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Everything posted by SpikeGondorff
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SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
I tried Mission 2 in OB (2.5.6.54046) and I was able to see the Overlord's chatter on the upper left part of the screen with the radio noise. Channel 3 on the -182. Did you call Overlord through the F10 menu shortly after Fujairah? If so, were you able to see your chatter in the upper left? That shouldn't impact other radio triggers, but I'm curious if you could see your own radio call. Thanks. -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
Thanks for all the info on what you've done. I uninstalled OB a few weeks back due to disk space, so I'm only running Stable at the moment. I tried it last night and it worked fine (on Stable). When I get some time I'll swap to OB and try it again. To ask the obvious question: were you looking on the left part of the screen for the communication from the E-2? Jester's speech is on the right to differentiate the ICS communication, while everyone else will be through the radio which appears on the left part of the screen. I'm asking only because the radio sounds you heard are the exact same trigger for the text. I don't know why the sound would fire without the corresponding text. Of course, stranger things have happened with the ME... Sorry for the hassle, and I'll update to OB in a bit and see if I can reproduce. -
I didn't find the mission, but I created a new one and it's pretty simple. I haven't played with it too much, but I got 1 AI F-14 to drop all 4 TALDs. Set the Task to Ground Attack, and set up an Advanced Waypoint Action with a Bombing Task. Weapon: -ASM REL QTY: All Attack QTY: 1 Altitude Above: 19,000 (I set the initial altitude of the Tomcat at 20k). I set up a few Hawk batteries, placed the F-14 a few miles outside their range, and set WP 1 at the border of Hawks' range. The Bombing Action was for WP 1. He dropped all 4 TALDs at WP 1 and started evading immediately after dropping them. As I mentioned, I haven't played with it much, so I haven't tried to release a decoy at separate times/waypoints, or drop when farther out or closer in, or anything like that. And again, this is on Stable, so I have no idea how it behaves in OB. Hopefully that helps a bit.
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I did it recently (2 or 3 weeks ago) just to see if I could, and I think I even got the AI to drop all 4. I don't remember the specifics, but I recall having to specify which "bomb types" they would drop (and if I recall, it was technically an AGM). This was on the most recent Stable version, so I don't know if something changed with one of the recent OBs. Play around with the different roles and tasks and it should work. I'll see if I saved the mission where I got it to work (but I don't think I did).
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Thank you for the "Wrath of Thunder" Campaign
SpikeGondorff replied to Istari6's topic in Heatblur Simulations
I haven't tried the Red Flag campaign, but I thoroughly enjoyed the Mjolnir and Wrath ones. I like how many missions introduce you to subtle parts of the Viggen (Time on Target, speed to waypoint, etc.). Good stuff. -
Set the trigger to Repeatable, add the Condition Time Since Flag > 3, and in the Actions add Flag Increase (whatever your Flag was in the Time Since Flag Condition), and make your message last for 3 seconds. It will constantly refresh the message until the player leaves the zone. Or you can create a Trigger with the message set for a really long time (I don't know what the max is, maybe 999 seconds?), and when they leave have another trigger with a blank message but also check the Clear Messages checkbox. That will wipe any currently displayed messages. Or a combination of the 2 if you think they'll be in the zone longer than the max message time. Hope that helps.
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SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
That's a good point. Ideally, it would be as said: you'd broadcast out and when you didn't hear anything back, you could check the frequency and rebroadcast. As it is now, once you hit the F10 menu option, everything flows based on timing after that trigger (and not just communications, but sometimes triggers for other events). The easiest thing (so I don't break any current triggers) might be to just add a check that the correct radio is tuned. If you hit F10 and you're not on the correct frequency, nothing happens. Not the most realistic thing, but probably the safest without redoing all the triggers and potentially breaking more stuff. I'll play with it this weekend and see if I can create a trigger based on the radio frequency. Glad you liked it!!! And thanks for all the different feedback on it. I've got a (growing) list of things to update when I get some time. I'm thinking about making it a paid campaign with 4 or 5 more missions and voice actors. I've never done anything like that, so I'm playing around with various sound filters and all that fun stuff. Thanks again for the kind words! -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
I've seen the same missing logbook kills with Kaba's Cage the Bear for the F14, and even the Viggen campaigns. Last time this happened I remember it was if you landed the plane then the logbook didn't give you credit. If you didn't land the plane, then you were credited in the logbook. I'm going to guess this a DCS issue, but I'll play around with it too and see if I can narrow down what causes it. I'm glad you like the immersion and build up. I always like when campaigns/missions have chatter between pilots on the way to/from the mission area. With Jester a few feet behind you, there's no way he's going to be quiet. :) That Meg Ryan quote killed me the first time I heard it. I need to create a mission that has you bombing a volleyball court... Nice change in your signature, too. :thumbup: Got rid of that ugly Viper. :D -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
Thanks for heads up on the multiple triggers. I'll also tweak the tanker speed. I first learned to AAR with the A-10, so I always default to that speed without thinking. :) Hah, yeah, sometimes you just need to do what works. It should be in the briefing and the pages on the kneeboard. What mission were you on that was missing it? Yeah, I finished the campaign the week the SC came out, and I was burned out on mission editing. If I recall, Jester mentions the Stennis somewhat often, so my plan is to just insert the Stennis carrier in the SC missions when it finally comes out. Although I'm getting the itch to create missions again... -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
I didn't actually try that one mission with an EWR station, because one of the previous mission has a group of Hornets destroying everything that emits a radar signal. :) Also, major spoiler for mission 8: You're right, I did have one set of Mirage planes flying around because that's close to what the UAE had, but you're seeing a lot more of them because of the lack of civilian planes. I might just get rid of all the extra planes at some point. They don't seem to have the impact I want (congested/confused airspace), and Jester likes to go crazy pointing them all out. Especially those dangerous enemy cargo planes. :) -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
I looked at a few ones, and even uploaded some of the Jester speech from the first mission, and I thought they were terrible. They had some nicer voice packs if you paid for it, but the free ones were generally bad. The voices Kaba has in Cage the Bear are pretty good, but I couldn't find something comparable. There is at least 1 mission where I need an AWACS for the Iranian AI to work properly, and the F5s were inconsistent unless there was an eye in the sky. It seems that without the AWACS, the AI doesn't detect the player or BlueFor consistently. It could be my triggers/scripting, too, but there was one mission where I could only get the actions I wanted with one in the air. I figured the An-50 was better than an E3 or E2, and thought I should introduce it early in the campaign so it's not a "WTF" surprise later. I agree with you about the lack of AI planes. I originally planned on using the Civil and Military Airplane mods, but when I released the 3rd mission as a standalone, very few people downloaded it until I offered an option without those mods. Most of those Mirages should have been planes like 737s and A320s, but I don't have that option with vanilla. Instead you get Mirages, C130s, and that lone Russian passenger jet. :( Thanks for the feedback, and please let me know if you see anything else amiss! -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
You can delete the helo if you don't mind messing with it in the mission editor. Weird that you don't see any waypoints for it, but I do (but it behaves like it has no waypoints). Something is screwy with it, so I updated the campaign a week ago and changed it from a CH-53 to an SH-60. With the updated mission, the SH-60 takes off and actually follows the waypoints. It's pure eye candy, so if you just delete it nothing bad will happen to the mission. Or you can download the updated campaign (a few other things are tweaked, too). Sorry for the hassle! -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
Hah, thanks guys. I wasn't thinking it was some sort of copyright issue, but more of a "don't be a d!ck and steal our thunder." As I said, I knew there was a campaign coming, but assumed it would be based in the Caucuses because that's the free map. This made me laugh. Quality over quantity, right? :) I like their Causcuses Viggen campaigns, so hopefully it will at least as good as those, and am about to start their Red Flag campaign. I have high hopes for that one, too. -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
Yeah, dealing with the AI behavior is the most frustrating thing. All your wingmen's names are insults. :) Lol, I had no idea. I knew they were working on a campaign of some sort, but I didn't know it was about Operation Earnest Will. I was reading up on the F14 history, and figured Earnest Will would be a good setting for a campaign in DCS (minor conflict that didn't escalate into full war), especially since we're limited in geographical locations. I can remove it if it infringes too much on what HB is doing. -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
Thank you for the positive feedback. It's always great to hear that other people enjoyed your work. :thumbup: Fly safe! :pilotfly: -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
I don't know of clean way to determine hits on a runway. You can set up zones along the length and do Bomb in Zone triggers, but it's not actually where the bomb explodes. Any bomb falling in the zone would count, so you could drop bombs at 20k feet that completely missed the runway as long as they passed through the zone on the way down. I'm sure the scripting people can do it, but I'm an amateur scripter (a thief, really, I just copy scripts and tweak them to what I need :)). If you know of a script that can determine damage in a zone, I'll look at tweaking the script for it. I think the 2/3 damage to the HP is nice balance, but I can certainly tweak it to 1/2 or even 1/3 if that seems more plausible and people are having issues. And good call on renaming the files. Maybe just the root folder so people can look there for the version they're on instead of the ModifiedDateTime. The mission time was based on a quick turnaround from last evening's sweep, and before Iran could fly more support into it. The reason why they don't attack Northeast -> Southwest is that would require flying over Iran proper, and they would (theoretically) be spotted earlier. I flip flopped on the time/direction when creating it, so I may tweak it (or change the sweep mission to morning/noon and the OCA to evening). The difficulty with the sun glare wasn't too bad, in my opinion, and added that little "command has no idea what they're doing when they send us on these missions" feeling, so I opted to leave it. If other people hate it too much as well, then it's easily changed, and I can always rationalize it in the mission brief.:music_whistling: If Jester complained about you popping up, then that should have made the bombing run a bit more exciting. :) Thanks to you both for the feedback. Please keep it coming. -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
I'm glad you're liking it except for that mission 7. You're not the first to report issues with it, and I recently updated the mission to be more lenient on determining if the runway is destroyed. Sorry for the hassle, but if you re-download the campaign/mission (date should be July 30th) it hopefully will trigger the destruction of the base. You shouldn't have to set any delayed fuses or anything. I never had any issues with destroying the runway until recently, so I don't know if something changed in the game or if my skills degraded that much. Previously, you needed to be near perfect to get the runway destroyed (100% of the HP), but I changed it so you only need to destroy about 2/3 of the runway HP. If you're still having issues after downloading the updated missions, please let me know. I should also probably start labelling the files with the version number. :music_whistling: You're addition of the date was perfect, so thank you for that! Please let me know if you see any other issues. Thanks! -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
In case you don't know, you can order Jester to change the radio through his radial menu without having to swap seats. Might be easier to just swap seats, though. I'll have to try it. Yeah, logical doesn't really work in DCS campaigns. :) I tried to imply that the F-15s would be the absolute last resort to do it because they're taking off from the UAE. If they fired on Iranian planes/boats while based in the UAE, that would draw the UAE into the conflict, or result in the US getting kicked out of the UAE, which was to be avoided at all costs. I should have emphasized that more in the mission itself, as I think I only referenced it in the previous one. But yeah, it's mental gymnastics to make it so you're the hero. Otherwise, it would be just as uneventful for the Tomcat as it was in real life. :) You should be able to end the mission at the divert field if you want. Once you landed at the divert your Results should be 100 and at that point you can advance. In case you don't have (real life) time to make it back to the carrier. -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
Excellent! If you don't mind editing the mission files directly, it's super easy to enable Easy Comms in the mission editor. Another user (Castro Troy, I think) said the missions work fine if you flip it on. I haven't tested it, but if you really prefer Easy Comms, it's an easy switch. -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
What key are you hitting to open the radio menu? Easy Communications is off in this campaign, so you need to tune to the correct channel and hit the correct Push To Talk key (check in the kebindings for ARC 182 for RIO radio and ARC 159 for Pilot radio). The carrier should be on 127.500, which is only available from the RIO radio. This is key for the remainder of the missions, too, as directions will come from AWACS only if you're tuned on the correct frequency. Apparently there is a bug with the F14 and CASE III recoveries and No Communication, but I have always been able to trigger it for CASE I. The first mission should definitely be a CASE I, so there might be something else going on. Glad you liked the first mission, and I hope you like the rest. Let me know if you see any more radio issues, because they all work fine for me (except that CASE III), so if it's something else, I can't reproduce it and would need some more information. Thanks! -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
I set them to about 5 knots at sea level, and maybe 25 knots at the highest level, which I think is about normal. I'm no meteorologist, though, so feel free to point me to the winds aloft data for the Persian Gulf. The weather is static because from my quick research the weather is pretty static for the times in the campaign. If I recall, the chance of precipitation outside of the winter months is like 2%. Even during the winter months it's only like 10% or something like that. Similar stats for cloudiness, too, although not as bad. I think even during the "rainy" season it was still clear over 60% of the days (and more than partly cloudy only about 20%), and the summer had even more clear days. Again, that was just what I remember from my quick googling when researching for the campaign, so if you have other data, I'm open to it. Hope that explains the thought process, and I'm glad you like it overall! -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
I tried it several times and it was hit or miss for me. It always worked when I tried it from the checkpoint mission (which was always a CASE 1 recovery), but it would sometimes work when I did the full mission (which was CASE 1 or 3 depending on how long it took to complete the mission). To be honest, I've always found CASE 3's to be a bit wonky with the communications. I assume I'm doing something wrong even when following the directions in the SC .pdf. I updated the campaign and set the start time earlier to avoid any chance of CASE 3. Hopefully that will fix it. I flew it again today with the original values and it triggered just fine. I'm guessing the wind is causing issues with the bombs hitting the runway consistently and accurately. The original values also required near perfection with the bombs, so I went ahead and changed the criteria to make it a bit easier. Those original values were a bit harsh, as it required actually destroying the runway (essentially, hit points = 0). You should only need to reduce the runway's hitpoints by 2/3 now instead of 100%. Give it a shot and see if that works for you. I can tweak some more if needed. Thanks! -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
I tried a few times and I couldn't destroy it either. I added a script to spit out the health of the runway and I could never get it below the threshold to trigger the success. I don't know what changed between this patch and the last, but something is calculated differently or my bombing skills got way worse. I tweaked the damage necessary to trigger the success, but my internet went down while I was doing it, and I can't upload the changes (typing this on my phone, so sorry for spelling/grammar). Assuming my cable provider is done with their maintenance by tomorrow, I'll upload it then. Sorry for the hassle, and thanks for pointing this out. -
SP Campaign: Operation Earnest Will
SpikeGondorff replied to SpikeGondorff's topic in DCS: F-14A & B
Yeah, that was a weird one. Hope it's all squared away for you. Say hi to your brother, Pollux. :) Is it happening on every mission? It shouldn't impact the completion of the mission. Are failing to advance in the campaign when this happens? I don't have any control over the radio calls from the super carrier, but it might be some weird bug. There was a thread about DCS missing the radio calls, but I don't remember the specifics (something about when you call "See you at 10" if I recall). I just blitzed though the first mission and it triggered fine. Please let me know if it's stopping you from advancing in the campaign, as it shouldn't do that at all. I'll poke around some more and fly the 2nd mission when I get some time. I know Gunslinger said it happened on that one. Let me know if there are other missions you see it, too. Thanks! -
There are 2 "spots" to change the TACAN. One is the lever that changes the second number of the channel (X1, X2, X3, etc.), and it sounds like you know where that is. The other is the edge of a little wheel on the right side of where you can see the TACAN number. It's tough to explain, but mouse around there and you should see your mouse change to the symbol where you can interact with it. Clicking that should change the first number of the TACAN (6X, 7X, 8X, etc.). Hopefully that helps.