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SpikeGondorff

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Everything posted by SpikeGondorff

  1. You can also set their reaction to threats in the Advanced Waypoint screen shown above. Everything from them ignoring threats, to passive defenses (firing flares while still going in a straight line), to fighting back, to actual aborting the mission and returning home. If you want them to fly straight and level while you shoot at them, set them to ignore threats and Weapons Hold.
  2. I think it's more realistic to have all the options there. You can make calls on the wrong channels and not realize it at first, which I have never done in real life at all.... In game I've called up the Tanker while still on the Flight channel, and cussed out the Tanker when he wouldn't respond. To answer your actual question, I don't know of a way to do it. Sorry. :(
  3. Attached is the .miz, although it's literally just the simple test from your original post. There is 1 trigger set to run Once, when Time More than 10 seconds, to spawn a group on the Stennis to take off. The group consists of 1 plane, so I'm not sure if that matters. I also tested it in my 2.5.5 OB install, and it worked there (at least the Takeoff from Runway did, I didn't check anything else). SpawnTest.miz
  4. I just tried your simple trigger, and it worked fine for me. I had the aircraft spawn from the ramp cold, hot, and from the runway and each time it spawned and launched. I'm on stable, though, which is still 2.5.5. Maybe that's the culprit.
  5. I think you just need to find the current mission that you "failed" in your logbook and set the results field to 100. Save a copy before you mess with it, though. To play the campaigns as individual missions, I go to My Missions and then navigate to the campaign folder and play them one at a time.
  6. You'll need to edit your Logbook file in logbook.lua, which is usually found in C:\Users\*UserNameHere*\Saved Games\DCS\MissionEditor. You might have to download Notepad++ to open it (if I recall, it's an unformatted mess without it), but make a copy (or 3) before you try anything. I don't remember the specifics, but you should be able to see successful missions from the same campaign to see what you need to add and change. Add the relevant information, save it, load up the campaign and see if you've advanced. If not, copy one of your backups over and try it again. It wasn't too complicated to figure it out. If I did it, you'll be able to. If you really don't want to mess with it, you should be able to play the campaign missions as individual missions. I love that campaign, by the way.
  7. Great campaign. Between this one and the default Mirage 2k campaign, this is my new favorite module. I picked up your A-10 campaign at the same time, but I'm having too much fun in the Mirage to try it (I will eventually). I even created an account on the forums just to post this feedback. The only issues were the same as others have reported, mainly AI stupidity, but it was never enough to pose a problem. And those f$ing Gazelles. Poor Max. :thumbup:
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