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About Nix Mills
- Birthday 01/01/1975
Personal Information
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Flight Simulators
DCS
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Location
Australia
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Interests
Military History
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Occupation
Whipbird Productions
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1451 profile views
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Nah. You'll be right.
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Hi there @Kurnass1977. Thanks for reporting the fratricide for M15. This is caused by the increased blast effect that was introduced with one of the recent DCS updates. Not complaining, though, because it is much more realistic now. However, it has lead to several missions having to be tweaked. I'll make sure to update this one also with the next update release. As for altitude, all of the above is correct. What you see on your instruments is not 'true' altitude. This is why you'll sometimes see both altitudes and fuel states being called out a little bit off from what you see on your instruments - and not only in Rampagers, but also in DCS' own comms with the carrier.
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Kurnass1977 started following Nix Mills
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Thanks @paloncho. Yes, unfortunately, this would be a bug relating to DCS wingman behaviours and is not something we can control in the missions. This may have been a one off, but if you often have odd issues with the wingman, common causes may be unlicensed third-party mods installed (not including SRS or Open Kneeboard) - see Common Issues and Bugs section. Common mods like Viacom and even Tacview (sorry) are known to cause some issues in campaigns. If the problem persists, you would still be able to complete the mission for example by letting wingman engage with Mavericks and then order it to rejoin. Hope you're otherwise enjoying your deployment. Ram On!
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Thanks @KENNY1988. Unfortunately, there's nothing we can do about these DCS wingman AI behaviour bugs. There's nothing in the mission or scripting that tells it to do this. However, looking at your Tacview, I suspect the problem is that your wingman took off almost a minute ahead you. It can confuse it making it decide to prepare for recovery (jettison full tanks and hook down). Other common causes to odd wingman behaviours can be unlicensed third-party mods installed (not including SRS or Open Kneeboard) - see Common Issues and Bugs section. Common mods like Viacom and even Tacview (sorry) are known to cause some issues in campaigns. If the problem persists, and it is only dropping its tanks, then I suggest you just continue the mission and let wingman be wingman. Hope you're otherwise enjoying your deployment. Ram on.
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Thanks @KENNY1988. Yes, @RLTick normal DCS wingman commands are given on AUX. Have a look in your campaign guide also, which explains this. It can be found in your mods/campaigns/rampagers/doc folder.
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I've noticed that the other Nimitz class carriers technically had been provided for and that Marshal can already say they respective callsigns. Provided its only a matter of updating liveries (with CVN numbers), unit type name and radio ATC options, could we please also add CVN-68 Nimitz (Old Salt), CVN-69 Eisenhower (Ike), CVN-70 Vinson (Gold Eagle), CVN-76 Reagan (Freedom) and CVN-77 Bush (Avenger)? Please
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Thanks @-=Bagel=-. We literally just submitted updates to ED, but will make sure to address these ones with the next one. As for the KC-135, yes, it is operating elsewhere as it should be possible to complete this mission without refueling - and have the carrier's recovery tanker as backup. Enjoy and Ram On!
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Changes to the behaviour of net.dostring_in()
Nix Mills replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
Thanks @BIGNEWY F/A-18C The Rampagers campaign by Baltic Dragon and Whipbird is now working normally again. In the meantime, we have updated scripts using net.dostring_in to call the start_listen_command so that it will simply be bypassed in the future if/when settings don't permit calling mission or server functions. -
UPDATE: The issue was resolved with update 2.9.18.12899. Hi all - Update 2.9.18.12722 has introduced additional scripting functionality and therefore also new security features. Unfortunately, this means that in every Rampagers missions, whenever getting the option to use the windshield switch to make a radio call, you will get a scripting error. We're working on a permanent solution. In the meantime, to overcome this problem, you will need to give your DCS permission to call functions in lua scripts. You do this by copy/pasting the following lines into the file Saved Games\DCS\Config\autoexec.cfg if not net then net = {} end net.allow_unsafe_api = { -- this defines the secure zones where net.dostring_in() should be called from "userhooks", "scripting" } net.allow_dostring_in = { -- and this defines the scopes that you want to use from net.dostring_in() "server", "mission" } You can do this with any text editor. You can also use the attached file. For more details, and to verify the authenticity, please refer to this link: And sorry for the inconvenience. autoexec.cfg