to debug. Is it something you can reproduce on demand?
I apologize for the big track, when i'll have time i'll investigate more deeply. In the meanwhile please go to this google drive link https://drive.google.com/file/d/1R3vadHtYfBPkEO53lhRfiYro3UaV7B6e/view?usp=sharing
The dogfight where the problem occur is the first one vs another F18 at about 35 minutes of the track.
You can also find tacview report attached.
Many thanks!!
Tacview-20240401-234948-DCS-Client-mobettametas_Dogfight_Arena_-_Caucuses_-_v2.07.1.zip.acmi
3 hours ago, razo+r said:Yes please, thank you for uploading the track.
Does it always happen with an aircraft nearby or does it also happen with you completely alone in the sky? Because from your video with your description, my bet is still on wake turbulence.
Please, see my reply to Bignewy, thanks
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4 minutes ago, razo+r said:
And the mission? There is also a setting that has to be enabled or disabled in the mission itself.
Can you tell us what server it is with which mission or can you upload the track?
The server is Mobettameta Dogfighters Server 1, later i'll upload the track, but it's a big track. Anyway i can tell you exacly when the problem occurs. It happens several times, in my video you can see the problem at the max of his evidence.
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8 minutes ago, razo+r said:
Atmospheric turbulence and wake turbulence are two different things and can be enabled seperatly in DCS.
That doesn't matter. Wake turbulence stays for several minute in the air and drift only with a few knots of speed. If you crossed his flight path, you will have crossed his wake turbulence, which leads to what you recorded.
I've never seen this kind of effect and the server is set to not have turbolence .
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4 hours ago, razo+r said:
Check the wake turbulence options. If it's enabled, it's probably that.
It's an online server with turbolence at 0,3 m/s and winds at 0 m/s, i don't think this is the problem
6 hours ago, wilbur81 said:The slow-mo is actually kind of unhelpful in diagnosing the problem... but my guess would be you flew through the bandit's lingering wing-vortices? Happens to me all the time in BFM when in the same maneuvering plane/circle as the bandit.
The bandit was on the other side of the circle, far from me
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During dogfights i'm experiencing a problem that occur randomly while turning at about 380 kias 7,5 Gs: the plane suddenly rolls without any input as you can see at about 28s of the video in slow motion. Does it happens only to me?
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2 hours ago, davidrbarnette said:
I haven't tried the F-14 since the 2.9 update. I've flown the F-16C and F-15E extensively, and the AH-64 and Mi-24 a bit. No issues with MFDs in any of those modules.
I really think the trick to getting acceptable quality with DLSS turned on is to increase the resolution of the headset (I'm running my G2 at 150%) and to turn sharpening all the way up.
Thanks for the answer, i'll give it again a try.
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2 hours ago, davidrbarnette said:
With the introduction of 2.9 there has been a ton of commentary and debate about what settings provide the best results. I've played about 45 min / day since the launch, mainly tweaking settings, and below is what I've landed on with good results.
System: Ryzen 5950X, RTX 3080, 64GB DDR4, SSD, Reverb G2
DCS Settings:
- Textures medium
- Terrain textures high
- Cockpit displays 1024 every frame
- DLSS with DLAA
- Sharpening full right, set at 1.0
- Shadows high
- Terrain shadows default
- Clouds low
- Visibility medium
- Everything else off
- Forest visibility 100%
- Forest detail 1.0
- LOD 0.5
- Anisotropic 2x
- DCS VR PD 1.0
Reverb G2 settings:
- Resolution 150%
- Motion reprojection off
I'm also using MBucchia's Quad View foveated rendering. I've disabled OpenXR Toolkit.
On DCS Liberation Missions in Syria with a moderate unit count, I'm seeing anywhere from 60 fps to 80 fps with really solid visuals.
The Quad View foveated rendering provides a nice performance boost and I can hardly tell it is on. The combination of 150% resolution on the G2 and sharpening set to 1.0 in DCS takes most of the "fuzziness" and smearing out of the DLSS implementation, while still delivering the performance boost from DLSS.
Overall I think I'm pretty happy with the results and can now focus on flying.
How MFDs look like? For example with F14 are really horrible because the mdf image fluctuates.
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11 minutes ago, AdrianL said:
DCS is using DLSS 3.5 but without Frame Generation
See
Thank you for the info, I'm really disappointed with nVidia and DLSS.
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15 hours ago, Beamscanner said:
DLSS is really bad with MFDs...
Yep, DLSS is totally horrible with MFDs.
Maybe DLSS 3 would be better.
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47 minutes ago, twistking said:
Don't know my frametime (and can't test right now), but i exclusively fly hand-made SP and Coop scenarios optimized for not punishing the CPU too hard. Also im on a monitor currently (no VR) and while i can hold 60fps mostly even on decent settings, i'm sure that i'm CPU bound 90% of the time. I would guess that this would mean that my cpu frame time is roughly 1/60 of a second? Or do i have my math wrong? I mean my CPU is over 10 years old. I find it astounding that DCS runs so well honestly while looking good (but again, no VR, 1080p, only smaller scale missions).
To remain at least at 60 fps, you need a cpu frame time of not more than 16,66 ms. A 10 year old cpu could probably be the problem.
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1 hour ago, RealDCSpilot said:
I personally prefer demanding servers like 4YA with 1000+ ground and air units and 40+ players. Having good fps on a server with nothing much else going on is pointless for any comparison.
When you have 30 players +3/4 AI planes flying at the same time and cpu frame time is still 3ms , cpu matters a lot, i've seen it after updating my system.
Just one question, which is your cpu frame time?
41 minutes ago, twistking said:Thanks for the reply... although i still strongly disagree with the chart... or with the validity of the chart regarding DCS. That doesn't mean that i don't believe you getting very good eprformance from your CPU. But there is not neccessarily direct causality between the chart and your experience. By the way - and i'm not trying to be mean - your post sums up the "problematic" nature of anecdotal evidence in this forum regarding performance of different pc parts: You have a great experience with your CPU, but that prooves nothing for those who want to truly understand how different parts perform in comparison to each other.
MS Flight Simulator is not a good stand-in for DCS. 1080p flatscreen is not a good stand-in for HQ VR.
Your feedback is still valuable though!
You are welcome, just one question which is your cpu frame time?
Thank you
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3 hours ago, RealDCSpilot said:
@twistking Better remove this chart from the thread because it is terribly misleading. VR is a scenario far far away from a galaxy that renders a flightsim on a flat monitor at 1920x1080.
All i can say is that a 13900K with a 4090 runs extremely well now with DCS 2.9 MT in VR, compared to the previous states. Every setting maxed out, DLSS enabled. I get between 60-80 fps (at resolution 3120x3120 per eye which is the middle standard for common VR panels today which feature a resolution around 2Kx2K per eye).
I was there from the beginning, going through several different hardware setups over the years and i am very happy atm.Here 7800x3d and 4090 with reverb g2: 90 fps on multiplayer dogfight server, cpu frame time about 3ms both with or without dlss. That chart tells the truth
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4 hours ago, Mr_sukebe said:
To add to the above, that Civ sim is I believe single threaded and it’s VERY easy to bog it down.
What i know is that Flight Simulator is MT
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47 minutes ago, twistking said:
Hello,
anecdotical evidence from reading forum signatures suggests, that AMD Zen4 CPUs are quite popular with DCS players these days.
I know that current gen AMD CPUs are generally considered very good CPUs for gaming and often beat intel 13th (and probably even 14th gen) in gaming focused benchmarks.
However, in some games Intel is stronger and generally speaking Intel CPUs seem to have slightly better multicore performance at a similar price point.I'm currently deciding with which to go for my next build, which i want to specifically build around DCS VR.
Are there any hard facts which CPU might be better?
I've read many adulations from new AMD customers, but they of course will always only compare the new AMDs to an Intel chip that is several generations older, so no comparison really. Do we (the DCS community) have any reliable comaprisons on how those different chips compare to each other?Thanks.
For flight sims x3D cpus seems to be simply the best:
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2 hours ago, zildac said:2 hours ago, MIghtymoo said:DLAA is much better. Better fps and superior on removing shimmering. Due to DLAA I have reduced resolution in headset from 3850x3850 to 3300x3300. Still totally shimmer free.
I still see shimmering on taxi way markings etc with DLAA or DLSS. TAA looks far better to me in VR.
I totally agree
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DLSS or even only DLAA works really bad with the MFD of the Tomcat: moving the head gives big distortion of what is on the multi function display of the Tomcat. With DLSS quality i have much worse quality image and the same GPU frame time as TAA enabled and no DLSS. My gpu is a 4090.
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2 hours ago, Victory205 said:
I didn’t correlate which callsign went with which liar. My apologies.
No problem, you are welcome :)
Reverb G2 and G1 stike back: support for W11 24H2 will come for fall thanks to mbucchia
in Virtual Reality
Posted
Ops, sorry, didn't see there was already a topic