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About Polychop Simulations
- Birthday 11/03/1984
Personal Information
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Location
Germany / The Netherlands
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Occupation
3rd party developer
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Website
http://www.polychop-sims.com
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**Upcoming Patch for DCS: OH-58D Kiowa Warrior - Sound Overhaul & More!** Dear Kiowa Warrior community, We’re excited to share details about our next update for the OH-58D Kiowa Warrior module, addressing key feedback from our dedicated users. Since the module’s release in June, we’ve been hard at work on a comprehensive patch that includes an overhaul of our input system, extensive bug fixes, and a sound update you won’t want to miss! ***Unfortunately, this patch won’t be in the immediate DCS World update due to the timing of our final testing. We’re targeting the next update to ensure a smooth release.*** **Echo 19 Sound Overhaul** We’ve partnered with Echo 19 Audio Production to bring a complete sound overhaul to the Kiowa Warrior. This update introduces meticulously captured audio from Bell 407GXP flights, enhancing rotor, turbine, blade slap, M3P weapon sounds, and even intricate cockpit switch and linkage sounds. Echo 19’s industry expertise ensures a more immersive auditory experience, capturing the authentic atmosphere of this iconic helicopter. Echo 19 supplied a first "look" of the overhaul earlier this month, check out the YouTube video here if you haven't already: https://youtu.be/uum3534IcD0 **Why the Delay?** Our new input system required significant engineering time. The update not only simplifies keybinds for both pilot and co-pilot positions, but it also adds many more keybindings to cater to various hardware setups, including those for pit builders. This reduction in repetitive code allows for more intuitive control mappings. However, given that input updates often affect all current keybinds, we’re taking extra care to test each change. By refining this input system now, we hope to avoid future disruptions. **What’s Included?** - **Feature-level changes:** - Improved damage modeling - Performance improvements - Input fixes and additions - Echo 19 Sound Overhaul - **Bug fixes:** - Fixed IDM not displaying wingmen as recipients - Can no longer store positions from IDM messages when no positions selected to be stored (CTD fix) - Fixed CTD on receiving BDA with Air Mission EOM - Fixed LMC trying to stabilize with 0 range - Vox (used for SRS intercom volume in game) now starts at 75% - Airbag circuit breaker now starts OUT - Fixes for DTC loading waypoints/control points/target points - Fixed L2MUM page bug when using WPN/ASE switch - Fixed SA symbology being visible in HSD - Fixed ODA display to Direct Point - Fixed display conditions for NVGs, Visor and Mask - Collective clickables no longer accessible when collective is hidden - CI state now syncs correctly on join - Various fixes for MMS, LMC, Laser and MFD states on join in progress - Disabled MMS resolution changes until render issue can be resolved by ED - Hellfire VSD page displays manual laser codes correctly - Radios correctly named in ME - Fixed airbags not synced for the rest of clients - Implemented fixed MIL-2525 symbol (thanks ED!) - CPG Sparse VSD L1 laser readout behaviour fixed - RTE SEQ now default on for cold start - AI now has some hover instability - Added editor option for allowing PDU show/hide when installed (defaults to ON) - Adjusted hover attitude and fixed roll reference indicator offset - Fixed armour doors in multicrew - MMS diagonal slewing improvements for both axis and button inputs - Fixed input behaviour for radio frequencies - Fixed incorrect DTC loading behaviour - Fixed heading hold/force trim conflict Thank you for your patience and continued support. We’re thrilled to bring these improvements to the Kiowa Warrior, and we look forward to delivering a refined experience in the coming DCS update. **Polychop Simulations**
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The dispenser is capable of dispensing both flares and chaff. Chaff was never really used in real life as the dispenser was only fielded in the COIN years to counter manpads (IR) while there was no threat from radar guided SAM systems.
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**DCS: OH-58D Kiowa Warrior - Echo 19 partnership** Dear Kiowa pilots, It's been 3 days since the release of the OH-58D Kiowa Warrior module and we've been closely monitoring community feedback. Thanks to everyone who is actively reporting bugs, we're already in the process of fixing any reported issues. We value your honest feedback. In response to our community's feedback on the sound quality of the DCS: OH-58D Kiowa Warrior module, we are excited to announce a new partnership between Polychop Simulations and Echo 19 Audio Production. This collaboration aims to elevate your simulation experience by integrating Echo 19's renowned audio expertise. Stay tuned for further updates on the progress of our collaboration with Echo 19 Audio Production. Thank you for being a valued part of our journey. Polychop Simulations
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Early Release of the OH-58D Kiowa Warrior Manual Dear DCS World Pilots, We are excited to anullnnounce the early release of the manual for our upcoming OH-58D Kiowa Warrior module. This comprehensive manual is now available to help you familiarize yourself with the systems and operational procedures of the OH-58D Kiowa Warrior for DCS World before its official release. Please note that this is the initial version of the manual and our team is continuously working on improvements and updates. By studying the manual in advance, you will be better prepared to fully immerse yourself in the capabilities of the OH-58D Kiowa Warrior from day one. Key Features of the User Guide: Detailed Systems Overview: Explore the intricacies of the OH-58D's avionics, weaponry, and sensor systems with clear, step-by-step explanations. Operational Procedures: Learn the standard operating procedures, including startup, navigation and communication. Visual Aids: Benefit from a rich array of diagrams, screenshots, and checklists designed to enhance comprehension and usability. Updates and Improvements: Stay current with the evolving capabilities of the OH-58D Kiowa Warrior as the guide will be continuously updated to reflect the latest module enhancements and community feedback. Ongoing Updates: As the DCS OH-58D Kiowa Warrior module evolves, so will our User Guide. We are committed to providing you with the most up-to-date information, ensuring you have access to the latest features and best practices. Keep an eye out for regular updates, which will include new content, corrections, and improvements based on user feedback and module advancements. Fly safe and see you soon™! Sincerely, Polychop Simulations OH58D_User_Guide.pdf
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The real machine does have an auto hover. It's not a made up game feature. The auto hover itself will take over your cyclic input, it will still require you to apply collective and anti-torque input. You can switch to the (also real) line of sight mode, which will take over control of the anti-torque to steer the aircraft in the direction where the sight is pointed at. In that mode, you still have control over the collective input though.
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Any plans for opening your own webstore ?
Polychop Simulations replied to HC_Official's topic in Polychop-Simulations
Never say no, but right now we're not actively looking in to this. -
Hi guys, I just tested this in multiplayer and the solution is in Ramsay's post above. When you start (in multiplayer or single player) with either HOT missiles or no weapons at all, the gun sight will be hidden by default. When you load up with rockets or guns later on, youn will still have to make it visible again by clicking in the spot where it attaches to the roof structure as shown in said post.
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**State of multicrew in the Gazelle** Dear Gazelle pilots, For the upcoming May 2024 update we’ve implemented a completely new multicrew method that will be a huge improvement over the method we’ve been using before. However, I’m writing this to tell you we’ve royally screwed the pooch by prioritizing the release of this feature over proper quality control and testing as well as putting most of our time and assets in to the upcoming OH-58D Kiowa Warrior release. Even though most of the multicrew elements will see a big improvement with this release, with a much more stable and robust functionality, the rotor RPM synchronization in multicrew broke at a point of no return right before the final submission date. This poses an issue only in multicrew, as single player and regular multiplayer are not affected. In multicrew it means that the left seater will not see changes to the rotor RPM, which is especially noticeable in a cold start where the rotors will not start spinning as well as in a hot started aircraft where the rotors will not come to a halt on shut down. There is no way around it, we made a mistake in trying to push this out as soon as possible while we should have taken our time to thoroughly test it instead. We will be working on rectifying this issue as soon as possible and hope to find a way to get this fix out at the first opportunity, whether this will be a hot-fix or planned patch date. With this we offer our sincere apologies, Dan Polychop Simulations
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magd2448 started following Polychop Simulations
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This has been fixed internally, waiting for the next patch opportunity.
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Thanks for the report, we'll check it out.
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Press Rshift+P, it toggles between displaying the co-pilot model, co-pilot and pilot model and no pilots at all.
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Hi there, thanks for reporting. This is a known issue. Especially the NADIR needs a total overhaul to be truly multicrew compatible and that will happen at some point but is a rather large project. In the mean time what you can do is press and hold the nadir buttons slightly longer. We've just started a complete multicrew overhaul involving all systems and devices, again a very complex and time consuming project that will need some development time.
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What you see on the rails are not missiles, they are tubes that contain the missiles. The rubber protectors at the tips open up when launching the missile. Granted this has not yet been animated on the new mistral tube models. You can see the rocket motors from the rear on full tubes.
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[Official] SimShaker for Aviators
Polychop Simulations replied to f4l0's topic in PC Hardware and Related Software
@f4l0If there is anything we can do to mitigate this, please let me know. -
Rudder pedals move in autostart...
Polychop Simulations replied to greyseal494's topic in SA-342M Gazelle
Make sure they are not bound for the co-pilot position either.